gltf-pipeline
Version:
Content pipeline tools for optimizing glTF assets.
134 lines (110 loc) • 4.11 kB
JavaScript
const Cesium = require('cesium');
const addExtensionsUsed = require('./addExtensionsUsed');
const ForEach = require('./ForEach');
const defaultValue = Cesium.defaultValue;
const defined = Cesium.defined;
const WebGLConstants = Cesium.WebGLConstants;
module.exports = moveTechniqueRenderStates;
const defaultBlendEquation = [
WebGLConstants.FUNC_ADD,
WebGLConstants.FUNC_ADD
];
const defaultBlendFactors = [
WebGLConstants.ONE,
WebGLConstants.ZERO,
WebGLConstants.ONE,
WebGLConstants.ZERO
];
function isStateEnabled(renderStates, state) {
const enabled = renderStates.enable;
if (!defined(enabled)) {
return false;
}
return (enabled.indexOf(state) > -1);
}
const supportedBlendFactors = [
WebGLConstants.ZERO,
WebGLConstants.ONE,
WebGLConstants.SRC_COLOR,
WebGLConstants.ONE_MINUS_SRC_COLOR,
WebGLConstants.SRC_ALPHA,
WebGLConstants.ONE_MINUS_SRC_ALPHA,
WebGLConstants.DST_ALPHA,
WebGLConstants.ONE_MINUS_DST_ALPHA,
WebGLConstants.DST_COLOR,
WebGLConstants.ONE_MINUS_DST_COLOR
];
// If any of the blend factors are not supported, return the default
function getSupportedBlendFactors(value, defaultValue) {
if (!defined(value)) {
return defaultValue;
}
for (let i = 0; i < 4; i++) {
if (supportedBlendFactors.indexOf(value[i]) === -1) {
return defaultValue;
}
}
return value;
}
/**
* Move glTF 1.0 technique render states to glTF 2.0 materials properties and KHR_blend extension.
*
* @param {Object} gltf A javascript object containing a glTF asset.
* @returns {Object} The updated glTF asset.
*
* @private
*/
function moveTechniqueRenderStates(gltf) {
const blendingForTechnique = {};
const materialPropertiesForTechnique = {};
const techniquesLegacy = gltf.techniques;
if (!defined(techniquesLegacy)) {
return gltf;
}
ForEach.technique(gltf, function (techniqueLegacy, techniqueIndex) {
const renderStates = techniqueLegacy.states;
if (defined(renderStates)) {
const materialProperties = materialPropertiesForTechnique[techniqueIndex] = {};
// If BLEND is enabled, the material should have alpha mode BLEND
if (isStateEnabled(renderStates, WebGLConstants.BLEND)) {
materialProperties.alphaMode = 'BLEND';
const blendFunctions = renderStates.functions;
if (defined(blendFunctions) && (defined(blendFunctions.blendEquationSeparate)
|| defined(blendFunctions.blendFuncSeparate))) {
blendingForTechnique[techniqueIndex] = {
blendEquation: defaultValue(blendFunctions.blendEquationSeparate, defaultBlendEquation),
blendFactors: getSupportedBlendFactors(blendFunctions.blendFuncSeparate, defaultBlendFactors)
};
}
}
// If CULL_FACE is not enabled, the material should be doubleSided
if (!isStateEnabled(renderStates, WebGLConstants.CULL_FACE)) {
materialProperties.doubleSided = true;
}
delete techniqueLegacy.states;
}
});
if (Object.keys(blendingForTechnique).length > 0) {
if (!defined(gltf.extensions)) {
gltf.extensions = {};
}
addExtensionsUsed(gltf, 'KHR_blend');
}
ForEach.material(gltf, function (material) {
if (defined(material.technique)) {
const materialProperties = materialPropertiesForTechnique[material.technique];
ForEach.objectLegacy(materialProperties, function (value, property) {
material[property] = value;
});
const blending = blendingForTechnique[material.technique];
if (defined(blending)) {
if (!defined(material.extensions)) {
material.extensions = {};
}
material.extensions.KHR_blend = blending;
}
}
});
return gltf;
}
;