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gojs

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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams

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"use strict"; /* * Copyright (C) 1998-2020 by Northwoods Software Corporation. All Rights Reserved. */ // A custom Link whose routing is parallel to other links connecting the same pair of ports /* * This is an extension and not part of the main GoJS library. * Note that the API for this class may change with any version, even point releases. * If you intend to use an extension in production, you should copy the code to your own source directory. * Extensions can be found in the GoJS kit under the extensions or extensionsTS folders. * See the Extensions intro page (https://gojs.net/latest/intro/extensions.html) for more information. */ /** * @constructor * @extends Link * @class * This custom Link class customizes its route to go parallel to other links connecting the same ports, * if the link is not orthogonal and is not Bezier curved. */ function ParallelRouteLink() { go.Link.call(this); } go.Diagram.inherit(ParallelRouteLink, go.Link); /** * @this {ParallelRouteLink} * @return {boolean} */ ParallelRouteLink.prototype.computePoints = function() { var result = go.Link.prototype.computePoints.call(this); if (!this.isOrthogonal && this.curve !== go.Link.Bezier && this.hasCurviness()) { var curv = this.computeCurviness(); if (curv !== 0) { var num = this.pointsCount; var pidx = 0; var qidx = num-1; if (num >= 4) { pidx++; qidx--; } var frompt = this.getPoint(pidx); var topt = this.getPoint(qidx); var dx = topt.x - frompt.x; var dy = topt.y - frompt.y; var mx = frompt.x + dx * 1 / 8; var my = frompt.y + dy * 1 / 8; var px = mx; var py = my; if (-0.01 < dy && dy < 0.01) { if (dx > 0) py -= curv; else py += curv; } else { var slope = -dx / dy; var e = Math.sqrt(curv * curv / (slope * slope + 1)); if (curv < 0) e = -e; px = (dy < 0 ? -1 : 1) * e + mx; py = slope * (px - mx) + my; } mx = frompt.x + dx * 7 / 8; my = frompt.y + dy * 7 / 8; var qx = mx; var qy = my; if (-0.01 < dy && dy < 0.01) { if (dx > 0) qy -= curv; else qy += curv; } else { var slope = -dx / dy; var e = Math.sqrt(curv * curv / (slope * slope + 1)); if (curv < 0) e = -e; qx = (dy < 0 ? -1 : 1) * e + mx; qy = slope * (qx - mx) + my; } this.insertPointAt(pidx+1, px, py); this.insertPointAt(qidx+1, qx, qy); } } return result; };