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glsl-godrays

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Shader function for rendering godrays(volumetric light scattering).

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{ "name": "glsl-godrays", "version": "1.0.2", "description": "Shader function for rendering godrays(volumetric light scattering).", "scripts": { "start": "budo --verbose example/index.js -t glslify --live --open", "test": "standard" }, "keywords": [ "stackgl", "godrays", "sun", "glsl", "gl", "webgl", "light", "volumetric", "scattering" ], "author": "Eric Arnebäck <arnebackeric@gmail.com> (https://github.com/Erkaman)", "license": "MIT", "devDependencies": { "a-big-triangle": "^1.0.2", "budo": "^7.1.0", "bunny": "^1.0.1", "geo-3d-transform-mat4": "^1.0.0", "gl-fbo": "^2.0.5", "gl-geometry": "^1.3.0", "gl-mat4": "^1.1.4", "gl-movable-camera": "^1.0.0", "gl-now": "^1.4.0", "gl-shader": "^4.1.1", "gl-skydome-sun": "^2.0.0", "gl-vec3": "^1.0.3", "gl-vec4": "^1.0.1", "glslify": "^5.0.2", "mesh-combine": "^1.1.0", "normals": "^1.0.1", "pnp-gui": "0.0.3", "primitive-cube": "^2.0.0", "primitive-plane": "^1.0.1", "primitive-sphere": "^2.0.0", "standard": "^5.4.1" }, "dependencies": {}, "directories": { "example": "example" }, "browserify": { "transform": [ "glslify" ] }, "repository": { "type": "git", "url": "https://github.com/Erkaman/glsl-godrays.git" }, "homepage": "https://github.com/Erkaman/glsl-godrays#readme" }