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gojs

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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams

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"use strict"; /* * Copyright (C) 1998-2017 by Northwoods Software Corporation. All Rights Reserved. */ /** This class implements an inspector for GoJS model data objects. The constructor takes three arguments: {string} divid a string referencing the HTML ID of the to-be inspector's div. {Diagram} diagram a reference to a GoJS Diagram. {Object} options An optional JS Object describing options for the inspector. Options: inspectSelection {boolean} Default true, whether to automatically show and populate the Inspector with the currently selected Diagram Part. If set to false, the inspector won't show anything until you call Inspector.inspectObject(object) with a Part or JavaScript object as the argument. includesOwnProperties {boolean} Default true, whether to list all properties currently on the inspected data object. properties {Object} An object of string:Object pairs representing propertyName:propertyOptions. Can be used to include or exclude additional properties. propertyModified function(propertyName, newValue) a callback Options for properties: show: {boolean|function} a boolean value to show or hide the property from the inspector, or a predicate function to show conditionally. readOnly: {boolean|function} whether or not the property is read-only type: {string} a string describing the data type. Supported values: "string|number|color|boolean" Not yet implemented: "point|rect|size" defaultValue: {*} a default value for the property. Defaults to the empty string. Example usage of Inspector: var inspector = new Inspector("myInspector", myDiagram, { includesOwnProperties: false, properties: { "key": { readOnly: true, show: Inspector.showIfPresent }, "comments": { show: Inspector.showIfNode }, "LinkComments": { show: Inspector.showIfLink }, } }); This is the basic HTML Structure that the Inspector creates within the given DIV element: <div id="divid" class="inspector"> <tr> <td>propertyName</td> <td><input value=propertyValue /></td> </tr> ... </div> */ function Inspector(divid, diagram, options) { var mainDiv = document.getElementById(divid); mainDiv.className = "inspector"; mainDiv.innerHTML = ""; this._div = mainDiv; this._diagram = diagram; this._inspectedProperties = {}; // Either a GoJS Part or a simple data object, such as Model.modelData this.inspectedObject = null; // Inspector options defaults: this.includesOwnProperties = true; this.declaredProperties = {}; this.inspectsSelection = true; this.propertyModified = null; if (options !== undefined) { if (options["includesOwnProperties"] !== undefined) this.includesOwnProperties = options["includesOwnProperties"]; if (options["properties"] !== undefined) this.declaredProperties = options["properties"]; if (options["inspectSelection"] !== undefined) this.inspectsSelection = options["inspectSelection"]; if (options["propertyModified"] !== undefined) this.propertyModified = options["propertyModified"]; } var self = this; diagram.addModelChangedListener(function(e) { if (e.isTransactionFinished) self.inspectObject(); }); if (this.inspectsSelection) { diagram.addDiagramListener("ChangedSelection", function(e) { self.inspectObject(); }); } } // Some static predicates to use with the "show" property. Inspector.showIfNode = function(part) { return part instanceof go.Node }; Inspector.showIfLink = function(part) { return part instanceof go.Link }; Inspector.showIfGroup = function(part) { return part instanceof go.Group }; // Only show the property if its present. Useful for "key" which will be shown on Nodes and Groups, but normally not on Links Inspector.showIfPresent = function(data, propname) { if (data instanceof go.Part) data = data.data; return typeof data === "object" && data[propname] !== undefined; }; /** * Update the HTML state of this Inspector given the properties of the {@link #inspectedObject}. * @param {Object} object is an optional argument, used when {@link #inspectSelection} is false to * set {@link #inspectedObject} and show and edit that object's properties. */ Inspector.prototype.inspectObject = function(object) { var inspectedObject = object; if (inspectedObject === undefined) { if (this.inspectsSelection) inspectedObject = this._diagram.selection.first(); else inspectedObject = this.inspectedObject; } if (inspectedObject === null || this.inspectedObject === inspectedObject) { this.inspectedObject = inspectedObject; this.updateAllHTML(); return; } this.inspectedObject = inspectedObject; var mainDiv = this._div; mainDiv.innerHTML = ""; if (inspectedObject === null) return; // use either the Part.data or the object itself (for model.modelData) var data = (inspectedObject instanceof go.Part) ? inspectedObject.data : inspectedObject; if (!data) return; // Build table: var table = document.createElement("table"); var tbody = document.createElement("tbody"); this._inspectedProperties = {}; this.tabIndex = 0; var declaredProperties = this.declaredProperties; // Go through all the properties passed in to the inspector and show them, if appropriate: for (var k in declaredProperties) { var val = declaredProperties[k]; if (!this.canShowProperty(k, val, inspectedObject)) continue; var defaultValue = ""; if (val.defaultValue !== undefined) defaultValue = val.defaultValue; if (data[k] !== undefined) defaultValue = data[k]; tbody.appendChild(this.buildPropertyRow(k, defaultValue || "")); } // Go through all the properties on the model data and show them, if appropriate: if (this.includesOwnProperties) { for (var k in data) { if (k === "__gohashid") continue; // skip internal GoJS hash property if (this._inspectedProperties[k]) continue; // already exists if (declaredProperties[k] && !this.canShowProperty(k, declaredProperties[k], inspectedObject)) continue; tbody.appendChild(this.buildPropertyRow(k, data[k])); } } table.appendChild(tbody); mainDiv.appendChild(table); }; /** * @ignore * This predicate should be false if the given property should not be shown. * Normally it only checks the value of "show" on the property descriptor. * The default value is true. * @param {string} propertyName the property name * @param {Object} propertyDesc the property descriptor * @param {Object} inspectedObject the data object * @return {boolean} whether a particular property should be shown in this Inspector */ Inspector.prototype.canShowProperty = function(propertyName, propertyDesc, inspectedObject) { if (propertyDesc.show === false) return false; // if "show" is a predicate, make sure it passes or do not show this property if (typeof propertyDesc.show === "function") return propertyDesc.show(inspectedObject, propertyName); return true; } /** * @ignore * This predicate should be false if the given property should not be editable by the user. * Normally it only checks the value of "readOnly" on the property descriptor. * The default value is true. * @param {string} propertyName the property name * @param {Object} propertyDesc the property descriptor * @param {Object} inspectedObject the data object * @return {boolean} whether a particular property should be shown in this Inspector */ Inspector.prototype.canEditProperty = function(propertyName, propertyDesc, inspectedObject) { // assume property values that are functions of Objects cannot be edited var data = (inspectedObject instanceof go.Part) ? inspectedObject.data : inspectedObject; var valtype = typeof data[propertyName]; if (valtype === "function" || valtype === "object") return false; //?? handle Objects such as Points if (propertyDesc) { if (propertyDesc.readOnly === true) return false; // if "readOnly" is a predicate, make sure it passes or do not show this property if (typeof propertyDesc.readOnly === "function") return !propertyDesc.readOnly(inspectedObject, propertyName); } return true; } /** * @ignore * This sets this._inspectedProperties[propertyName] and creates the HTML table row: * <tr> * <td>propertyName</td> * <td><input value=propertyValue /></td> * </tr> * @param {string} propertyName the property name * @param {*} propertyValue the property value * @return the table row */ Inspector.prototype.buildPropertyRow = function(propertyName, propertyValue) { var mainDiv = this._div; var tr = document.createElement("tr"); var td1 = document.createElement("td"); td1.textContent = propertyName; tr.appendChild(td1); var td2 = document.createElement("td"); var input = document.createElement("input"); var decProp = this.declaredProperties[propertyName]; input.tabIndex = this.tabIndex++; var self = this; function setprops() { self.updateAllProperties(); } input.value = propertyValue; input.disabled = !this.canEditProperty(propertyName, decProp, this.inspectedObject); if (decProp !== undefined && decProp.type === "color") { input.setAttribute("type", "color"); if (input.type === "color") { input.addEventListener("input", setprops); input.addEventListener("change", setprops); input.value = this.setColor(propertyValue); } } if (this._diagram.model.isReadOnly) input.disabled = true; if (input.type !== "color") input.addEventListener("blur", setprops); td2.appendChild(input); tr.appendChild(td2); this._inspectedProperties[propertyName] = input; return tr; }; /** * @ignore * HTML5 color input will only take hex, * so let HTML5 canvas convert the color into hex format. * This converts "rgb(255, 0, 0)" into "#FF0000", etc. * @param {string} propertyValue * @return {string} */ Inspector.prototype.setColor = function(propertyValue) { var ctx = document.createElement("canvas").getContext("2d"); ctx.fillStyle = propertyValue; return ctx.fillStyle; } /** * @ignore * Update all of the HTML in this Inspector. */ Inspector.prototype.updateAllHTML = function() { var inspectedProps = this._inspectedProperties; var diagram = this._diagram; var isPart = this.inspectedObject instanceof go.Part; var data = isPart ? this.inspectedObject.data : this.inspectedObject; if (!data) { // clear out all of the fields for (var name in inspectedProps) { var input = inspectedProps[name]; if (input.type === "color") { input.value = "#000000"; } else { input.value = ""; } } } else { for (var name in inspectedProps) { var input = inspectedProps[name]; var propertyValue = data[name]; if (input.type === "color") { input.value = this.setColor(propertyValue); } else { input.value = propertyValue; } } } } /** * @ignore * Update all of the data properties of {@link #inspectedObject} according to the * current values held in the HTML input elements. */ Inspector.prototype.updateAllProperties = function() { var inspectedProps = this._inspectedProperties; var diagram = this._diagram; var isPart = this.inspectedObject instanceof go.Part; var data = isPart ? this.inspectedObject.data : this.inspectedObject; if (!data) return; // must not try to update data when there's no data! diagram.startTransaction("set all properties"); for (var name in inspectedProps) { var value = inspectedProps[name].value; // don't update "readOnly" data properties var decProp = this.declaredProperties[name]; if (!this.canEditProperty(name, decProp, this.inspectedObject)) continue; // If it's a boolean, or if its previous value was boolean, // parse the value to be a boolean and then update the input.value to match var type = ""; if (decProp !== undefined && decProp.type !== undefined) { type = decProp.type; } if (type === "" && typeof data[name] === "boolean") type = "boolean"; // infer boolean // convert to specific type, if needed switch (type) { case "boolean": value = !(value == false || value === "false" || value === "0"); break; case "number": value = parseFloat(value); break; } // in case parsed to be different, such as in the case of boolean values, // the value shown should match the actual value inspectedProps[name].value = value; // modify the data object in an undo-able fashion diagram.model.setDataProperty(data, name, value); // notify any listener if (this.propertyModified !== null) this.propertyModified(name, value); } diagram.commitTransaction("set all properties"); };