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goap-oriented

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A TypeScript implementation of Goal-Oriented Action Planning

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import { WorldState, Action, Goal } from './types'; /** * Agent class that manages planning and execution of actions to achieve goals * using GOAP (Goal-Oriented Action Planning). */ export declare class Agent { private worldState; private planner; private currentPlan; /** * Creates a new Agent instance. * @param initialState - The initial world state for the agent */ constructor(initialState: WorldState); /** * Adds an action to the agent's available actions. * @param action - The action to add to the planner */ addAction(action: Action): void; /** * Attempts to execute a plan to achieve the specified goal. * @param goal - The goal state to achieve * @returns Promise that resolves to true if plan execution was successful, false otherwise */ executePlan(goal: Goal): Promise<boolean>; /** * Updates the world state based on an action's effects. * @param state - The current world state * @param action - The action whose effects should be applied * @returns Updated world state after applying the action's effects * @private */ private updateWorldState; /** * Returns a copy of the current world state. * @returns Copy of the current world state */ getCurrentState(): WorldState; }