glsl-dither
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Bayer matrix dithering in GLSL
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{
"name": "glsl-dither",
"version": "1.0.1",
"description": "Bayer matrix dithering in GLSL",
"main": "8x8.glsl",
"license": "MIT",
"scripts": {
"start": "cd example && beefy index.js --open",
"bundle": "browserify example/index.js > bundle.js"
},
"browserify": {
"transform": [
"glslify"
]
},
"author": "Hugh Kennedy <hughskennedy@gmail.com> (http://hughsk.io/)",
"dependencies": {
"glsl-luma": "^1.0.1"
},
"devDependencies": {
"a-big-triangle": "0.0.0",
"gl-context": "^0.1.0",
"gl-now": "^1.3.1",
"gl-texture2d": "^1.0.1",
"glslify": "^1.4.0",
"lena": "^1.0.0"
},
"repository": {
"type": "git",
"url": "git://github.com/hughsk/glsl-dither.git"
},
"keywords": [
"glsl",
"bayer",
"matrix",
"dither",
"glsl",
"glslify",
"webgl"
],
"homepage": "https://github.com/hughsk/glsl-dither",
"bugs": {
"url": "https://github.com/hughsk/glsl-dither/issues"
},
"directories": {
"example": "example"
}
}