glsl-tone-map
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A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.
26 lines (19 loc) • 848 B
JavaScript
export default /* glsl */ `// Khronos PBR Neutral Tone Mapper
// https://github.com/KhronosGroup/ToneMapping/tree/main/PBR_Neutral
// Input color is non-negative and resides in the Linear Rec. 709 color space.
// Output color is also Linear Rec. 709, but in the [0, 1] range.
vec3 neutral(vec3 color) {
const float startCompression = 0.8 - 0.04;
const float desaturation = 0.15;
float x = min(color.r, min(color.g, color.b));
float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;
color -= offset;
float peak = max(color.r, max(color.g, color.b));
if (peak < startCompression) return color;
const float d = 1.0 - startCompression;
float newPeak = 1.0 - d * d / (peak + d - startCompression);
color *= newPeak / peak;
float g = 1.0 - 1.0 / (desaturation * (peak - newPeak) + 1.0);
return mix(color, vec3(newPeak), g);
}
`;