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gojs

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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams

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<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>Drawing Commands</title> <meta name="description" content="The DrawCommandHandler extension implements various commands for aligning and rotating objects and for handling arrow keys to select or shift." /> <meta name="viewport" content="width=device-width, initial-scale=1"> <!-- Copyright 1998-2020 by Northwoods Software Corporation. --> <script src="../release/go.js"></script> <script src="../assets/js/goSamples.js"></script> <!-- this is only for the GoJS Samples framework --> <script src="DrawCommandHandler.js"></script> <script id="code"> function init() { if (window.goSamples) goSamples(); // init for these samples -- you don't need to call this var $ = go.GraphObject.make; // for conciseness in defining templates myDiagram = $(go.Diagram, "myDiagramDiv", // create a Diagram for the DIV HTML element { commandHandler: new DrawCommandHandler(), // defined in DrawCommandHandler.js "commandHandler.archetypeGroupData": { isGroup: true }, "undoManager.isEnabled": true // enable undo & redo }); // define a simple Node template myDiagram.nodeTemplate = $(go.Node, "Auto", // the Shape will go around the TextBlock { locationSpot: go.Spot.Center }, $(go.Shape, "RoundedRectangle", { strokeWidth: 0 }, // Shape.fill is bound to Node.data.color new go.Binding("fill", "color")), $(go.TextBlock, { margin: 8 }, // some room around the text // TextBlock.text is bound to Node.data.key new go.Binding("text", "key")) ); // but use the default Link template, by not setting Diagram.linkTemplate // create the model data that will be represented by Nodes and Links myDiagram.model = new go.GraphLinksModel( [ { key: "Alpha", color: "lightblue" }, { key: "Beta", color: "orange" }, { key: "Gamma", color: "lightgreen" }, { key: "Delta", color: "pink" } ], [ { from: "Alpha", to: "Beta" }, { from: "Alpha", to: "Gamma" }, { from: "Gamma", to: "Delta" } ]); } function askSpace() { var space = prompt("Desired space between nodes (in pixels):", "0"); return space; } // update arrowkey function function arrowMode() { // no transaction needed, because we are modifying the CommandHandler for future use var move = document.getElementById("move"); var select = document.getElementById("select"); var scroll = document.getElementById("scroll"); var tree = document.getElementById("tree"); if (move.checked === true) { myDiagram.commandHandler.arrowKeyBehavior = "move"; } else if (select.checked === true) { myDiagram.commandHandler.arrowKeyBehavior = "select"; } else if (scroll.checked === true) { myDiagram.commandHandler.arrowKeyBehavior = "scroll"; } else if (tree.checked === true) { myDiagram.commandHandler.arrowKeyBehavior = "tree"; } } </script> </head> <body onload="init()"> <div id="sample"> <!-- The DIV for the Diagram needs an explicit size or else we won't see anything. Also add a border to help see the edges. --> <div id="myDiagramDiv" style="border: solid 1px black; width:400px; height:400px"></div> <p> Align: <button onclick="myDiagram.commandHandler.alignLeft()">Left Sides</button> <button onclick="myDiagram.commandHandler.alignRight()">Right Sides</button> <button onclick="myDiagram.commandHandler.alignTop()">Tops</button> <button onclick="myDiagram.commandHandler.alignBottom()">Bottoms</button> <button onclick="myDiagram.commandHandler.alignCenterX()">Center X</button> <button onclick="myDiagram.commandHandler.alignCenterY()">Center Y</button> <button onclick="myDiagram.commandHandler.alignRow(askSpace())">Row</button> <button onclick="myDiagram.commandHandler.alignColumn(askSpace())">Column</button> </br> Rotate: <button onclick="myDiagram.commandHandler.rotate(45)">45°</button> <button onclick="myDiagram.commandHandler.rotate(-45)">-45°</button> <button onclick="myDiagram.commandHandler.rotate(90)">90°</button> <button onclick="myDiagram.commandHandler.rotate(-90)">-90°</button> <button onclick="myDiagram.commandHandler.rotate(180)">180°</button> </br> Z-Order: <button onclick="myDiagram.commandHandler.pullToFront()">Pull to Front</button> <button onclick="myDiagram.commandHandler.pushToBack()">Push to Back</button> </br> Arrow Mode: <input type="radio" name="arrow" id="move" onclick="arrowMode()" checked="checked">Move</input> <input type="radio" name="arrow" id="select" onclick="arrowMode()">Select</input> <input type="radio" name="arrow" id="scroll" onclick="arrowMode()">Scroll</input> <input type="radio" name="arrow" id="tree" onclick="arrowMode()">Tree</input> </p> <p> This example demonstrates a custom <a>CommandHandler</a>. It allows the user to position selected Parts in a diagram relative to each other, overrides <a>CommandHandler.doKeyDown</a> to allow handling the arrow keys in additional manners, and uses a "paste offset" so that pasting objects will cascade them rather than place them on top of one another. It is defined in its own file, as <a href="DrawCommandHandler.js">DrawCommandHandler.js</a>. </p> <p> The above buttons can be used to align Parts, rotate Parts, or change the behavior of the arrow keys. </p> <p> Usage can also be seen in the <a href="../projects/bpmn/BPMN.html">BPMN Editor</a> sample. </p> </div> </body> </html>