gojs
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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams
720 lines (668 loc) • 31.2 kB
JavaScript
"use strict";
/*
* Copyright (C) 1998-2020 by Northwoods Software Corporation. All Rights Reserved.
*/
/**
This class implements an inspector for GoJS model data objects.
The constructor takes three arguments:
{string} divid a string referencing the HTML ID of the to-be inspector's div.
{Diagram} diagram a reference to a GoJS Diagram.
{Object} options An optional JS Object describing options for the inspector.
Options:
inspectSelection {boolean} Default true, whether to automatically show and populate the Inspector
with the currently selected Diagram Part. If set to false, the inspector won't show anything
until you call Inspector.inspectObject(object) with a Part or JavaScript object as the argument.
includesOwnProperties {boolean} Default true, whether to list all properties currently on the inspected data object.
properties {Object} An object of string:Object pairs representing propertyName:propertyOptions.
Can be used to include or exclude additional properties.
propertyModified function(propertyName, newValue) a callback
multipleSelection {boolean} Default false, whether to allow multiple selection and change the properties of all the selected instead of
the single first object
showAllProperties {boolean} Default false, whether properties that are shown with multipleSelection use the intersect of the properties when false or the union when true
only affects if multipleSelection is true
showSize {number} Defaults 0, shows how many nodes are showed when selecting multiple nodes
when its lower than 1, it shows all nodes
Options for properties:
show: {boolean|function} a boolean value to show or hide the property from the inspector, or a predicate function to show conditionally.
readOnly: {boolean|function} whether or not the property is read-only
type: {string} a string describing the data type. Supported values: "string|number|boolean|color|arrayofnumber|point|rect|size|spot|margin|select"
defaultValue: {*} a default value for the property. Defaults to the empty string.
choices: {Array|function} when type == "select", the Array of choices to use or a function that returns the Array of choices.
Example usage of Inspector:
var inspector = new Inspector("myInspector", myDiagram,
{
includesOwnProperties: false,
properties: {
"key": { show: Inspector.showIfPresent, readOnly: true },
"comments": { show: Inspector.showIfNode },
"LinkComments": { show: Inspector.showIfLink },
"chosen": { show: Inspector.showIfNode, type: "checkbox" },
"state": { show: Inspector.showIfNode, type: "select", choices: ["Stopped", "Parked", "Moving"] }
}
});
This is the basic HTML Structure that the Inspector creates within the given DIV element:
<div id="divid" class="inspector">
<tr>
<td>propertyName</td>
<td><input value=propertyValue /></td>
</tr>
...
</div>
*/
function Inspector(divid, diagram, options) {
var mainDiv = document.getElementById(divid);
mainDiv.className = "inspector";
mainDiv.innerHTML = "";
this._div = mainDiv;
this._diagram = diagram;
this._inspectedProperties = {};
this._multipleProperties = {};
// Either a GoJS Part or a simple data object, such as Model.modelData
this.inspectedObject = null;
// Inspector options defaults:
this.includesOwnProperties = true;
this.declaredProperties = {};
this.inspectsSelection = true;
this.propertyModified = null;
this.multipleSelection = false;
this.showAllProperties = false;
this.showSize = 0;
if (options !== undefined) {
if (options["includesOwnProperties"] !== undefined) this.includesOwnProperties = options["includesOwnProperties"];
if (options["properties"] !== undefined) this.declaredProperties = options["properties"];
if (options["inspectSelection"] !== undefined) this.inspectsSelection = options["inspectSelection"];
if (options["propertyModified"] !== undefined) this.propertyModified = options["propertyModified"];
if (options['multipleSelection'] !== undefined) this.multipleSelection = options['multipleSelection'];
if (options['showAllProperties'] !== undefined) this.showAllProperties = options['showAllProperties'];
if (options['showSize'] !== undefined) this.showSize = options['showSize'];
}
var self = this;
diagram.addModelChangedListener(function(e) {
if (e.isTransactionFinished) self.inspectObject();
});
if (this.inspectsSelection) {
diagram.addDiagramListener("ChangedSelection", function(e) { self.inspectObject(); });
}
}
// Some static predicates to use with the "show" property.
Inspector.showIfNode = function(part) { return part instanceof go.Node };
Inspector.showIfLink = function(part) { return part instanceof go.Link };
Inspector.showIfGroup = function(part) { return part instanceof go.Group };
// Only show the property if its present. Useful for "key" which will be shown on Nodes and Groups, but normally not on Links
Inspector.showIfPresent = function(data, propname) {
if (data instanceof go.Part) data = data.data;
return typeof data === "object" && data[propname] !== undefined;
};
/**
* Update the HTML state of this Inspector given the properties of the {@link #inspectedObject}.
* @param {Object} object is an optional argument, used when {@link #inspectSelection} is false to
* set {@link #inspectedObject} and show and edit that object's properties.
*/
Inspector.prototype.inspectObject = function(object) {
var inspectedObject = null;
var inspectedObjects = null;
if (object === null) return;
if (object === undefined) {
if (this.inspectsSelection) {
if (this.multipleSelection) { // gets the selection if multiple selection is true
inspectedObjects = this._diagram.selection;
} else { // otherwise grab the first object
inspectedObject = this._diagram.selection.first();
}
} else { // if there is a single inspected object
inspectedObject = this.inspectedObject;
}
} else { // if object was passed in as a parameter
inspectedObject = object;
}
if (inspectedObjects && inspectedObjects.count === 1) {
inspectedObject = inspectedObjects.first();
}
if (inspectedObjects && inspectedObjects.count <= 1) {
inspectedObjects = null;
}
// single object or no objects
if (!inspectedObjects || !this.multipleSelection) {
if (inspectedObject === null) {
this.inspectedObject = inspectedObject;
this.updateAllHTML();
return;
}
this.inspectedObject = inspectedObject;
if (this.inspectObject === null) return;
var mainDiv = this._div;
mainDiv.innerHTML = '';
// use either the Part.data or the object itself (for model.modelData)
var data = (inspectedObject instanceof go.Part) ? inspectedObject.data : inspectedObject;
if (!data) return;
// Build table:
var table = document.createElement('table');
var tbody = document.createElement('tbody');
this._inspectedProperties = {};
this.tabIndex = 0;
var declaredProperties = this.declaredProperties;
// Go through all the properties passed in to the inspector and show them, if appropriate:
for (var name in declaredProperties) {
var desc = declaredProperties[name];
if (!this.canShowProperty(name, desc, inspectedObject)) continue;
var val = this.findValue(name, desc, data);
tbody.appendChild(this.buildPropertyRow(name, val));
}
// Go through all the properties on the model data and show them, if appropriate:
if (this.includesOwnProperties) {
for (var k in data) {
if (k === '__gohashid') continue; // skip internal GoJS hash property
if (this._inspectedProperties[k]) continue; // already exists
if (declaredProperties[k] && !this.canShowProperty(k, declaredProperties[k], inspectedObject)) continue;
tbody.appendChild(this.buildPropertyRow(k, data[k]));
}
}
table.appendChild(tbody);
mainDiv.appendChild(table);
} else { // multiple objects selected
var mainDiv = this._div;
mainDiv.innerHTML = '';
var shared = new go.Map(); // for properties that the nodes have in common
var properties = new go.Map(); // for adding properties
var all = new go.Map(); // used later to prevent changing properties when unneeded
var it = inspectedObjects.iterator;
// Build table:
var table = document.createElement('table');
var tbody = document.createElement('tbody');
this._inspectedProperties = {};
this.tabIndex = 0;
var declaredProperties = this.declaredProperties;
it.next();
inspectedObject = it.value;
this.inspectedObject = inspectedObject;
var data = (inspectedObject instanceof go.Part) ? inspectedObject.data : inspectedObject;
if (data) { // initial pass to set shared and all
// Go through all the properties passed in to the inspector and add them to the map, if appropriate:
for (var name in declaredProperties) {
var desc = declaredProperties[name];
if (!this.canShowProperty(name, desc, inspectedObject)) continue;
var val = this.findValue(name, desc, data);
if (val === '' && desc && desc.type === 'checkbox') {
shared.add(name, false);
all.add(name, false);
} else {
shared.add(name, val);
all.add(name, val);
}
}
// Go through all the properties on the model data and add them to the map, if appropriate:
if (this.includesOwnProperties) {
for (var k in data) {
if (k === '__gohashid') continue; // skip internal GoJS hash property
if (this._inspectedProperties[k]) continue; // already exists
if (declaredProperties[k] && !this.canShowProperty(k, declaredProperties[k], inspectedObject)) continue;
shared.add(k, data[k]);
all.add(k, data[k]);
}
}
}
var nodecount = 2;
while (it.next() && (this.showSize < 1 || nodecount <= this.showSize)) { // grabs all the properties from the other selected objects
properties.clear();
inspectedObject = it.value;
if (inspectedObject) {
// use either the Part.data or the object itself (for model.modelData)
data = (inspectedObject instanceof go.Part) ? inspectedObject.data : inspectedObject;
if (data) {
// Go through all the properties passed in to the inspector and add them to properties to add, if appropriate:
for (var name in declaredProperties) {
var desc = declaredProperties[name];
if (!this.canShowProperty(name, desc, inspectedObject)) continue;
var val = this.findValue(name, desc, data);
if (val === '' && desc && desc.type === 'checkbox') {
properties.add(name, false);
} else {
properties.add(name, val);
}
}
// Go through all the properties on the model data and add them to properties to add, if appropriate:
if (this.includesOwnProperties) {
for (var k in data) {
if (k === '__gohashid') continue; // skip internal GoJS hash property
if (this._inspectedProperties[k]) continue; // already exists
if (declaredProperties[k] && !this.canShowProperty(k, declaredProperties[k], inspectedObject)) continue;
properties.add(k, data[k]);
}
}
}
}
if (!this.showAllProperties) {
// Cleans up shared map with properties that aren't shared between the selected objects
// Also adds properties to the add and shared maps if applicable
var addIt = shared.iterator;
var toRemove = [];
while (addIt.next()) {
if (properties.has(addIt.key)) {
var newVal = all.get(addIt.key) + '|' + properties.get(addIt.key);
all.set(addIt.key, newVal);
if ((declaredProperties[addIt.key] && declaredProperties[addIt.key].type !== 'color'
&& declaredProperties[addIt.key].type !== 'checkbox' && declaredProperties[addIt.key].type !== 'select')
|| !declaredProperties[addIt.key]) { // for non-string properties i.e color
newVal = shared.get(addIt.key) + '|' + properties.get(addIt.key);
shared.set(addIt.key, newVal);
}
} else { // toRemove array since addIt is still iterating
toRemove.push(addIt.key);
}
}
for (var i = 0; i < toRemove.length; i++) { // removes anything that doesn't showAllPropertiess
shared.remove(toRemove[i]);
all.remove(toRemove[i]);
}
} else {
// Adds missing properties to all with the correct amount of seperators
var addIt = properties.iterator;
while (addIt.next()) {
if (all.has(addIt.key)) {
if ((declaredProperties[addIt.key] && declaredProperties[addIt.key].type !== 'color'
&& declaredProperties[addIt.key].type !== 'checkbox' && declaredProperties[addIt.key].type !== 'select')
|| !declaredProperties[addIt.key]) { // for non-string properties i.e color
var newVal = all.get(addIt.key) + '|' + properties.get(addIt.key);
all.set(addIt.key, newVal);
}
} else {
var newVal = '';
for (var i = 0; i < nodecount - 1; i++) newVal += '|';
newVal += properties.get(addIt.key);
all.set(addIt.key, newVal);
}
}
// Adds bars in case properties is not in all
addIt = all.iterator;
while (addIt.next()) {
if (!properties.has(addIt.key)) {
if ((declaredProperties[addIt.key] && declaredProperties[addIt.key].type !== 'color'
&& declaredProperties[addIt.key].type !== 'checkbox' && declaredProperties[addIt.key].type !== 'select')
|| !declaredProperties[addIt.key]) { // for non-string properties i.e color
var newVal = all.get(addIt.key) + '|';
all.set(addIt.key, newVal);
}
}
}
}
nodecount++;
}
// builds the table property rows and sets multipleProperties to help with updateall
var mapIt;
if (!this.showAllProperties) mapIt = shared.iterator;
else mapIt = all.iterator;
while (mapIt.next()) {
tbody.appendChild(this.buildPropertyRow(mapIt.key, mapIt.value)); // shows the properties that are allowed
}
table.appendChild(tbody);
mainDiv.appendChild(table);
var allIt = all.iterator;
while (allIt.next()) {
this._multipleProperties[allIt.key] = allIt.value; // used for updateall to know which properties to change
}
}
};
/**
* @ignore
* This predicate should be false if the given property should not be shown.
* Normally it only checks the value of "show" on the property descriptor.
* The default value is true.
* @param {string} propertyName the property name
* @param {Object} propertyDesc the property descriptor
* @param {Object} inspectedObject the data object
* @return {boolean} whether a particular property should be shown in this Inspector
*/
Inspector.prototype.canShowProperty = function(propertyName, propertyDesc, inspectedObject) {
if (propertyDesc.show === false) return false;
// if "show" is a predicate, make sure it passes or do not show this property
if (typeof propertyDesc.show === "function") return propertyDesc.show(inspectedObject, propertyName);
return true;
}
/**
* @ignore
* This predicate should be false if the given property should not be editable by the user.
* Normally it only checks the value of "readOnly" on the property descriptor.
* The default value is true.
* @param {string} propertyName the property name
* @param {Object} propertyDesc the property descriptor
* @param {Object} inspectedObject the data object
* @return {boolean} whether a particular property should be shown in this Inspector
*/
Inspector.prototype.canEditProperty = function(propertyName, propertyDesc, inspectedObject) {
if (this._diagram.isReadOnly || this._diagram.isModelReadOnly) return false;
// assume property values that are functions of Objects cannot be edited
var data = (inspectedObject instanceof go.Part) ? inspectedObject.data : inspectedObject;
var valtype = typeof data[propertyName];
if (valtype === "function") return false;
if (propertyDesc) {
if (propertyDesc.readOnly === true) return false;
// if "readOnly" is a predicate, make sure it passes or do not show this property
if (typeof propertyDesc.readOnly === "function") return !propertyDesc.readOnly(inspectedObject, propertyName);
}
return true;
}
/**
* @ignore
* @param {any} propName
* @param {any} propDesc
* @param {any} data
* @return {any}
*/
Inspector.prototype.findValue = function(propName, propDesc, data) {
var val = '';
if (propDesc && propDesc.defaultValue !== undefined) val = propDesc.defaultValue;
if (data[propName] !== undefined) val = data[propName];
if (val === undefined) return '';
return val;
}
/**
* @ignore
* This sets this._inspectedProperties[propertyName] and creates the HTML table row:
* <tr>
* <td>propertyName</td>
* <td><input value=propertyValue /></td>
* </tr>
* @param {string} propertyName the property name
* @param {*} propertyValue the property value
* @return the table row
*/
Inspector.prototype.buildPropertyRow = function(propertyName, propertyValue) {
var mainDiv = this._div;
var tr = document.createElement("tr");
var td1 = document.createElement("td");
td1.textContent = propertyName;
tr.appendChild(td1);
var td2 = document.createElement("td");
var decProp = this.declaredProperties[propertyName];
var input = null;
var self = this;
function updateall() { self.updateAllProperties(); }
if (decProp && decProp.type === "select") {
input = document.createElement("select");
this.updateSelect(decProp, input, propertyName, propertyValue);
input.addEventListener("change", updateall);
} else {
input = document.createElement("input");
input.value = this.convertToString(propertyValue);
if (decProp) {
var t = decProp.type;
if (t !== 'string' && t !== 'number' && t !== 'boolean' &&
t !== 'arrayofnumber' && t !== 'point' && t !== 'size' &&
t !== 'rect' && t !== 'spot' && t !== 'margin') {
input.setAttribute("type", decProp.type);
}
if (decProp.type === "color") {
if (input.type === "color") {
input.value = this.convertToColor(propertyValue);
// input.addEventListener("input", updateall);
input.addEventListener("change", updateall);
}
} if (decProp.type === "checkbox") {
input.checked = !!propertyValue;
input.addEventListener("change", updateall);
}
}
if (input.type !== "color") input.addEventListener("blur", updateall);
}
if (input) {
input.tabIndex = this.tabIndex++;
input.disabled = !this.canEditProperty(propertyName, decProp, this.inspectedObject);
td2.appendChild(input);
}
tr.appendChild(td2);
this._inspectedProperties[propertyName] = input;
return tr;
};
/**
* @ignore
* HTML5 color input will only take hex,
* so var HTML5 canvas convert the color into hex format.
* This converts "rgb(255, 0, 0)" into "#FF0000", etc.
* @param {string} propertyValue
* @return {string}
*/
Inspector.prototype.convertToColor = function(propertyValue) {
var ctx = document.createElement("canvas").getContext("2d");
ctx.fillStyle = propertyValue;
return ctx.fillStyle;
};
/**
* @ignore
* @param {string}
* @return {Array.<number>}
*/
Inspector.prototype.convertToArrayOfNumber = function(propertyValue) {
if (propertyValue === "null") return null;
var split = propertyValue.split(' ');
var arr = [];
for (var i = 0; i < split.length; i++) {
var str = split[i];
if (!str) continue;
arr.push(parseFloat(str));
}
return arr;
};
/**
* @ignore
* @param {*}
* @return {string}
*/
Inspector.prototype.convertToString = function(x) {
if (x === undefined) return "undefined";
if (x === null) return "null";
if (x instanceof go.Point) return go.Point.stringify(x);
if (x instanceof go.Size) return go.Size.stringify(x);
if (x instanceof go.Rect) return go.Rect.stringify(x);
if (x instanceof go.Spot) return go.Spot.stringify(x);
if (x instanceof go.Margin) return go.Margin.stringify(x);
if (x instanceof go.List) return this.convertToString(x.toArray());
if (Array.isArray(x)) {
var str = "";
for (var i = 0; i < x.length; i++) {
if (i > 0) str += " ";
var v = x[i];
str += this.convertToString(v);
}
return str;
}
return x.toString();
};
/**
* @ignore
* Update all of the HTML in this Inspector.
*/
Inspector.prototype.updateAllHTML = function() {
var inspectedProps = this._inspectedProperties;
var diagram = this._diagram;
var isPart = this.inspectedObject instanceof go.Part;
var data = isPart ? this.inspectedObject.data : this.inspectedObject;
if (!data) { // clear out all of the fields
for (var name in inspectedProps) {
var input = inspectedProps[name];
if (input instanceof HTMLSelectElement) {
input.innerHTML = "";
} else if (input.type === "color") {
input.value = "#000000";
} else if (input.type === "checkbox") {
input.checked = false;
} else {
input.value = "";
}
}
} else {
for (var name in inspectedProps) {
var input = inspectedProps[name];
var propertyValue = data[name];
if (input instanceof HTMLSelectElement) {
var decProp = this.declaredProperties[name];
this.updateSelect(decProp, input, name, propertyValue);
} else if (input.type === "color") {
input.value = this.convertToColor(propertyValue);
} else if (input.type === "checkbox") {
input.checked = !!propertyValue;
} else {
input.value = this.convertToString(propertyValue);
}
}
}
}
/**
* @ignore
* Update an HTMLSelectElement with an appropriate list of choices, given the propertyName
*/
Inspector.prototype.updateSelect = function(decProp, select, propertyName, propertyValue) {
select.innerHTML = ""; // clear out anything that was there
var choices = decProp.choices;
if (typeof choices === "function") choices = choices(this.inspectedObject, propertyName);
if (!Array.isArray(choices)) choices = [];
decProp.choicesArray = choices; // remember list of actual choice values (not strings)
for (var i = 0; i < choices.length; i++) {
var choice = choices[i];
var opt = document.createElement("option");
opt.text = this.convertToString(choice);
select.add(opt, null);
}
select.value = this.convertToString(propertyValue);
}
/**
* @ignore
* Update all of the data properties of {@link #inspectedObject} according to the
* current values held in the HTML input elements.
*/
Inspector.prototype.updateAllProperties = function() {
var inspectedProps = this._inspectedProperties;
var diagram = this._diagram;
if (diagram.selection.count === 1 || !this.multipleSelection) { // single object update
var isPart = this.inspectedObject instanceof go.Part;
var data = isPart ? this.inspectedObject.data : this.inspectedObject;
if (!data) return; // must not try to update data when there's no data!
diagram.startTransaction('set all properties');
for (var name in inspectedProps) {
var input = inspectedProps[name];
var value = input.value;
// don't update "readOnly" data properties
var decProp = this.declaredProperties[name];
if (!this.canEditProperty(name, decProp, this.inspectedObject)) continue;
// If it's a boolean, or if its previous value was boolean,
// parse the value to be a boolean and then update the input.value to match
var type = '';
if (decProp !== undefined && decProp.type !== undefined) {
type = decProp.type;
}
if (type === '') {
var oldval = data[name];
if (typeof oldval === 'boolean') type = 'boolean'; // infer boolean
else if (typeof oldval === 'number') type = 'number';
else if (oldval instanceof go.Point) type = 'point';
else if (oldval instanceof go.Size) type = 'size';
else if (oldval instanceof go.Rect) type = 'rect';
else if (oldval instanceof go.Spot) type = 'spot';
else if (oldval instanceof go.Margin) type = 'margin';
}
// convert to specific type, if needed
switch (type) {
case 'boolean': value = !(value === false || value === 'false' || value === '0'); break;
case 'number': value = parseFloat(value); break;
case 'arrayofnumber': value = this.convertToArrayOfNumber(value); break;
case 'point': value = go.Point.parse(value); break;
case 'size': value = go.Size.parse(value); break;
case 'rect': value = go.Rect.parse(value); break;
case 'spot': value = go.Spot.parse(value); break;
case 'margin': value = go.Margin.parse(value); break;
case 'checkbox': value = input.checked; break;
case 'select': value = decProp.choicesArray[input.selectedIndex]; break;
}
// in case parsed to be different, such as in the case of boolean values,
// the value shown should match the actual value
input.value = value;
// modify the data object in an undo-able fashion
diagram.model.setDataProperty(data, name, value);
// notify any listener
if (this.propertyModified !== null) this.propertyModified(name, value, this);
}
diagram.commitTransaction('set all properties');
} else { // selection object update
diagram.startTransaction('set all properties');
for (var name in inspectedProps) {
var input = inspectedProps[name];
var value = input.value;
var arr1 = value.split('|');
var arr2 = [];
if (this._multipleProperties[name]) {
// don't split if it is union and its checkbox type
if (this.declaredProperties[name] && this.declaredProperties[name].type === 'checkbox' && this.showAllProperties) {
arr2.push(this._multipleProperties[name]);
} else {
arr2 = this._multipleProperties[name].toString().split('|');
}
}
var it = diagram.selection.iterator;
var change = false;
if (this.declaredProperties[name] && this.declaredProperties[name].type === 'checkbox') change = true; // always change checkbox
if (arr1.length < arr2.length // i.e Alpha|Beta -> Alpha procs the change
&& (!this.declaredProperties[name] // from and to links
|| !(this.declaredProperties[name] // do not change color checkbox and choices due to them always having less
&& (this.declaredProperties[name].type === 'color' || this.declaredProperties[name].type === 'checkbox' || this.declaredProperties[name].type === 'choices')))) {
change = true;
} else { // standard detection in change in properties
for (var j = 0; j < arr1.length && j < arr2.length; j++) {
if (!(arr1[j] === arr2[j])
&& !(this.declaredProperties[name] && this.declaredProperties[name].type === 'color' && arr1[j].toLowerCase() === arr2[j].toLowerCase())) {
change = true;
}
}
}
if (change) { // only change properties it needs to change instead all of them
for (var i = 0; i < diagram.selection.count; i++) {
it.next();
var isPart = it.value instanceof go.Part;
var data = isPart ? it.value.data : it.value;
if (data) { // ignores the selected node if there is no data
if (i < arr1.length) value = arr1[i];
else value = arr1[0];
// don't update "readOnly" data properties
var decProp = this.declaredProperties[name];
if (!this.canEditProperty(name, decProp, it.value)) continue;
// If it's a boolean, or if its previous value was boolean,
// parse the value to be a boolean and then update the input.value to match
var type = '';
if (decProp !== undefined && decProp.type !== undefined) {
type = decProp.type;
}
if (type === '') {
var oldval = data[name];
if (typeof oldval === 'boolean') type = 'boolean'; // infer boolean
else if (typeof oldval === 'number') type = 'number';
else if (oldval instanceof go.Point) type = 'point';
else if (oldval instanceof go.Size) type = 'size';
else if (oldval instanceof go.Rect) type = 'rect';
else if (oldval instanceof go.Spot) type = 'spot';
else if (oldval instanceof go.Margin) type = 'margin';
}
// convert to specific type, if needed
switch (type) {
case 'boolean': value = !(value === false || value === 'false' || value === '0'); break;
case 'number': value = parseFloat(value); break;
case 'arrayofnumber': value = this.convertToArrayOfNumber(value); break;
case 'point': value = go.Point.parse(value); break;
case 'size': value = go.Size.parse(value); break;
case 'rect': value = go.Rect.parse(value); break;
case 'spot': value = go.Spot.parse(value); break;
case 'margin': value = go.Margin.parse(value); break;
case 'checkbox': value = input.checked; break;
case 'select': value = decProp.choicesArray[input.selectedIndex]; break;
}
// in case parsed to be different, such as in the case of boolean values,
// the value shown should match the actual value
input.value = value;
// modify the data object in an undo-able fashion
diagram.model.setDataProperty(data, name, value);
// notify any listener
if (this.propertyModified !== null) this.propertyModified(name, value, this);
}
}
}
}
diagram.commitTransaction('set all properties');
}
};