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gltf-pipeline

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Change Log ========== ### 2.1.3 - 2019-03-21 * Fixed a crash when saving separate resources that would exceed the Node buffer size limit. [#468](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/468) ### 2.1.2 - 2019-03-14 * Fixed reading absolute uris. [#466](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/466) ### 2.1.1 - 2019-02-11 * Added ability to apply Draco compression to meshes without indices. [#424](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/424) ### 2.1.0 - 2019-01-28 * Fixed a bug where nodes containing extensions or extras where being removed in the glTF 1.0 to 2.0 upgrade stage. [#431](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/431) * Added support for the `EXT_texture_webp` extension. [#450](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/450) ### 2.0.1 - 2018-09-19 * Fixed a bug where the buffer `byteOffset` was not set properly when updating 1.0 accessor types to 2.0 allowed values. [#418](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/418) * Fixed a bug where bufferViews were not properly byte aligned when updating accessors from 1.0 to 2.0. [#421](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/421) * Fixed a bug in `removePipelineExtras` when run in the browser. [#422](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/422) ### 2.0.0 - 2018-08-14 * Breaking changes * Project updated to process glTF 2.0 models. Any glTF 1.0 models will be upgraded to glTF 2.0 automatically and use the `KHR_techniques_webgl` and `KHR_blend` extensions. * The entire public API has changed. See usage examples in the project README. * Removed many pipeline stages in an effort to simplify the project: * Removed ambient occlusion baking. * Removed texture compression. * Removed support for the `KHR_materials_common` extension. * Removed support for the `WEB3D_quantized_attributes` extension. * Removed optimization stages. * Removed generate normals stages. * Added support for `KHR_draco_mesh_compression`. ### 1.0.6 - 2018-08-14 * Fixed `UNSIGNED_SHORT` overflow when generating face normals. ### 1.0.5 - 2018-07-13 * Fixed a bug where percent-encoded characters (like %20) were not decoded before attempting to read a uri. ### 1.0.4 - 2018-05-30 * Fixed a bug where multiple inclusions of the same mime type lead to conflicts. ### 1.0.3 - 2018-03-28 * Fixed a bug where animations in glTF 0.8 assets where not being converted from axis angle to quaternion. * Fixed a bug where generating normals and materials did not take image transparency into account ### 1.0.2 - 2017-09-27 * Fixed specular computation for certain models using the `KHR_materials_common` extension. [#309](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/309) * Added a `optimizeDrawCalls` flag to merge nodes and meshes more aggressively to minimize draw calls. [#308](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/308) * Added minimum lighting to diffuse when the `cesium` flag is enabled. [#313](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/313) * Added a check for normals arrtibute for mesh in `modelMaterialsCommon`. [#318](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/318) * Fixed generating duplicate accessors in `cesiumGeometryToGltfPrimitive`. [#321](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/321) ### 1.0.1 - 2017-07-07 * Fix `gltf-pipeline` to work with Cesium 1.36 and newer. ### 1.0.0 - 2017-07-07 * Fixed issue where shader comparison in `MergeDuplicateProperties` would cause a crash. [#297](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/297) * Fixed an issue where `mergeBuffers` would not align buffer views to 4-byte boundaries. [#298](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/298) * Fixed an issue where face normal generation would crash for degenerate triangles. [#298](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/298) ### 0.1.0-alpha15 - 2017-06-06 * Fixed the `removeNormals` stage so that it can operate independently of `generateNormals`. [#287](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/287) * Fixed an issue with writing attributes with double underscores, which is reserved in GLSL. [#286](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/286) * Fixed issue with transparent diffuse texture overriding the render state of other materials. [#284](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/284) * Fixed crash when loading a model with a huge number of textures. [#283](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/283) ### 0.1.0-alpha14 - 2017-05-09 * Fixed byte offset alignment issue when loading converted models in Cesium. [#279](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/279) * Added case-insensitive regex checking for image extensions. [#278](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/278) * Added `mergeVertices` option to merge duplicate vertices. This operation is now disabled by default. [#276](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/276) ### 0.1.0-alpha13 - 2017-04-27 * Fixed a bug in `processModelMaterialsCommon` that produced out-of-spec technique states. [#269](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/269) ### 0.1.0-alpha12 - 2017-04-13 * Fixed issue with ambient occlusion not working correctly with other stages. [#267](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/267) * Fixed handling of binary glTF with special characters. [#253](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/253) ### 0.1.0-alpha11 - 2017-03-07 * Added `compressTextures` stage to compress input textures to a variety of compressed texture formats. * Optimized `mergeBuffers` to avoid repeated copies, drastically improving performance when there are lots of buffers to merge. * Fixed a bug in `addPipelineExtras` that made it try to add extras to null objects. * Expose `triangleAxisAlignedBoundingBoxOverlap`, an implementation of Tomas Akenine-Möller algorithm for determining if a triangle overlaps an axis aligned bounding box. * Merged [gltf-statistics](https://github.com/AnalyticalGraphicsInc/gltf-statistics) as a stage in the pipeline. * Added `updateVersion` stage for patching glTF `0.8` -> `1.0` changes; `addDefaults` no longer calls `processModelMaterialsCommon`. [#223](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/223) * Added `build-cesium-combined` command to gulp file for generating simple files for other projects. [#231](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/231). * Change Cesium `Geometry`'s and `VertexFormat`'s `binormal` attribute to bitangent. * Fixed a bug in `combinePrimitives` where combining primitives can overflow uint16 for the resulting indices. [#230](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/issues/230) * Made `generateNormals` stage optional and added `smoothNormals` option for generating smooth normals if the model does not have normals. [#240](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/240) * `updateVersion` stage for upgrades the glTF version of an asset from `1.0` to `2.0`. [#223](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/223) * All pipeline stages now operate on glTF `2.0` assets. ### 0.1.0-alpha10 - 2017-01-10 * Added `tangentsBitangents` generation option ### 0.1.0-alpha9 - 2017-01-03 * Fixed issue with embedding base64 encoded shader strings for assets using the KHR_materials_common extension ### 0.1.0-alpha8 - 2016-12-13 * Fixed issue with embedding base64 encoded shader strings inside the glTF. * Added `-p` flag for preserving the glTF hierarchy. Optimization stages are not run when this flag is enabled. ### 0.1.0-alpha7 - 2016-12-08 * `modelMaterialsCommon` renamed to `processModelMaterialsCommon`. * Added `generateModelMaterialsCommon` and command line `kmc` flags for generating models with the `KHR_materials_common` extension. ### 0.1.0-alpha6 - 2016-11-18 * Fixed `combinePrimitives` stage and re-added it to the pipeline. [#108](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/issues/108) * Expose parsing argument arrays into an options object via `parseArguments`. [#183](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/183) ### 0.1.0-alpha5 - 2016-11-02 * Added `MergeDuplicateProperties` for stages merging duplicate glTF properties, like materials and shaders. [#152](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/152) * `mergeDuplicateAccessors` is now a part of this stage. * `RemoveUnusedProperties` stage names are changed from `removeUnusedXXX` to `removeXXX`. `MergeDuplicateProperties` conforms to this naming convention. * `quantizedAttributes` has an optional `normalized` flag to use the glTF 1.0.1 `accessor.normalized` for a higher precision decode matrix. [#165](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/165) * Fixed an issue where pipeline extras are not removed when running `Pipeline.processJSON` and `Pipeline.processFile`. [#180](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/180) * Added support for generating hard normals with the `-f` flag and for removing normals with `-r`. [#173](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/173) * Preserve non-default shader attributes when generating shaders. [#175](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/175) * The `_3DTILESDIFFUSE` semantic is added to the model's technique when `optimizeForCesium` is true. [#174](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/174) ### 0.1.0-alpha4 - 2016-08-25 * `cacheOptimization` no longer crashes on primitives without indices. [#154](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/issues/154) * Public API is exposed via `index.js` [#153](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/issues/153) * Documentation has been added for all exposed functions. * `OptimizationStats` is removed from `removeUnused` stages. * `gltfPipeline.js` is now named `Pipeline.js`. * `bakeAmbientOcclusion.js` now directly exports the `bakeAmbientOcclusion` function. * `bakeAmbientOcclusion` now takes a glTF asset as its first parameter to match the function signature of other stages. * All `removeUnused` stages have been consolidated to `RemoveUnusedProperties` to clean up the global scope. * `readBufferComponentType` and `writeBufferComponentType` have been renamed to `readBufferComponent` and `writeBufferComponent` respectively. ### 0.1.0-alpha3 - 2016-07-25 * Converted the API to now use promises instead of callbacks. [#135](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/135) ### 0.1.0-alpha2 - 2016-07-21 * Fixed an issue causing some compressed accessors to not render. [#148](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/148) * Fixed a quantization rounding issue. [#147](https://github.com/AnalyticalGraphicsInc/gltf-pipeline/pull/147) ### 0.1.0-alpha1 - 2016-07-20 * Initial release.