glsl-specular-gaussian
Version:
Gaussian specular model for GLSL
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# glsl-specular-gaussian
Computes specular power from a Gaussian microfacet distribution
# Example
```glsl
#pragma glslify: gaussSpec = require(glsl-specular-gaussian)
uniform vec3 eyePosition;
uniform vec3 lightPosition;
uniform float shininess;
varying vec3 surfacePosition;
varying vec3 surfaceNormal;
void main() {
vec3 eyeDirection = normalize(eyePosition - surfacePosition);
vec3 lightDirection = normalize(lightPosition - surfacePosition);
vec3 normal = normalize(surfaceNormal);
float power = gaussSpec(lightDirection, viewDirection, normal, shininess);
gl_FragColor = vec4(power,power,power,1.0);
}
```
# Usage
Install with npm:
```
npm install glsl-specular-gaussian
```
Then use with [glslify](https://github.com/stackgl/glslify).
# API
```glsl
#pragma glslify: gaussSpec = require(glsl-specular-gaussian)
```
##### `float gaussSpec(vec3 lightDir, vec3 eyeDir, vec3 normal, float shininess)`
Computes the specular power in the Gaussian model
* `lightDir` is a *unit length* `vec3` pointing from the surface point toward the light
* `eyeDir` is a *unit length* `vec3` pointing from the surface point toward the camera
* `normal` is the surface normal at the sample point
* `shininess` is the size of the specular hight light. Smaller values give a sharper spot, while larger values give a more spread out highlight
**Returns** A `float` representing the specular power
# License
(c) 2014 Mikola Lysenko. MIT License