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glsl-out-of-range

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Functions to test if a point is outside ranges, namely useful for 3D/2D scenes that may have reversed bounds

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{ "name": "glsl-out-of-range", "version": "1.0.4", "description": "Functions to test if a point is outside ranges, namely useful for 3D/2D scenes that may have reversed bounds", "main": "index.js", "directories": {}, "dependencies": {}, "devDependencies": { "glslify": "^6.3.1" }, "scripts": {}, "repository": { "type": "git", "url": "git://github.com/plotly/glsl-out-of-range.git" }, "keywords": [ "plotly", "plotly.js", "reversed range", "3D scene", "2D scene", "webgl", "shader function", "glsl", "glslify" ], "author": "Plotly, Inc.", "license": "MIT", "bugs": { "url": "https://github.com/plotly/glsl-out-of-range/issues" }, "browserify": { "transform": "glslify" }, "homepage": "https://github.com/plotly/glsl-out-of-range" }