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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams

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"use strict"; /* * Copyright (C) 1998-2020 by Northwoods Software Corporation. All Rights Reserved. */ // A custom Link that draws a "balloon" shape around the Link.fromNode /* * This is an extension and not part of the main GoJS library. * Note that the API for this class may change with any version, even point releases. * If you intend to use an extension in production, you should copy the code to your own source directory. * Extensions can be found in the GoJS kit under the extensions or extensionsTS folders. * See the Extensions intro page (https://gojs.net/latest/intro/extensions.html) for more information. */ /** * @constructor * @extends Link * @class * This custom Link class customizes its Shape to surround the comment node. * If the Shape is filled, it will obscure the comment itself unless the Link is behind the comment node. * Thus the default layer for BalloonLinks is "Background". */ function BalloonLink() { go.Link.call(this); this.layerName = "Background"; this._base = 10; } go.Diagram.inherit(BalloonLink, go.Link); /** * @ignore * Copies properties to a cloned BalloonLink. * @this {BalloonLink} * @param {BalloonLink} copy * @override */ BalloonLink.prototype.cloneProtected = function(copy) { go.Link.prototype.cloneProtected.call(this, copy); copy._base = this._base; } /* * The width of the base of the triangle at the center point of the Link.fromNode. * The default value is 10. * @name BalloonLink#base * @function. * @return {number} */ Object.defineProperty(BalloonLink.prototype, "base", { get: function() { return this._base; }, set: function(value) { this._base = value; } }); /** * Produce a Geometry from the Link's route that draws a "balloon" shape around the Link.fromNode * and has a triangular shape with the base at the fromNode and the top at the toNode. * @this {BalloonLink} */ BalloonLink.prototype.makeGeometry = function() { // assume the fromNode is the comment and the toNode is the commented-upon node var bb = this.fromNode.actualBounds; var nb = this.toNode.actualBounds; var numpts = this.pointsCount; var p0 = bb.center; var pn = this.getPoint(numpts - 1); if (bb.intersectsRect(nb)) { pn = nb.center; } var pos = this.routeBounds; // compute the intersection points for the triangular arrow var ang = pn.directionPoint(p0); var L = new go.Point(this.base, 0).rotate(ang - 90).add(p0); var R = new go.Point(this.base, 0).rotate(ang + 90).add(p0); this.getLinkPointFromPoint(this.fromNode, this.fromNode, L, pn, true, L); this.getLinkPointFromPoint(this.fromNode, this.fromNode, R, pn, true, R); // form a triangular arrow from the comment to the commented node var fig = new go.PathFigure(pn.x - pos.x, pn.y - pos.y, true); // filled; start at arrow point at commented node fig.add(new go.PathSegment(go.PathSegment.Line, R.x - pos.x, R.y - pos.y)); // a triangle base point on comment's edge var side = 0; if (L.y >= bb.bottom || R.y >= bb.bottom) side = 2; else if (L.x <= bb.x && R.x <= bb.x) side = 1; else if (L.x >= bb.right && R.x >= bb.right) side = 3; this.pathToCorner(side, bb, fig, pos, L, R); this.pathToCorner(side + 1, bb, fig, pos, L, R); this.pathToCorner(side + 2, bb, fig, pos, L, R); this.pathToCorner(side + 3, bb, fig, pos, L, R); fig.add(new go.PathSegment(go.PathSegment.Line, L.x - pos.x, L.y - pos.y).close()); // the other triangle base point on comment's edge // return a Geometry return new go.Geometry().add(fig); }; /** * @ignore * Draw a line to a corner, but not if the comment arrow encompasses that corner. * @this {BalloonLink} */ BalloonLink.prototype.pathToCorner = function(side, bb, fig, pos, L, R) { switch (side % 4) { case 0: if (!(L.y <= bb.y && R.x <= bb.x)) fig.add(new go.PathSegment(go.PathSegment.Line, bb.x - pos.x, bb.y - pos.y)); break; case 1: if (!(L.x <= bb.x && R.y >= bb.bottom)) fig.add(new go.PathSegment(go.PathSegment.Line, bb.x - pos.x, bb.bottom - pos.y)); break; case 2: if (!(L.y >= bb.bottom && R.x >= bb.right)) fig.add(new go.PathSegment(go.PathSegment.Line, bb.right - pos.x, bb.bottom - pos.y)); break; case 3: if (!(L.x >= bb.right && R.y <= bb.y)) fig.add(new go.PathSegment(go.PathSegment.Line, bb.right - pos.x, bb.y - pos.y)); break; } }; // end BalloonLink class