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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams

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"use strict"; /* * Copyright (C) 1998-2020 by Northwoods Software Corporation. All Rights Reserved. */ // A custom Tool for freehand drawing /* * This is an extension and not part of the main GoJS library. * Note that the API for this class may change with any version, even point releases. * If you intend to use an extension in production, you should copy the code to your own source directory. * Extensions can be found in the GoJS kit under the extensions or extensionsTS folders. * See the Extensions intro page (https://gojs.net/latest/intro/extensions.html) for more information. */ /** * @constructor * @extends Tool * @class * This tool allows the user to draw a shape using the mouse. * It collects all of the points from a mouse-down, all mouse-moves, until a mouse-up, * and puts all of those points in a {@link Geometry} used by a {@link Shape}. * It then adds a node data object to the diagram's model. * <p/> * This tool may be installed as the first mouse down tool: * <code>myDiagram.toolManager.mouseDownTools.insertAt(0, new FreehandDrawingTool());</code> * <p/> * The Shape used during the drawing operation can be customized by setting {@link #temporaryShape}. * The node data added to the model can be customized by setting {@link #archetypePartData}. */ function FreehandDrawingTool() { go.Tool.call(this); this.name = "FreehandDrawing"; this._archetypePartData = {}; // the data to copy for a new polyline Part this._isBackgroundOnly = true; // affects canStart() // this is the Shape that is shown during a drawing operation this._temporaryShape = go.GraphObject.make(go.Shape, { name: "SHAPE", fill: null, strokeWidth: 1.5 }); // the Shape has to be inside a temporary Part that is used during the drawing operation go.GraphObject.make(go.Part, { layerName: "Tool" }, this._temporaryShape); } go.Diagram.inherit(FreehandDrawingTool, go.Tool); /** * Only start if the diagram is modifiable and allows insertions. * OPTIONAL: if the user is starting in the diagram's background, not over an existing Part. * @this {FreehandDrawingTool} */ FreehandDrawingTool.prototype.canStart = function() { if (!this.isEnabled) return false; var diagram = this.diagram; if (diagram === null || diagram.isReadOnly || diagram.isModelReadOnly) return false; if (!diagram.allowInsert) return false; // don't include the following check when this tool is running modally if (diagram.currentTool !== this && this.isBackgroundOnly) { // only operates in the background, not on some Part var part = diagram.findPartAt(diagram.lastInput.documentPoint, true); if (part !== null) return false; } return true; }; /** * Capture the mouse and use a "crosshair" cursor. * @this {FreehandDrawingTool} */ FreehandDrawingTool.prototype.doActivate = function() { go.Tool.prototype.doActivate.call(this); this.diagram.isMouseCaptured = true; this.diagram.currentCursor = "crosshair"; }; /** * Cleanup. * @this {FreehandDrawingTool} */ FreehandDrawingTool.prototype.doDeactivate = function() { go.Tool.prototype.doDeactivate.call(this); if (this.temporaryShape !== null) { this.diagram.remove(this.temporaryShape.part); } this.diagram.currentCursor = ""; this.diagram.isMouseCaptured = false; }; /** * This adds a Point to the {@link #temporaryShape}'s geometry. * <p/> * If the Shape is not yet in the Diagram, its geometry is initialized and * its parent Part is added to the Diagram. * <p/> * If the point is less than half a pixel away from the previous point, it is ignored. * @this {FreehandDrawingTool} * @param {Point} p */ FreehandDrawingTool.prototype.addPoint = function(p) { var shape = this.temporaryShape; if (shape === null) return; // for the temporary Shape, normalize the geometry to be in the viewport var viewpt = this.diagram.viewportBounds.position; var q = new go.Point(p.x-viewpt.x, p.y-viewpt.y); var part = shape.part; if (part.diagram === null) { var fig = new go.PathFigure(q.x, q.y, true); // possibly filled, depending on Shape.fill var geo = new go.Geometry().add(fig); // the Shape.geometry consists of a single PathFigure this.temporaryShape.geometry = geo; // position the Shape's Part, accounting for the strokeWidth part.position = new go.Point(viewpt.x - shape.strokeWidth/2, viewpt.y - shape.strokeWidth/2); this.diagram.add(part); } // only add a point if it isn't too close to the last one var segs = shape.geometry.figures.first().segments; var idx = segs.count-1; if (idx >= 0) { var last = segs.elt(idx); if (Math.abs(q.x - last.endX) < 0.5 && Math.abs(q.y - last.endY) < 0.5) return; } // must copy whole Geometry in order to add a PathSegment var geo = shape.geometry.copy(); var fig = geo.figures.first(); var seg = new go.PathSegment(go.PathSegment.Line, q.x, q.y); fig.add(seg); shape.geometry = geo; }; /** * Start drawing the line by starting to accumulate points in the {@link #temporaryShape}'s geometry. * @this {FreehandDrawingTool} */ FreehandDrawingTool.prototype.doMouseDown = function() { if (!this.isActive) { this.doActivate(); // the first point this.addPoint(this.diagram.lastInput.documentPoint); } }; /** * Keep accumulating points in the {@link #temporaryShape}'s geometry. * @this {FreehandDrawingTool} */ FreehandDrawingTool.prototype.doMouseMove = function() { if (this.isActive) { this.addPoint(this.diagram.lastInput.documentPoint); } }; /** * Finish drawing the line by adding a node data object holding the * geometry string and the node position that the node template can bind to. * This copies the {@link #archetypePartData} and adds it to the model. * @this {FreehandDrawingTool} */ FreehandDrawingTool.prototype.doMouseUp = function() { var started = false; if (this.isActive) { started = true; var diagram = this.diagram; // the last point this.addPoint(diagram.lastInput.documentPoint); // normalize geometry and node position var viewpt = diagram.viewportBounds.position; var geo = this.temporaryShape.geometry.copy(); var pos = geo.normalize(); pos.x = viewpt.x - pos.x; pos.y = viewpt.y - pos.y; diagram.startTransaction(this.name); // create the node data for the model var d = diagram.model.copyNodeData(this.archetypePartData); // adding data to model creates the actual Part diagram.model.addNodeData(d); var part = diagram.findPartForData(d); // assign the location part.location = new go.Point(pos.x + geo.bounds.width/2, pos.y + geo.bounds.height/2); // assign the Shape.geometry var shape = part.findObject("SHAPE"); if (shape !== null) shape.geometry = geo; } this.stopTool(); if (started) diagram.commitTransaction(this.name); }; // Public properties /** * Gets or sets the Shape that is used to hold the line as it is being drawn. * The default value is a simple Shape drawing an unfilled open thin black line. * @name FreehandDrawingTool#temporaryShape * @function. * @return {Shape} */ Object.defineProperty(FreehandDrawingTool.prototype, "temporaryShape", { get: function() { return this._temporaryShape; }, set: function(val) { if (this._temporaryShape !== val && val !== null) { val.name = "SHAPE"; var panel = this._temporaryShape.panel; panel.remove(this._temporaryShape); this._temporaryShape = val; panel.add(this._temporaryShape); } } }); /** * Gets or sets the node data object that is copied and added to the model * when the freehand drawing operation completes. * @name FreehandDrawingTool#archetypePartData * @function. * @return {Object} */ Object.defineProperty(FreehandDrawingTool.prototype, "archetypePartData", { get: function() { return this._archetypePartData; }, set: function(val) { this._archetypePartData = val; } }); /** * Gets or sets whether this tool can only run if the user starts in the diagram's background * rather than on top of an existing Part. * The default value is true. * @name FreehandDrawingTool#isBackgroundOnly * @function. * @return {Object} */ Object.defineProperty(FreehandDrawingTool.prototype, "isBackgroundOnly", { get: function() { return this._isBackgroundOnly; }, set: function(val) { this._isBackgroundOnly = val; } });