gltf-pipeline
Version:
Content pipeline tools for optimizing glTF assets.
401 lines (334 loc) • 11.6 kB
JavaScript
const Cesium = require('cesium');
const hasExtension = require('./hasExtension');
const defined = Cesium.defined;
const isArray = Cesium.isArray;
module.exports = ForEach;
/**
* Contains traversal functions for processing elements of the glTF hierarchy.
* @constructor
*
* @private
*/
function ForEach() {
}
/**
* Fallback for glTF 1.0
* @private
*/
ForEach.objectLegacy = function(objects, handler) {
if (defined(objects)) {
for (const objectId in objects) {
if (objects.hasOwnProperty(objectId)) {
const object = objects[objectId];
const value = handler(object, objectId);
if (defined(value)) {
return value;
}
}
}
}
};
/**
* @private
*/
ForEach.object = function(arrayOfObjects, handler) {
if (defined(arrayOfObjects)) {
const length = arrayOfObjects.length;
for (let i = 0; i < length; i++) {
const object = arrayOfObjects[i];
const value = handler(object, i);
if (defined(value)) {
return value;
}
}
}
};
/**
* Supports glTF 1.0 and 2.0
* @private
*/
ForEach.topLevel = function(gltf, name, handler) {
const gltfProperty = gltf[name];
if (defined(gltfProperty) && !isArray(gltfProperty)) {
return ForEach.objectLegacy(gltfProperty, handler);
}
return ForEach.object(gltfProperty, handler);
};
ForEach.accessor = function(gltf, handler) {
return ForEach.topLevel(gltf, 'accessors', handler);
};
ForEach.accessorWithSemantic = function(gltf, semantic, handler) {
const visited = {};
return ForEach.mesh(gltf, function(mesh) {
return ForEach.meshPrimitive(mesh, function(primitive) {
const valueForEach = ForEach.meshPrimitiveAttribute(primitive, function(accessorId, attributeSemantic) {
if (attributeSemantic.indexOf(semantic) === 0 && !defined(visited[accessorId])) {
visited[accessorId] = true;
const value = handler(accessorId);
if (defined(value)) {
return value;
}
}
});
if (defined(valueForEach)) {
return valueForEach;
}
return ForEach.meshPrimitiveTarget(primitive, function(target) {
return ForEach.meshPrimitiveTargetAttribute(target, function(accessorId, attributeSemantic) {
if (attributeSemantic.indexOf(semantic) === 0 && !defined(visited[accessorId])) {
visited[accessorId] = true;
const value = handler(accessorId);
if (defined(value)) {
return value;
}
}
});
});
});
});
};
ForEach.accessorContainingVertexAttributeData = function(gltf, handler) {
const visited = {};
return ForEach.mesh(gltf, function(mesh) {
return ForEach.meshPrimitive(mesh, function(primitive) {
const valueForEach = ForEach.meshPrimitiveAttribute(primitive, function(accessorId) {
if (!defined(visited[accessorId])) {
visited[accessorId] = true;
const value = handler(accessorId);
if (defined(value)) {
return value;
}
}
});
if (defined(valueForEach)) {
return valueForEach;
}
return ForEach.meshPrimitiveTarget(primitive, function(target) {
return ForEach.meshPrimitiveTargetAttribute(target, function(accessorId) {
if (!defined(visited[accessorId])) {
visited[accessorId] = true;
const value = handler(accessorId);
if (defined(value)) {
return value;
}
}
});
});
});
});
};
ForEach.accessorContainingIndexData = function(gltf, handler) {
const visited = {};
return ForEach.mesh(gltf, function(mesh) {
return ForEach.meshPrimitive(mesh, function(primitive) {
const indices = primitive.indices;
if (defined(indices) && !defined(visited[indices])) {
visited[indices] = true;
const value = handler(indices);
if (defined(value)) {
return value;
}
}
});
});
};
ForEach.animation = function(gltf, handler) {
return ForEach.topLevel(gltf, 'animations', handler);
};
ForEach.animationChannel = function(animation, handler) {
const channels = animation.channels;
return ForEach.object(channels, handler);
};
ForEach.animationSampler = function(animation, handler) {
const samplers = animation.samplers;
return ForEach.object(samplers, handler);
};
ForEach.buffer = function(gltf, handler) {
return ForEach.topLevel(gltf, 'buffers', handler);
};
ForEach.bufferView = function(gltf, handler) {
return ForEach.topLevel(gltf, 'bufferViews', handler);
};
ForEach.camera = function(gltf, handler) {
return ForEach.topLevel(gltf, 'cameras', handler);
};
ForEach.image = function(gltf, handler) {
return ForEach.topLevel(gltf, 'images', handler);
};
ForEach.compressedImage = function(image, handler) {
if (defined(image.extras)) {
const compressedImages = image.extras.compressedImage3DTiles;
for (const type in compressedImages) {
if (compressedImages.hasOwnProperty(type)) {
const compressedImage = compressedImages[type];
const value = handler(compressedImage, type);
if (defined(value)) {
return value;
}
}
}
}
};
ForEach.material = function(gltf, handler) {
return ForEach.topLevel(gltf, 'materials', handler);
};
ForEach.materialValue = function(material, handler) {
let values = material.values;
if (defined(material.extensions) && defined(material.extensions.KHR_techniques_webgl)) {
values = material.extensions.KHR_techniques_webgl.values;
}
for (const name in values) {
if (values.hasOwnProperty(name)) {
const value = handler(values[name], name);
if (defined(value)) {
return value;
}
}
}
};
ForEach.mesh = function(gltf, handler) {
return ForEach.topLevel(gltf, 'meshes', handler);
};
ForEach.meshPrimitive = function(mesh, handler) {
const primitives = mesh.primitives;
if (defined(primitives)) {
const primitivesLength = primitives.length;
for (let i = 0; i < primitivesLength; i++) {
const primitive = primitives[i];
const value = handler(primitive, i);
if (defined(value)) {
return value;
}
}
}
};
ForEach.meshPrimitiveAttribute = function(primitive, handler) {
const attributes = primitive.attributes;
for (const semantic in attributes) {
if (attributes.hasOwnProperty(semantic)) {
const value = handler(attributes[semantic], semantic);
if (defined(value)) {
return value;
}
}
}
};
ForEach.meshPrimitiveTarget = function(primitive, handler) {
const targets = primitive.targets;
if (defined(targets)) {
const length = targets.length;
for (let i = 0; i < length; ++i) {
const value = handler(targets[i], i);
if (defined(value)) {
return value;
}
}
}
};
ForEach.meshPrimitiveTargetAttribute = function(target, handler) {
for (const semantic in target) {
if (target.hasOwnProperty(semantic)) {
const accessorId = target[semantic];
const value = handler(accessorId, semantic);
if (defined(value)) {
return value;
}
}
}
};
ForEach.node = function(gltf, handler) {
return ForEach.topLevel(gltf, 'nodes', handler);
};
ForEach.nodeInTree = function(gltf, nodeIds, handler) {
const nodes = gltf.nodes;
if (defined(nodes)) {
const length = nodeIds.length;
for (let i = 0; i < length; i++) {
const nodeId = nodeIds[i];
const node = nodes[nodeId];
if (defined(node)) {
let value = handler(node, nodeId);
if (defined(value)) {
return value;
}
const children = node.children;
if (defined(children)) {
value = ForEach.nodeInTree(gltf, children, handler);
if (defined(value)) {
return value;
}
}
}
}
}
};
ForEach.nodeInScene = function(gltf, scene, handler) {
const sceneNodeIds = scene.nodes;
if (defined(sceneNodeIds)) {
return ForEach.nodeInTree(gltf, sceneNodeIds, handler);
}
};
ForEach.program = function(gltf, handler) {
if (hasExtension(gltf, 'KHR_techniques_webgl')) {
return ForEach.object(gltf.extensions.KHR_techniques_webgl.programs, handler);
}
return ForEach.topLevel(gltf, 'programs', handler);
};
ForEach.sampler = function(gltf, handler) {
return ForEach.topLevel(gltf, 'samplers', handler);
};
ForEach.scene = function(gltf, handler) {
return ForEach.topLevel(gltf, 'scenes', handler);
};
ForEach.shader = function(gltf, handler) {
if (hasExtension(gltf, 'KHR_techniques_webgl')) {
return ForEach.object(gltf.extensions.KHR_techniques_webgl.shaders, handler);
}
return ForEach.topLevel(gltf, 'shaders', handler);
};
ForEach.skin = function(gltf, handler) {
return ForEach.topLevel(gltf, 'skins', handler);
};
ForEach.techniqueAttribute = function(technique, handler) {
const attributes = technique.attributes;
for (const attributeName in attributes) {
if (attributes.hasOwnProperty(attributeName)) {
const value = handler(attributes[attributeName], attributeName);
if (defined(value)) {
return value;
}
}
}
};
ForEach.techniqueUniform = function(technique, handler) {
const uniforms = technique.uniforms;
for (const uniformName in uniforms) {
if (uniforms.hasOwnProperty(uniformName)) {
const value = handler(uniforms[uniformName], uniformName);
if (defined(value)) {
return value;
}
}
}
};
ForEach.techniqueParameter = function(technique, handler) {
const parameters = technique.parameters;
for (const parameterName in parameters) {
if (parameters.hasOwnProperty(parameterName)) {
const value = handler(parameters[parameterName], parameterName);
if (defined(value)) {
return value;
}
}
}
};
ForEach.technique = function(gltf, handler) {
if (hasExtension(gltf, 'KHR_techniques_webgl')) {
return ForEach.object(gltf.extensions.KHR_techniques_webgl.techniques, handler);
}
return ForEach.topLevel(gltf, 'techniques', handler);
};
ForEach.texture = function(gltf, handler) {
return ForEach.topLevel(gltf, 'textures', handler);
};
;