gojs
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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams
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text/typescript
/*
* Copyright (C) 1998-2020 by Northwoods Software Corporation. All Rights Reserved.
*/
/*
* This is an extension and not part of the main GoJS library.
* Note that the API for this class may change with any version, even point releases.
* If you intend to use an extension in production, you should copy the code to your own source directory.
* Extensions can be found in the GoJS kit under the extensions or extensionsTS folders.
* See the Extensions intro page (https://gojs.net/latest/intro/extensions.html) for more information.
*/
import * as go from '../release/go-module.js';
/**
* The DragCreatingTool lets the user create a new node by dragging in the background
* to indicate its size and position.
*
* The default drag selection box is a magenta rectangle.
* You can modify the {@link #box} to customize its appearance.
*
* This tool will not be able to start running unless you have set the
* {@link #archetypeNodeData} property to an object that can be copied and added to the diagram's model.
*
* You can use this tool in a modal manner by executing:
* ```js
* diagram.currentTool = new DragCreatingTool();
* ```
*
* Use this tool in a mode-less manner by executing:
* ```js
* myDiagram.toolManager.mouseMoveTools.insertAt(2, new DragCreatingTool());
* ```
*
* However when used mode-lessly as a mouse-move tool, in {@link ToolManager#mouseMoveTools},
* this cannot start running unless there has been a motionless delay
* after the mouse-down event of at least {@link #delay} milliseconds.
*
* This tool does not utilize any {@link Adornment}s or tool handles,
* but it does temporarily add the {@link #box} Part to the diagram.
* This tool does conduct a transaction when inserting the new node.
*
* If you want to experiment with this extension, try the <a href="../../extensionsTS/DragCreating.html">Drag Creating</a> sample.
* @category Tool Extension
*/
export class DragCreatingTool extends go.Tool {
private _box: go.Part;
private _archetypeNodeData: go.ObjectData | null = null;
private _delay: number = 175;
/**
* Constructs a DragCreatingTool, sets {@link #box} to a magenta rectangle, and sets name of the tool.
*/
constructor() {
super();
const b: go.Part = new go.Part();
const r: go.Shape = new go.Shape();
b.layerName = 'Tool';
b.selectable = false;
r.name = 'SHAPE';
r.figure = 'Rectangle';
r.fill = null;
r.stroke = 'magenta';
r.position = new go.Point(0, 0);
b.add(r);
this._box = b;
this.name = 'DragCreating';
}
/**
* Gets or sets the {@link Part} used as the "rubber-band box"
* that is stretched to follow the mouse, as feedback for what area will
* be passed to {@link #insertPart} upon a mouse-up.
*
* Initially this is a {@link Part} containing only a simple magenta rectangular {@link Shape}.
* The object to be resized should be named "SHAPE".
* Setting this property does not raise any events.
*
* Modifying this property while this tool {@link Tool#isActive} might have no effect.
*/
get box(): go.Part { return this._box; }
set box(val: go.Part) { this._box = val; }
/**
* Gets or sets the time in milliseconds for which the mouse must be stationary
* before this tool can be started.
*
* The default value is 175 milliseconds.
* A value of zero will allow this tool to run without any wait after the mouse down.
* Setting this property does not raise any events.
*/
get delay(): number { return this._delay; }
set delay(val: number) { this._delay = val; }
/**
* Gets or sets a data object that will be copied and added to the diagram's model each time this tool executes.
*
* The default value is null.
* The value must be non-null for this tool to be able to run.
* Setting this property does not raise any events.
*/
get archetypeNodeData(): go.ObjectData | null { return this._archetypeNodeData; }
set archetypeNodeData(val: go.ObjectData | null) { this._archetypeNodeData = val; }
/**
* This tool can run when there has been a mouse-drag, far enough away not to be a click,
* and there has been delay of at least {@link #delay} milliseconds
* after the mouse-down before a mouse-move.
*/
public canStart(): boolean {
if (!this.isEnabled) return false;
// gotta have some node data that can be copied
if (this.archetypeNodeData === null) return false;
const diagram = this.diagram;
// heed IsReadOnly & AllowInsert
if (diagram.isReadOnly || diagram.isModelReadOnly) return false;
if (!diagram.allowInsert) return false;
const e = diagram.lastInput;
// require left button & that it has moved far enough away from the mouse down point, so it isn't a click
if (!e.left) return false;
// don't include the following checks when this tool is running modally
if (diagram.currentTool !== this) {
if (!this.isBeyondDragSize()) return false;
// must wait for "delay" milliseconds before that tool can run
if (e.timestamp - diagram.firstInput.timestamp < this.delay) return false;
}
return true;
}
/**
* Capture the mouse and show the {@link #box}.
*/
public doActivate(): void {
const diagram = this.diagram;
this.isActive = true;
diagram.isMouseCaptured = true;
diagram.add(this.box);
this.doMouseMove();
}
/**
* Release the mouse and remove any {@link #box}.
*/
public doDeactivate(): void {
const diagram = this.diagram;
diagram.remove(this.box);
diagram.isMouseCaptured = false;
this.isActive = false;
}
/**
* Update the {@link #box}'s position and size according to the value
* of {@link #computeBoxBounds}.
*/
public doMouseMove(): void {
if (this.isActive && this.box !== null) {
const r = this.computeBoxBounds();
let shape = this.box.findObject('SHAPE');
if (shape === null) shape = this.box.findMainElement();
if (shape !== null) shape.desiredSize = r.size;
this.box.position = r.position;
}
}
/**
* Call {@link #insertPart} with the value of a call to {@link #computeBoxBounds}.
*/
public doMouseUp(): void {
if (this.isActive) {
const diagram = this.diagram;
diagram.remove(this.box);
try {
diagram.currentCursor = 'wait';
this.insertPart(this.computeBoxBounds());
} finally {
diagram.currentCursor = '';
}
}
this.stopTool();
}
/**
* This just returns a {@link Rect} stretching from the mouse-down point to the current mouse point.
* @return {Rect} a {@link Rect} in document coordinates.
*/
public computeBoxBounds(): go.Rect {
const diagram = this.diagram;
const start = diagram.firstInput.documentPoint;
const latest = diagram.lastInput.documentPoint;
return new go.Rect(start, latest);
}
/**
* Create a node by adding a copy of the {@link #archetypeNodeData} object
* to the diagram's model, assign its {@link GraphObject#position} and {@link GraphObject#desiredSize}
* according to the given bounds, and select the new part.
*
* The actual part that is added to the diagram may be a {@link Part}, a {@link Node},
* or even a {@link Group}, depending on the properties of the {@link #archetypeNodeData}
* and the type of the template that is copied to create the part.
* @param {Rect} bounds a Point in document coordinates.
* @return {Part} the newly created Part, or null if it failed.
*/
public insertPart(bounds: go.Rect): go.Part | null {
const diagram = this.diagram;
const arch = this.archetypeNodeData;
if (arch === null) return null;
diagram.raiseDiagramEvent('ChangingSelection', diagram.selection);
this.startTransaction(this.name);
let part = null;
if (arch !== null) {
const data = diagram.model.copyNodeData(arch);
if (data) {
diagram.model.addNodeData(data);
part = diagram.findPartForData(data);
}
}
if (part !== null) {
part.position = bounds.position;
part.resizeObject.desiredSize = bounds.size;
if (diagram.allowSelect) {
diagram.clearSelection();
part.isSelected = true;
}
}
// set the TransactionResult before raising event, in case it changes the result or cancels the tool
this.transactionResult = this.name;
this.stopTransaction();
diagram.raiseDiagramEvent('ChangedSelection', diagram.selection);
return part;
}
}