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glsl-shader-loader

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A static shader source bundler for WebGL program, provide a possibility for management shader source by creating separate files.

20 lines (16 loc) 516 B
const fs = require('fs') module.exports = function extractShaderSource(loader, path) { return new Promise((resolve, reject) => { fs.access(path, (err) => { if (err) return reject(err) loader.resolve(loader.context, path, function(err, resolved) { if (err) return reject(err) loader.addDependency(resolved) fs.readFile(resolved, 'utf-8', function(err, shaderSource) { if (err) return reject(err) resolve(shaderSource) }) }) }) }) }