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glsl-fractal-brownian-noise

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# glsl-fractal-brownian-noise brownian noise, packed for glslify ![example output](https://i.imgur.com/PwHCo4w.png) usage: ```glsl precision mediump float; #pragma glslify: fbm3d = require('glsl-fractal-brownian-noise/3d') varying vec2 uv; uniform float t; void main() { gl_FragColor.rgb = vec3(1.0) * fbm3d(vec3(uv, t), 6); gl_FragColor.a = 1.0; } ``` Implimentations adapted from: https://gist.github.com/patriciogonzalezvivo/670c22f3966e662d2f83