gojs
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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams
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/*
* Copyright (C) 1998-2018 by Northwoods Software Corporation
* All Rights Reserved.
*
* FLOOR PLANNER: WALL RESHAPING TOOL
* Used to reshape walls via their endpoints in a Floorplan
*/
import * as go from "../../../release/go"
import Floorplan = require("./Floorplan");
class WallReshapingTool extends go.Tool {
private _handleArchetype: go.Shape;
private _handle: go.GraphObject;
private _adornedShape: go.Shape;
private _angle: number;
private _length: number;
private _reshapeObjectName: string;
private _isBuilding: boolean;
private _returnData: any;
private _returnPoint: go.Point;
constructor() {
super();
let h: go.Shape = new go.Shape();
h.figure = "Diamond";
h.desiredSize = new go.Size(7, 7);
h.fill = "lightblue";
h.stroke = "dodgerblue";
h.cursor = "move";
this._handleArchetype = h;
this._handle = null;
this._adornedShape = null;
this._reshapeObjectName = 'SHAPE';
this._angle = 0;
this._length;
this._isBuilding = false; // only true when a wall is first being constructed, set in WallBuildingTool's doMouseUp function
this._returnPoint = null; // used if reshape is cancelled; return reshaping wall endpoint to its previous location
this._returnData = null; // used if reshape is cancelled; return all windows/doors of a reshaped wall to their old place
}
// Get the archetype for the handle (a Shape)
get handleArchetype() { return this._handleArchetype }
// Get / set current handle being used to reshape the wall
get handle() { return this._handle; }
set handle(value: go.GraphObject) { this._handle = value; }
// Get / set adorned shape (shape of the Wall Group being reshaped)
get adornedShape() { return this._adornedShape; }
set adornedShape(value: go.Shape) { this._adornedShape = value; }
// Get / set current angle
get angle() { return this._angle; }
set angle(value: number) { this._angle = value; }
// Get / set length of the wall being reshaped (used only with SHIFT + drag)
get length() { return this._length; }
set length(value: number) { this._length = value; }
// Get / set the name of the object being reshaped
get reshapeObjectName() { return this._reshapeObjectName; }
set reshapeObjectName(value: string) { this._reshapeObjectName = value; }
// Get / set flag telling tool whether it's reshaping a new wall (isBuilding = true) or reshaping an old wall (isBuilding = false)
get isBuilding() { return this._isBuilding; }
set isBuilding(value: boolean) { this._isBuilding = value; }
// Get set loc data for wallParts to return to if reshape is cancelled
get returnData() { return this._returnData; }
set returnData(value: any) { this._returnData = value; }
// Get / set the point to return the reshaping wall endpoint to if reshape is cancelled
get returnPoint() { return this._returnPoint; }
set returnPoint(value: go.Point) { this._returnPoint = value; }
/*
* Places reshape handles on either end of a wall node
* @param {part} The wall to adorn
*/
public updateAdornments(part: go.Part): void {
if (part === null || part instanceof go.Link) return;
if (part.isSelected && !this.diagram.isReadOnly) {
let selelt_go: go.GraphObject = part.findObject(this.reshapeObjectName);
if (selelt_go.part.data.category === "WallGroup") {
let selelt: go.Shape = <go.Shape>selelt_go;
let adornment: go.Adornment = part.findAdornment(this.name);
if (adornment === null) {
adornment = this.makeAdornment(selelt);
}
if (adornment !== null && selelt.geometry != null) {
// update the position/alignment of each handle
let geo: go.Geometry = selelt.geometry;
let b: go.Rect = geo.bounds;
// update the size of the adornment
adornment.findObject("BODY").desiredSize = b.size;
adornment.elements.each(function (h) {
if (h.name === undefined) return;
let x: number = 0;
let y: number = 0;
switch (h.name) {
case 'sPt': x = geo.startX; y = geo.startY; break;
case 'ePt': x = geo.endX; y = geo.endY; break;
}
let xCheck: number = Math.min((x - b.x) / b.width, 1);
let yCheck: number = Math.min((y - b.y) / b.height, 1);
if (xCheck < 0) xCheck = 0;
if (yCheck < 0) yCheck = 0;
if (xCheck > 1) xCheck = 1;
if (yCheck > 1) yCheck = 1;
if (isNaN(xCheck)) xCheck = 0;
if (isNaN(yCheck)) yCheck = 0;
h.alignment = new go.Spot(Math.max(0, xCheck), Math.max(0, yCheck));
});
part.addAdornment(this.name, adornment);
adornment.location = selelt.getDocumentPoint(go.Spot.Center);
adornment.angle = selelt.getDocumentAngle();
return;
}
}
}
part.removeAdornment(this.name);
}
// If the user has clicked down at a visible handle on a wall node, then the tool may start
public canStart(): boolean {
if (!this.isEnabled) return false;
const diagram: go.Diagram = this.diagram;
if (diagram === null || diagram.isReadOnly) return false;
if (!diagram.allowReshape) return false;
if (!diagram.lastInput.left) return false;
let h: go.GraphObject = this.findToolHandleAt(diagram.firstInput.documentPoint, this.name);
return (h !== null || this.isBuilding);
}
// Start a new transaction for the wall reshaping
public doActivate(): void {
const diagram: go.Diagram = this.diagram;
if (diagram === null) return;
if (this.isBuilding) {
// this.adornedShape has already been set in WallBuildingTool's doMouseDown function
let wall: go.Group = <go.Group>this.adornedShape.part;
this.handle = this.findToolHandleAt(wall.data.endpoint, this.name);
} else {
this.handle = this.findToolHandleAt(diagram.firstInput.documentPoint, this.name);
if (this.handle === null) return;
let adorn: go.Adornment = <go.Adornment>this.handle.part;
let shape: go.Shape = <go.Shape>adorn.adornedObject;
let wall: go.Group = <go.Group>shape.part;
if (!shape) return;
this.adornedShape = shape;
// store pre-reshape location of wall's reshaping endpoint
this.returnPoint = this.snapPointToGrid(diagram.firstInput.documentPoint);
// store pre-reshape locations of all wall's members (windows / doors)
let wallParts: go.Iterator<go.Part> = wall.memberParts;
if (wallParts.count != 0) {
let locationsMap: go.Map<string, go.Point> = new go.Map(/*"string", go.Point*/);
wallParts.iterator.each(function (wallPart) {
locationsMap.add(wallPart.data.key, wallPart.location);
});
this.returnData = locationsMap;
}
}
diagram.isMouseCaptured = true;
this.startTransaction(this.name);
this.isActive = true;
}
// Adjust the handle's coordinates, along with the wall's points
public doMouseMove(): void {
const diagram: go.Diagram = this.diagram;
const tool: WallReshapingTool = this;
let adorn: go.Adornment = <go.Adornment>tool.handle.part;
let wall: go.Group = <go.Group>adorn.adornedPart;
if (tool.isActive && diagram !== null) {
let mousePt: go.Point = diagram.lastInput.documentPoint;
tool.calcAngleAndLengthFromHandle(mousePt); // sets this.angle and this.length (useful for when SHIFT is held)
let newpt: go.Point = diagram.lastInput.documentPoint;
tool.reshape(newpt);
}
let fp: Floorplan = <Floorplan>diagram;
fp.updateWallAngles();
}
// Does one final reshape, commits the transaction, then stops the tool
public doMouseUp(): void {
const diagram: go.Diagram = this.diagram;
if (this.isActive && diagram !== null) {
let newpt: go.Point = diagram.lastInput.documentPoint;
this.reshape(newpt);
this.transactionResult = this.name; // success
}
this.stopTool();
}
// End the wall reshaping transaction
public doDeactivate(): void {
const diagram: go.Diagram = this.diagram;
let fp: Floorplan = <Floorplan>diagram;
let returnData: any = this.returnData;
// if a wall reshaped to length < 1 px, remove it
let adorn: go.Adornment = <go.Adornment>this.handle.part;
let wall: go.Group = <go.Group>adorn.adornedPart;
let sPt: go.Point = wall.data.startpoint;
let ePt: go.Point = wall.data.endpoint;
let length: number = Math.sqrt(sPt.distanceSquared(ePt.x, ePt.y));
if (length < 1) {
diagram.remove(wall); // remove wall
wall.memberParts.iterator.each(function (member) { diagram.remove(member); }) // remove wall's parts
let wallDimensionLinkPointNodes: Array<go.Node> = [];
fp.pointNodes.iterator.each(function (node) { if (node.data.key.indexOf(wall.data.key) !== -1) wallDimensionLinkPointNodes.push(node); });
diagram.remove(wallDimensionLinkPointNodes[0]);
diagram.remove(wallDimensionLinkPointNodes[1]);
}
// remove wall's dimension links if tool cancelled via esc key
if (diagram.lastInput.key === "Esc" && !this.isBuilding) {
diagram.skipsUndoManager = true;
diagram.startTransaction("reset to old data");
if (this.handle.name === "sPt") wall.data.startpoint = this.returnPoint;
else wall.data.endpoint = this.returnPoint;
fp.updateWall(wall);
if (this.returnData) {
this.returnData.iterator.each(function (kvp) {
let key: string = kvp.key;
let loc: go.Point = kvp.value;
let wallPart: go.Node = <go.Node>diagram.findPartForKey(key);
wallPart.location = loc;
wallPart.rotateObject.angle = wall.rotateObject.angle;
});
}
diagram.commitTransaction("reset to old data");
diagram.skipsUndoManager = false;
}
// remove guide line point nodes
let glPoints: go.Iterator<go.Node> = this.diagram.findNodesByExample({ category: 'GLPointNode' });
diagram.removeParts(glPoints, true);
fp.updateWallDimensions();
// commit transaction, deactivate tool
diagram.commitTransaction(this.name);
this.isActive = false;
}
/*
* Creates an adornment with 2 handles
* @param {Shape} The adorned wall's Shape element
*/
public makeAdornment = function (selelt: go.Shape): go.Adornment {
let adornment: go.Adornment = new go.Adornment;
adornment.type = go.Panel.Spot;
adornment.locationObjectName = "BODY";
adornment.locationSpot = go.Spot.Center;
let h: go.Shape = new go.Shape();
h.name = "BODY"
h.fill = null;
h.stroke = null;
h.strokeWidth = 0;
adornment.add(h);
h = this.makeHandle();
h.name = 'sPt';
adornment.add(h);
h = this.makeHandle();
h.name = 'ePt';
adornment.add(h);
adornment.category = this.name;
adornment.adornedObject = selelt;
return adornment;
}
// Creates a basic handle archetype
public makeHandle = function (): go.Shape {
let h: go.Shape = this.handleArchetype;
return h.copy();
}
/*
* Calculate the angle and length made from the mousepoint and the non-moving handle; used to reshape wall when holding SHIFT
* @param {Point} mousePt The mouse cursors coordinate position
*/
public calcAngleAndLengthFromHandle = function (mousePt: go.Point) {
const tool: WallReshapingTool = this;
const diagram: go.Diagram = this.diagram;
let h: go.GraphObject = this.handle;
let otherH: go.GraphObject;
let node: go.Node = this.adornedShape.part;
let adornments: go.Iterator<go.Adornment> = node.adornments.iterator;
let adornment: go.Adornment;
adornments.each(function (a) { if (a.category === tool.name) adornment = a; })
adornment.elements.each(function (e) {
if (e.name != undefined && e.name != h.name) {
otherH = e;
}
});
// calc angle from otherH against the horizontal
let otherHandlePt: go.Point = otherH.getDocumentPoint(go.Spot.Center);
let deltaY: number = mousePt.y - otherHandlePt.y
let deltaX: number = mousePt.x - otherHandlePt.x
let angle: number = Math.atan2(deltaY, deltaX) * (180 / Math.PI);
// because atan2 goes from -180 to +180 and we want it to be 0-360
// so -90 becomes 270, etc.
if (angle < 0) angle += 360;
tool.angle = angle;
let distanceBetween: number = Math.sqrt(mousePt.distanceSquared(otherHandlePt.x, otherHandlePt.y));
tool.length = distanceBetween;
}
/*
* Takes a point -- returns a new point that is closest to the original point that conforms to the grid snap
* @param {Point} point The point to snap to grid
*/
public snapPointToGrid = function (point: go.Point): go.Point {
const diagram: go.Diagram = this.diagram;
let newx: number = diagram.model.modelData.gridSize * Math.round(point.x / diagram.model.modelData.gridSize);
let newy: number = diagram.model.modelData.gridSize * Math.round(point.y / diagram.model.modelData.gridSize);
let newPt: go.Point = new go.Point(newx, newy);
return newPt;
}
/*
* Reshapes the shape's geometry, updates model data
* @param {Point} newPoint The point to move the reshaping wall's reshaping endpoint to
*/
public reshape = function (newPoint: go.Point) {
const diagram: go.Diagram = this.diagram;
const tool: WallReshapingTool = this;
let shape: go.Shape = this.adornedShape;
let node: go.Group = <go.Group>shape.part;
// if user holds SHIFT, make angle between startPoint / endPoint and the horizontal line a multiple of 45
if (this.diagram.lastInput.shift) {
let sPt: go.Point; // the stationary point -- the point at the handle that is not being adjusted
if (tool.handle.name === 'sPt') sPt = node.data.endpoint;
else sPt = node.data.startpoint;
let oldGridSize: number = diagram.model.modelData.gridSize;
let gridSize: number = diagram.model.modelData.gridSize;
//if gridSnapping is disabled, just set 'gridSize' var to 1 so it doesn't affect endPoint calculations
if (!(this.diagram.toolManager.draggingTool.isGridSnapEnabled)) gridSize = 1;
// these are set in mouseMove's call to calcAngleAndLengthFromHandle()
let angle: number = tool.angle;
let length: number = tool.length;
// snap to 90 degrees
if (angle > 67.5 && angle < 112.5) {
let newy: number = sPt.y + length;
newy = gridSize * Math.round(newy / gridSize);
newPoint = new go.Point(sPt.x, newy);
}
// snap to 180 degrees
if (angle > 112.5 && angle < 202.5) {
let newx: number = sPt.x - length;
newx = gridSize * Math.round(newx / gridSize);
newPoint = new go.Point(newx, sPt.y);
}
// snap to 270 degrees
if (angle > 247.5 && angle < 292.5) {
let newy: number = sPt.y - length;
newy = gridSize * Math.round(newy / gridSize);
newPoint = new go.Point(sPt.x, newy);
}
// snap to 360 degrees
if (angle > 337.5 || angle < 22.5) {
let newx: number = sPt.x + length;
newx = gridSize * Math.round(newx / gridSize);
newPoint = new go.Point(newx, sPt.y);
}
// snap to 45 degrees
if (angle > 22.5 && angle < 67.5) {
let newx: number = (Math.sin(.785) * length);
newx = gridSize * Math.round(newx / gridSize) + sPt.x;
let newy: number = (Math.cos(.785) * length);
newy = gridSize * Math.round(newy / gridSize) + sPt.y;
newPoint = new go.Point(newx, newy);
}
// snap to 135 degrees
if (angle > 112.5 && angle < 157.5) {
let newx: number = (Math.sin(.785) * length);
newx = sPt.x - (gridSize * Math.round(newx / gridSize));
let newy: number = (Math.cos(.785) * length);
newy = gridSize * Math.round(newy / gridSize) + sPt.y;
newPoint = new go.Point(newx, newy);
}
// snap to 225 degrees
if (angle > 202.5 && angle < 247.5) {
let newx: number = (Math.sin(.785) * length);
newx = sPt.x - (gridSize * Math.round(newx / gridSize));
let newy: number = (Math.cos(.785) * length);
newy = sPt.y - (gridSize * Math.round(newy / gridSize));
newPoint = new go.Point(newx, newy);
}
// snap to 315 degrees
if (angle > 292.5 && angle < 337.5) {
let newx: number = (Math.sin(.785) * length);
newx = sPt.x + (gridSize * Math.round(newx / gridSize));
let newy: number = (Math.cos(.785) * length);
newy = sPt.y - (gridSize * Math.round(newy / gridSize));
newPoint = new go.Point(newx, newy);
}
gridSize = oldGridSize; // set gridSize back to what it used to be in case gridSnap is enabled again
}
if (this.diagram.toolManager.draggingTool.isGridSnapEnabled) newPoint = this.snapPointToGrid(newPoint);
else newPoint = new go.Point(newPoint.x, newPoint.y);
let type: string = this.handle.name;
if (type === undefined) return;
// set the appropriate point in the node's data to the newPoint value
switch (type) {
case 'sPt':
reshapeWall(node, node.data.endpoint, node.data.startpoint, newPoint, diagram, tool);
break;
case 'ePt':
reshapeWall(node, node.data.startpoint, node.data.endpoint, newPoint, diagram, tool);
break;
}
this.updateAdornments(shape.part);
this.showMatches();
let fp: Floorplan = <Floorplan>diagram;
fp.updateWallDimensions();
} // end reshape()
// Show if the wall (at the adjustment handle being moved) lines up with other wall edges
public showMatches = function () {
const diagram: go.Diagram = this.diagram;
if (!diagram.model.modelData.preferences.showWallGuidelines) return;
const tool: WallReshapingTool = this;
let wall: go.Node = this.adornedShape.part;
let comparePt: go.Point;
if (this.handle.name === 'sPt') comparePt = wall.data.startpoint;
else comparePt = wall.data.endpoint;
// the wall attached to the handle being manipulated
let hWall: go.Part = this.adornedShape.part;
// delete any old guideline points (these are used to show guidelines, must be cleared before a new guideline can be shown)
let glPoints: go.Iterator<go.Node> = <go.Iterator<go.Node>>diagram.findNodesByExample({ category: 'GLPointNode' });
diagram.removeParts(glPoints, true);
let walls: go.Iterator<go.Group> = <go.Iterator<go.Group>>this.diagram.findNodesByExample({ category: 'WallGroup' });
walls.iterator.each(function (w) {
if (w.data.key != hWall.data.key) {
let shape: go.Shape = <go.Shape>w.findObject('SHAPE');
let geo: go.Geometry = shape.geometry;
let pt1: go.Point = w.data.startpoint;
let pt2: go.Point = w.data.endpoint;
tool.checkPtLinedUp(pt1, comparePt.x, pt1.x, comparePt);
tool.checkPtLinedUp(pt1, comparePt.y, pt1.y, comparePt);
tool.checkPtLinedUp(pt2, comparePt.x, pt2.x, comparePt);
tool.checkPtLinedUp(pt2, comparePt.y, pt2.y, comparePt);
}
})
}
/* Static function -- checks if there exists a horiontal or vertical line (decided by 'coord' parameter) between pt and compare pt
* if so, draws a link between the two, letting the user know the wall they're reshaping lines up with another's edge
* @param {Point} pt
* @param {Number} comparePtCoord
* @param {Number} ptCoord
* @param {Point} comparePt
*/
public checkPtLinedUp = function (pt: go.Point, comparePtCoord: number, ptCoord: number, comparePt: go.Point) {
function makeGuideLinePoint() {
let $ = go.GraphObject.make;
return $(go.Node, "Spot", { locationSpot: go.Spot.TopLeft, locationObjectName: "SHAPE", desiredSize: new go.Size(1, 1), },
new go.Binding("location", "loc", go.Point.parse).makeTwoWay(go.Point.stringify),
$(go.Shape, { stroke: null, strokeWidth: 1, name: "SHAPE", fill: "black", })
);}
function makeGuideLineLink() {
let $ = go.GraphObject.make;
return $(go.Link,
$(go.Shape, { stroke: "black", strokeWidth: 2, name: 'SHAPE', },
new go.Binding("strokeWidth", "width"),
new go.Binding('stroke', 'stroke')
)
);}
const diagram: go.Diagram = this.diagram;
let errorMargin: number = Math.abs(comparePtCoord - ptCoord);
if (errorMargin < 2) {
let data = { category: "GLPointNode", loc: go.Point.stringify(pt), key: "glpt" };
let data2 = { key: 'movingPt', category: "GLPointNode", loc: go.Point.stringify(comparePt) };
let data3 = { key: 'guideline', category: 'guideLine', from: 'movingPt', to: data.key, stroke: 'blue' };
let GLPoint1: go.Node = makeGuideLinePoint();
let GLPoint2: go.Node = makeGuideLinePoint();
let GLLink: go.Link = makeGuideLineLink();
diagram.add(GLPoint1);
diagram.add(GLPoint2);
diagram.add(GLLink);
GLPoint1.data = data;
GLPoint2.data = data2;
GLLink.data = data3;
GLLink.fromNode = GLPoint1;
GLLink.toNode = GLPoint2;
}
}
}
/*
* Maintain position of all wallParts as best as possible when a wall is being reshaped
* Position is relative to the distance a wallPart's location is from the stationaryPoint of the wall
* This is called during WallReshapingTool's reshape function
* @param {Group} wall The wall being reshaped
* @param {Point} stationaryPoint The endpoint of the wall not being reshaped
* @param {Point} movingPoint The endpoint of the wall being reshaped
* @param {Point} newPoint The point that movingPoint is going to
* @param {Diagram} diagram The diagram belonging WallReshapingTool belongs to
* @param {WallReshapingTool} tool
*/
function reshapeWall(wall: go.Group, stationaryPoint: go.Point, movingPoint: go.Point, newPoint: go.Point, diagram: go.Diagram, tool: WallReshapingTool) {
let wallParts: go.Iterator<go.Node> = <go.Iterator<go.Node>>wall.memberParts;
let arr: Array<go.Part> = [];
let oldAngle: number = wall.rotateObject.angle;
wallParts.iterator.each(function (part) { arr.push(part); });
// remember the distance each wall part's location was from the stationary point; store these in a Map
let distancesMap: go.Map<string, number> = new go.Map(/*"string", "number"*/);
let closestPart: go.Part = null; let closestDistance: number = Number.MAX_VALUE;
for (let i: number = 0; i < arr.length; i++) {
let part: go.Part = arr[i];
let distanceToStationaryPt: number = Math.sqrt(part.location.distanceSquaredPoint(stationaryPoint));
distancesMap.add(part.data.key, distanceToStationaryPt);
// distanceToMovingPt is determined by whichever endpoint of the wallpart is closest to movingPoint
let endpoints: Array<go.Point> = getWallPartEndpoints(part);
let distanceToMovingPt: number = Math.min(Math.sqrt(endpoints[0].distanceSquaredPoint(movingPoint)),
Math.sqrt(endpoints[1].distanceSquaredPoint(movingPoint)));
// find and store the closest wallPart to the movingPt
if (distanceToMovingPt < closestDistance) {
closestDistance = distanceToMovingPt;
closestPart = part;
}
}
// if the proposed newPoint would make it so the wall would reshape past closestPart, set newPoint to the edge point of closest part
if (closestPart !== null) {
let loc: go.Point = closestPart.location;
let partLength: number = closestPart.data.length;
let angle: number = oldAngle;
let point1: go.Point = new go.Point((loc.x + (partLength / 2)), loc.y);
let point2: go.Point = new go.Point((loc.x - (partLength / 2)), loc.y);
point1.offset(-loc.x, -loc.y).rotate(angle).offset(loc.x, loc.y);
point2.offset(-loc.x, -loc.y).rotate(angle).offset(loc.x, loc.y);
let distance1: number = Math.sqrt(stationaryPoint.distanceSquaredPoint(point1));
let distance2: number = Math.sqrt(stationaryPoint.distanceSquaredPoint(point2));
let minLength: number; let newLoc: go.Point;
if (distance1 > distance2) {
minLength = distance1;
newLoc = point1;
} else {
minLength = distance2;
newLoc = point2;
}
let testDistance: number = Math.sqrt(stationaryPoint.distanceSquaredPoint(newPoint));
if (testDistance < minLength) newPoint = newLoc;
}
// reshape the wall
if (movingPoint === wall.data.endpoint) diagram.model.setDataProperty(wall.data, "endpoint", newPoint);
else diagram.model.setDataProperty(wall.data, "startpoint", newPoint);
let fp: Floorplan = <Floorplan>diagram;
fp.updateWall(wall);
// calculate the new angle offset
let newAngle: number = wall.rotateObject.angle;
let angleOffset: number = newAngle - oldAngle;
// for each wallPart, maintain relative distance from the stationaryPoint
distancesMap.iterator.each(function (kvp) {
let wallPart: go.Node = <go.Node>diagram.findPartForKey(kvp.key);
let distance: number = kvp.value;
let wallLength: number = Math.sqrt(stationaryPoint.distanceSquaredPoint(movingPoint));
let newLoc: go.Point = new go.Point(stationaryPoint.x + ((distance / wallLength) * (movingPoint.x - stationaryPoint.x)),
stationaryPoint.y + ((distance / wallLength) * (movingPoint.y - stationaryPoint.y)));
wallPart.location = newLoc;
wallPart.angle = (wallPart.angle + angleOffset) % 360;
});
} // end reshapeWall()
/*
* Find and return an array of the endpoints of a given wallpart (window or door)
* @param {Node} wallPart A Wall Part Node -- i.e. Door Node, Window Node
*/
function getWallPartEndpoints(wallPart) {
var loc = wallPart.location;
var partLength = wallPart.data.length; var angle = 0;
if (wallPart.containingGroup !== null) angle = wallPart.containingGroup.rotateObject.angle;
else angle = 180;
var point1 = new go.Point((loc.x + (partLength / 2)), loc.y);
var point2 = new go.Point((loc.x - (partLength / 2)), loc.y);
point1.offset(-loc.x, -loc.y).rotate(angle).offset(loc.x, loc.y);
point2.offset(-loc.x, -loc.y).rotate(angle).offset(loc.x, loc.y);
var arr = []; arr.push(point1); arr.push(point2);
return arr;
}
export = WallReshapingTool;