UNPKG

gltf-pipeline

Version:
263 lines (224 loc) 8.16 kB
'use strict'; const Cesium = require('cesium'); const ForEach = require('./ForEach'); const hasExtension = require('./hasExtension'); const defined = Cesium.defined; module.exports = removeUnusedElements; /** * Removes unused elements from gltf. * This function currently only works for accessors, buffers, and bufferViews. * * @param {Object} gltf A javascript object containing a glTF asset. * * @private */ function removeUnusedElements(gltf) { removeUnusedElementsByType(gltf, 'accessor'); removeUnusedElementsByType(gltf, 'bufferView'); removeUnusedElementsByType(gltf, 'buffer'); return gltf; } const TypeToGltfElementName = { accessor: 'accessors', buffer: 'buffers', bufferView: 'bufferViews' }; function removeUnusedElementsByType(gltf, type) { const name = TypeToGltfElementName[type]; const arrayOfObjects = gltf[name]; if (defined(arrayOfObjects)) { let removed = 0; const usedIds = getListOfElementsIdsInUse[type](gltf); const length = arrayOfObjects.length; for (let i = 0; i < length; ++i) { if (!usedIds[i]) { Remove[type](gltf, i - removed); removed++; } } } } /** * Contains functions for removing elements from a glTF hierarchy. * Since top-level glTF elements are arrays, when something is removed, referring * indices need to be updated. * @constructor * * @private */ function Remove() {} Remove.accessor = function(gltf, accessorId) { const accessors = gltf.accessors; accessors.splice(accessorId, 1); ForEach.mesh(gltf, function(mesh) { ForEach.meshPrimitive(mesh, function(primitive) { // Update accessor ids for the primitives. ForEach.meshPrimitiveAttribute(primitive, function(attributeAccessorId, semantic) { if (attributeAccessorId > accessorId) { primitive.attributes[semantic]--; } }); // Update accessor ids for the targets. ForEach.meshPrimitiveTarget(primitive, function(target) { ForEach.meshPrimitiveTargetAttribute(target, function(attributeAccessorId, semantic) { if (attributeAccessorId > accessorId) { target[semantic]--; } }); }); const indices = primitive.indices; if (defined(indices) && indices > accessorId) { primitive.indices--; } }); }); ForEach.skin(gltf, function(skin) { if (defined(skin.inverseBindMatrices) && skin.inverseBindMatrices > accessorId) { skin.inverseBindMatrices--; } }); ForEach.animation(gltf, function(animation) { ForEach.animationSampler(animation, function(sampler) { if (defined(sampler.input) && sampler.input > accessorId) { sampler.input--; } if (defined(sampler.output) && sampler.output > accessorId) { sampler.output--; } }); }); }; Remove.buffer = function(gltf, bufferId) { const buffers = gltf.buffers; buffers.splice(bufferId, 1); ForEach.bufferView(gltf, function(bufferView) { if (defined(bufferView.buffer) && bufferView.buffer > bufferId) { bufferView.buffer--; } }); }; Remove.bufferView = function(gltf, bufferViewId) { const bufferViews = gltf.bufferViews; bufferViews.splice(bufferViewId, 1); ForEach.accessor(gltf, function(accessor) { if (defined(accessor.bufferView) && accessor.bufferView > bufferViewId) { accessor.bufferView--; } }); ForEach.shader(gltf, function(shader) { if (defined(shader.bufferView) && shader.bufferView > bufferViewId) { shader.bufferView--; } }); ForEach.image(gltf, function(image) { if (defined(image.bufferView) && image.bufferView > bufferViewId) { image.bufferView--; } ForEach.compressedImage(image, function(compressedImage) { const compressedImageBufferView = compressedImage.bufferView; if (defined(compressedImageBufferView) && compressedImageBufferView > bufferViewId) { compressedImage.bufferView--; } }); }); if (hasExtension(gltf, 'KHR_draco_mesh_compression')) { ForEach.mesh(gltf, function (mesh) { ForEach.meshPrimitive(mesh, function (primitive) { if (defined(primitive.extensions) && defined(primitive.extensions.KHR_draco_mesh_compression)) { if (primitive.extensions.KHR_draco_mesh_compression.bufferView > bufferViewId) { primitive.extensions.KHR_draco_mesh_compression.bufferView--; } } }); }); } }; /** * Contains functions for getting a list of element ids in use by the glTF asset. * @constructor * * @private */ function getListOfElementsIdsInUse() {} getListOfElementsIdsInUse.accessor = function(gltf) { // Calculate accessor's that are currently in use. const usedAccessorIds = {}; ForEach.mesh(gltf, function(mesh) { ForEach.meshPrimitive(mesh, function(primitive) { ForEach.meshPrimitiveAttribute(primitive, function(accessorId) { usedAccessorIds[accessorId] = true; }); ForEach.meshPrimitiveTarget(primitive, function(target) { ForEach.meshPrimitiveTargetAttribute(target, function(accessorId) { usedAccessorIds[accessorId] = true; }); }); const indices = primitive.indices; if (defined(indices)) { usedAccessorIds[indices] = true; } }); }); ForEach.skin(gltf, function(skin) { if (defined(skin.inverseBindMatrices)) { usedAccessorIds[skin.inverseBindMatrices] = true; } }); ForEach.animation(gltf, function(animation) { ForEach.animationSampler(animation, function(sampler) { if (defined(sampler.input)) { usedAccessorIds[sampler.input] = true; } if (defined(sampler.output)) { usedAccessorIds[sampler.output] = true; } }); }); return usedAccessorIds; }; getListOfElementsIdsInUse.buffer = function(gltf) { // Calculate buffer's that are currently in use. const usedBufferIds = {}; ForEach.bufferView(gltf, function(bufferView) { if (defined(bufferView.buffer)) { usedBufferIds[bufferView.buffer] = true; } }); return usedBufferIds; }; getListOfElementsIdsInUse.bufferView = function(gltf) { // Calculate bufferView's that are currently in use. const usedBufferViewIds = {}; ForEach.accessor(gltf, function(accessor) { if (defined(accessor.bufferView)) { usedBufferViewIds[accessor.bufferView] = true; } }); ForEach.shader(gltf, function(shader) { if (defined(shader.bufferView)) { usedBufferViewIds[shader.bufferView] = true; } }); ForEach.image(gltf, function(image) { if (defined(image.bufferView)) { usedBufferViewIds[image.bufferView] = true; } ForEach.compressedImage(image, function(compressedImage) { if (defined(compressedImage.bufferView)) { usedBufferViewIds[compressedImage.bufferView] = true; } }); }); if (hasExtension(gltf, 'KHR_draco_mesh_compression')) { ForEach.mesh(gltf, function(mesh) { ForEach.meshPrimitive(mesh, function(primitive) { if (defined(primitive.extensions) && defined(primitive.extensions.KHR_draco_mesh_compression)) { usedBufferViewIds[primitive.extensions.KHR_draco_mesh_compression.bufferView] = true; } }); }); } return usedBufferViewIds; };