gojs
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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams
326 lines (298 loc) • 10.4 kB
JavaScript
"use strict";
/*
* Copyright (C) 1998-2020 by Northwoods Software Corporation. All Rights Reserved.
*/
/*
* This is an extension and not part of the main GoJS library.
* Note that the API for this class may change with any version, even point releases.
* If you intend to use an extension in production, you should copy the code to your own source directory.
* Extensions can be found in the GoJS kit under the extensions or extensionsTS folders.
* See the Extensions intro page (https://gojs.net/latest/intro/extensions.html) for more information.
*/
/**
* @constructor
* @extends Layout
* @class
* Given a root Node this arranges connected nodes in concentric rings,
* layered by the minimum link distance from the root.
*/
function RadialLayout() {
go.Layout.call(this);
this._root = null;
this._layerThickness = 100; // how thick each ring should be
this._maxLayers = Infinity;
}
go.Diagram.inherit(RadialLayout, go.Layout);
/**
* @ignore
* Copies properties to a cloned Layout.
* @this {RadialLayout}
* @param {Layout} copy
*/
RadialLayout.prototype.cloneProtected = function(copy) {
go.Layout.prototype.cloneProtected.call(this, copy);
// don't copy .root
copy._layerThickness = this._layerThickness;
copy._maxLayers = this._maxLayers;
};
/*
* The Node to act as the root or central node of the radial layout.
* @name RadialLayout#root
* @function.
* @return {Node}
*/
Object.defineProperty(RadialLayout.prototype, "root", {
get: function() { return this._root; },
set: function(value) {
if (this._root !== value) {
this._root = value;
this.invalidateLayout();
}
}
});
/*
* The thickness of each ring representing a layer.
* @name RadialLayout#layerThickness
* @function.
* @return {number}
*/
Object.defineProperty(RadialLayout.prototype, "layerThickness", {
get: function() { return this._layerThickness; },
set: function(value) {
if (this._layerThickness !== value) {
this._layerThickness = value;
this.invalidateLayout();
}
}
});
/*
* The maximum number of layers to be shown, in addition to the root node at layer zero.
* The default value is Infinity.
* @name RadialLayout#maxLayers
* @function.
* @return {number}
*/
Object.defineProperty(RadialLayout.prototype, "maxLayers", {
get: function() { return this._maxLayers; },
set: function(value) {
if (this._maxLayers !== value) {
this._maxLayers = value;
this.invalidateLayout();
}
}
});
/**
* Use a LayoutNetwork that always creates RadialVertexes.
* @this {RadialLayout}
* @return {LayoutNetwork}
*/
RadialLayout.prototype.createNetwork = function() {
var net = new go.LayoutNetwork(this);
net.createVertex = function() { return new RadialVertex(net); };
return net;
}
/**
* @this {RadialLayout}
* @param {Diagram|Group|Iterable} coll the collection of Parts to layout.
*/
RadialLayout.prototype.doLayout = function(coll) {
if (this.network === null) {
this.network = this.makeNetwork(coll);
}
if (this.network.vertexes.count === 0) return;
if (this.root === null) {
// If no root supplied, choose one without any incoming edges
var it = this.network.vertexes.iterator;
while (it.next()) {
var v = it.value;
if (v.node !== null && v.sourceEdges.count === 0) {
this.root = v.node;
break;
}
}
}
if (this.root === null) {
// If could not find any default root, choose a random one
this.root = this.network.vertexes.first().node;
}
if (this.root === null) return; // nothing to do
var rootvert = this.network.findVertex(this.root);
if (rootvert === null) throw new Error("RadialLayout.root must be a Node in the LayoutNetwork that the RadialLayout is operating on")
this.arrangementOrigin = this.initialOrigin(this.arrangementOrigin);
this.findDistances(rootvert);
// sort all results into Arrays of RadialVertexes with the same distance
var verts = [];
var maxlayer = 0;
var it = this.network.vertexes.iterator;
while (it.next()) {
var v = it.value;
v.laid = false;
var layer = v.distance;
if (layer === Infinity) continue; // Infinity used as init value (set in findDistances())
if (layer > maxlayer) maxlayer = layer;
var layerverts = verts[layer];
if (layerverts === undefined) {
layerverts = [];
verts[layer] = layerverts;
}
layerverts.push(v);
}
// now recursively position nodes (using radlay1()), starting with the root
rootvert.centerX = this.arrangementOrigin.x;
rootvert.centerY = this.arrangementOrigin.y;
this.radlay1(rootvert, 1, 0, 360);
// Update the "physical" positions of the nodes and links.
this.updateParts();
this.network = null;
}
/**
* @ignore
* recursively position vertexes in a radial layout
* @this {RadialLayout}
* @param {RadialVertex} vert
* @param {number} layer
* @param {number} angle
* @param {number} sweep
*/
RadialLayout.prototype.radlay1 = function(vert, layer, angle, sweep) {
if (layer > this.maxLayers) return; // no need to position nodes outside of maxLayers
var verts = []; // array of all RadialVertexes connected to 'vert' in layer 'layer'
vert.vertexes.each(function(v) {
if (v.laid) return;
if (v.distance === layer) verts.push(v);
});
var found = verts.length;
if (found === 0) return;
var radius = layer * this.layerThickness;
var separator = sweep / found; // distance between nodes in their sweep portion
var start = angle - sweep / 2 + separator / 2;
// for each vertex in this layer, place it in its correct layer and position
for (var i = 0; i < found; i++) {
var v = verts[i];
var a = start + i * separator; // the angle to rotate the node to
if (a < 0) a += 360; else if (a > 360) a -= 360;
// the point to place the node at -- this corresponds with the layer the node is in
// all nodes in the same layer are placed at a constant point, then rotated accordingly
var p = new go.Point(radius, 0);
p.rotate(a);
v.centerX = p.x + this.arrangementOrigin.x;
v.centerY = p.y + this.arrangementOrigin.y;
v.laid = true;
v.angle = a;
v.sweep = separator;
v.radius = radius;
// keep going for all layers
this.radlay1(v, layer + 1, a, sweep / found);
}
};
/**
* @ignore
* Update RadialVertex.distance for every vertex.
* @this {RadialLayout}
* @param {RadialVertex} source
*/
RadialLayout.prototype.findDistances = function(source) {
var diagram = this.diagram;
// keep track of distances from the source node
this.network.vertexes.each(function(v) { v.distance = Infinity; });
// the source node starts with distance 0
source.distance = 0;
// keep track of nodes for we have set a non-Infinity distance,
// but which we have not yet finished examining
var seen = new go.Set(/*go.RadialVertex*/);
seen.add(source);
// local function for finding a vertex with the smallest distance in a given collection
function leastVertex(coll) {
var bestdist = Infinity;
var bestvert = null;
var it = coll.iterator;
while (it.next()) {
var v = it.value;
var dist = v.distance;
if (dist < bestdist) {
bestdist = dist;
bestvert = v;
}
}
return bestvert;
}
// keep track of vertexes we have finished examining;
// this avoids unnecessary traversals and helps keep the SEEN collection small
var finished = new go.Set(/*go.RadialVertex*/);
while (seen.count > 0) {
// look at the unfinished vertex with the shortest distance so far
var least = leastVertex(seen);
var leastdist = least.distance;
// by the end of this loop we will have finished examining this LEAST vertex
seen.remove(least);
finished.add(least);
// look at all edges connected with this vertex
least.edges.each(function(e) {
var neighbor = e.getOtherVertex(least);
// skip vertexes that we have finished
if (finished.contains(neighbor)) return;
var neighbordist = neighbor.distance;
// assume "distance" along a link is unitary, but could be any non-negative number.
var dist = leastdist + 1;
if (dist < neighbordist) {
// if haven't seen that vertex before, add it to the SEEN collection
if (neighbordist == Infinity) {
seen.add(neighbor);
}
// record the new best distance so far to that node
neighbor.distance = dist;
}
});
}
}
/**
* This override positions each Node and also calls {@link #rotateNode}.
* @this {RadialLayout}
*/
RadialLayout.prototype.commitLayout = function() {
go.Layout.prototype.commitLayout.call(this);
var it = this.network.vertexes.iterator;
while (it.next()) {
var v = it.value;
var n = v.node;
if (n !== null) {
n.visible = (v.distance <= this.maxLayers);
this.rotateNode(n, v.angle, v.sweep, v.radius);
}
}
this.commitLayers();
};
/**
* Override this method in order to modify each node as it is laid out.
* By default this method does nothing.
* @this {RadialLayout}
* @param {Node} node
* @param {number} angle in degrees relative to the center point
* @param {number} sweep in degrees
* @param {number} radius the inner radius for this node's layer
*/
RadialLayout.prototype.rotateNode = function(node, angle, sweep, radius) {
};
/**
* Override this method in order to create background circles indicating the layers of the radial layout.
* By default this method does nothing.
* @this {RadialLayout}
*/
RadialLayout.prototype.commitLayers = function() {
};
// end RadialLayout
/**
* @ignore
* @constructor
* @extends LayoutVertex
* @class
*/
function RadialVertex(network) {
go.LayoutVertex.call(this, network);
this.distance = Infinity; // number of layers from the root, non-negative integers
this.laid = false; // used internally to keep track
this.angle = 0; // the direction at which the node is placed relative to the root node
this.sweep = 0; // the angle subtended by the vertex
this.radius = 0; // the inner radius of the layer containing this vertex
}
go.Diagram.inherit(RadialVertex, go.LayoutVertex);