glsl-noise-template-string
Version:
Use popular noise functions within glsl written in JS/TS Template-Strings
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Markdown
Use popular noise functions withing glsl written in JS Template-Strings. You do not need to add extra dependencies as this works with built-in JavaScript functionality. The package also has **TypeScript Support**.
This package is **still experimental**, so I am very happy if you report bugs or suggestions in the [issue section](https://github.com/s1gr1d/glsl-noise-template-string/issues).
Import the functions you need, add them to the Template String and you can use them in your code.
```glsl
import { simplex3D, simplex4D } from 'glsl-noise-template-string'
const vertexShader = `
${simplex4D}
${simplex3D}
varying vec2 vUv;
uniform float time;
void main() {
vUv = uv;
vec3 pos = position;
pos += simplex4D(vec4(position, time));
gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);
}
`
```
- perlin2D
- perlin3D
- simplex2D
- simplex3D
- simplex4D
- ... more to come ([add suggestion](https://github.com/s1gr1d/glsl-noise-template-string/issues/new))
## Upcoming Features
- [ ] Deterministic Randomness