gojs
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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams
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JavaScript
"use strict";
/*
* Copyright (C) 1998-2020 by Northwoods Software Corporation. All Rights Reserved.
*/
// A custom Tool for freehand drawing
/*
* This is an extension and not part of the main GoJS library.
* Note that the API for this class may change with any version, even point releases.
* If you intend to use an extension in production, you should copy the code to your own source directory.
* Extensions can be found in the GoJS kit under the extensions or extensionsTS folders.
* See the Extensions intro page (https://gojs.net/latest/intro/extensions.html) for more information.
*/
/**
* @constructor
* @extends Tool
* @class
* This tool allows the user to draw a shape using the mouse.
* It collects all of the points from a mouse-down, all mouse-moves, until a mouse-up,
* and puts all of those points in a {@link Geometry} used by a {@link Shape}.
* It then adds a node data object to the diagram's model.
* <p/>
* This tool may be installed as the first mouse down tool:
* <code>myDiagram.toolManager.mouseDownTools.insertAt(0, new FreehandDrawingTool());</code>
* <p/>
* The Shape used during the drawing operation can be customized by setting {@link #temporaryShape}.
* The node data added to the model can be customized by setting {@link #archetypePartData}.
*/
function FreehandDrawingTool() {
go.Tool.call(this);
this.name = "FreehandDrawing";
this._archetypePartData = {}; // the data to copy for a new polyline Part
this._isBackgroundOnly = true; // affects canStart()
// this is the Shape that is shown during a drawing operation
this._temporaryShape = go.GraphObject.make(go.Shape, { name: "SHAPE", fill: null, strokeWidth: 1.5 });
// the Shape has to be inside a temporary Part that is used during the drawing operation
go.GraphObject.make(go.Part, { layerName: "Tool" }, this._temporaryShape);
}
go.Diagram.inherit(FreehandDrawingTool, go.Tool);
/**
* Only start if the diagram is modifiable and allows insertions.
* OPTIONAL: if the user is starting in the diagram's background, not over an existing Part.
* @this {FreehandDrawingTool}
*/
FreehandDrawingTool.prototype.canStart = function() {
if (!this.isEnabled) return false;
var diagram = this.diagram;
if (diagram === null || diagram.isReadOnly || diagram.isModelReadOnly) return false;
if (!diagram.allowInsert) return false;
// don't include the following check when this tool is running modally
if (diagram.currentTool !== this && this.isBackgroundOnly) {
// only operates in the background, not on some Part
var part = diagram.findPartAt(diagram.lastInput.documentPoint, true);
if (part !== null) return false;
}
return true;
};
/**
* Capture the mouse and use a "crosshair" cursor.
* @this {FreehandDrawingTool}
*/
FreehandDrawingTool.prototype.doActivate = function() {
go.Tool.prototype.doActivate.call(this);
this.diagram.isMouseCaptured = true;
this.diagram.currentCursor = "crosshair";
};
/**
* Cleanup.
* @this {FreehandDrawingTool}
*/
FreehandDrawingTool.prototype.doDeactivate = function() {
go.Tool.prototype.doDeactivate.call(this);
if (this.temporaryShape !== null) {
this.diagram.remove(this.temporaryShape.part);
}
this.diagram.currentCursor = "";
this.diagram.isMouseCaptured = false;
};
/**
* This adds a Point to the {@link #temporaryShape}'s geometry.
* <p/>
* If the Shape is not yet in the Diagram, its geometry is initialized and
* its parent Part is added to the Diagram.
* <p/>
* If the point is less than half a pixel away from the previous point, it is ignored.
* @this {FreehandDrawingTool}
* @param {Point} p
*/
FreehandDrawingTool.prototype.addPoint = function(p) {
var shape = this.temporaryShape;
if (shape === null) return;
// for the temporary Shape, normalize the geometry to be in the viewport
var viewpt = this.diagram.viewportBounds.position;
var q = new go.Point(p.x-viewpt.x, p.y-viewpt.y);
var part = shape.part;
if (part.diagram === null) {
var fig = new go.PathFigure(q.x, q.y, true); // possibly filled, depending on Shape.fill
var geo = new go.Geometry().add(fig); // the Shape.geometry consists of a single PathFigure
this.temporaryShape.geometry = geo;
// position the Shape's Part, accounting for the strokeWidth
part.position = new go.Point(viewpt.x - shape.strokeWidth/2, viewpt.y - shape.strokeWidth/2);
this.diagram.add(part);
}
// only add a point if it isn't too close to the last one
var segs = shape.geometry.figures.first().segments;
var idx = segs.count-1;
if (idx >= 0) {
var last = segs.elt(idx);
if (Math.abs(q.x - last.endX) < 0.5 && Math.abs(q.y - last.endY) < 0.5) return;
}
// must copy whole Geometry in order to add a PathSegment
var geo = shape.geometry.copy();
var fig = geo.figures.first();
var seg = new go.PathSegment(go.PathSegment.Line, q.x, q.y);
fig.add(seg);
shape.geometry = geo;
};
/**
* Start drawing the line by starting to accumulate points in the {@link #temporaryShape}'s geometry.
* @this {FreehandDrawingTool}
*/
FreehandDrawingTool.prototype.doMouseDown = function() {
if (!this.isActive) {
this.doActivate();
// the first point
this.addPoint(this.diagram.lastInput.documentPoint);
}
};
/**
* Keep accumulating points in the {@link #temporaryShape}'s geometry.
* @this {FreehandDrawingTool}
*/
FreehandDrawingTool.prototype.doMouseMove = function() {
if (this.isActive) {
this.addPoint(this.diagram.lastInput.documentPoint);
}
};
/**
* Finish drawing the line by adding a node data object holding the
* geometry string and the node position that the node template can bind to.
* This copies the {@link #archetypePartData} and adds it to the model.
* @this {FreehandDrawingTool}
*/
FreehandDrawingTool.prototype.doMouseUp = function() {
var started = false;
if (this.isActive) {
started = true;
var diagram = this.diagram;
// the last point
this.addPoint(diagram.lastInput.documentPoint);
// normalize geometry and node position
var viewpt = diagram.viewportBounds.position;
var geo = this.temporaryShape.geometry.copy();
var pos = geo.normalize();
pos.x = viewpt.x - pos.x;
pos.y = viewpt.y - pos.y;
diagram.startTransaction(this.name);
// create the node data for the model
var d = diagram.model.copyNodeData(this.archetypePartData);
// adding data to model creates the actual Part
diagram.model.addNodeData(d);
var part = diagram.findPartForData(d);
// assign the location
part.location = new go.Point(pos.x + geo.bounds.width/2, pos.y + geo.bounds.height/2);
// assign the Shape.geometry
var shape = part.findObject("SHAPE");
if (shape !== null) shape.geometry = geo;
}
this.stopTool();
if (started) diagram.commitTransaction(this.name);
};
// Public properties
/**
* Gets or sets the Shape that is used to hold the line as it is being drawn.
* The default value is a simple Shape drawing an unfilled open thin black line.
* @name FreehandDrawingTool#temporaryShape
* @function.
* @return {Shape}
*/
Object.defineProperty(FreehandDrawingTool.prototype, "temporaryShape", {
get: function() { return this._temporaryShape; },
set: function(val) {
if (this._temporaryShape !== val && val !== null) {
val.name = "SHAPE";
var panel = this._temporaryShape.panel;
panel.remove(this._temporaryShape);
this._temporaryShape = val;
panel.add(this._temporaryShape);
}
}
});
/**
* Gets or sets the node data object that is copied and added to the model
* when the freehand drawing operation completes.
* @name FreehandDrawingTool#archetypePartData
* @function.
* @return {Object}
*/
Object.defineProperty(FreehandDrawingTool.prototype, "archetypePartData", {
get: function() { return this._archetypePartData; },
set: function(val) { this._archetypePartData = val; }
});
/**
* Gets or sets whether this tool can only run if the user starts in the diagram's background
* rather than on top of an existing Part.
* The default value is true.
* @name FreehandDrawingTool#isBackgroundOnly
* @function.
* @return {Object}
*/
Object.defineProperty(FreehandDrawingTool.prototype, "isBackgroundOnly", {
get: function() { return this._isBackgroundOnly; },
set: function(val) { this._isBackgroundOnly = val; }
});