glsl-out-of-range
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Functions to test if a point is outside ranges, namely useful for 3D/2D scenes that may have reversed bounds
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{
"name": "glsl-out-of-range",
"version": "1.0.4",
"description": "Functions to test if a point is outside ranges, namely useful for 3D/2D scenes that may have reversed bounds",
"main": "index.js",
"directories": {},
"dependencies": {},
"devDependencies": {
"glslify": "^6.3.1"
},
"scripts": {},
"repository": {
"type": "git",
"url": "git://github.com/plotly/glsl-out-of-range.git"
},
"keywords": [
"plotly",
"plotly.js",
"reversed range",
"3D scene",
"2D scene",
"webgl",
"shader function",
"glsl",
"glslify"
],
"author": "Plotly, Inc.",
"license": "MIT",
"bugs": {
"url": "https://github.com/plotly/glsl-out-of-range/issues"
},
"browserify": {
"transform": "glslify"
},
"homepage": "https://github.com/plotly/glsl-out-of-range"
}