glodrei
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useful add-ons for react-three-fiber
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text/mdx
---
title: shaderMaterial
sourcecode: src/core/shaderMaterial.tsx
---
[](https://drei.vercel.app/?path=/story/shaders-shadermaterial--shader-material-story)
<Grid cols={4}>
<li>
<Codesandbox id="ni6v4" />
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Creates a THREE.ShaderMaterial for you with easier handling of uniforms, which are automatically declared as setter/getters on the object and allowed as constructor arguments.
```jsx
import { extend } from '@react-three/fiber'
const ColorShiftMaterial = shaderMaterial(
{ time: 0, color: new THREE.Color(0.2, 0.0, 0.1) },
// vertex shader
/*glsl*/`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
// fragment shader
/*glsl*/`
uniform float time;
uniform vec3 color;
varying vec2 vUv;
void main() {
gl_FragColor.rgba = vec4(0.5 + 0.3 * sin(vUv.yxx + time) + color, 1.0);
}
`
)
// declaratively
extend({ ColorShiftMaterial })
...
<mesh>
<colorShiftMaterial color="hotpink" time={1} />
</mesh>
// imperatively, all uniforms are available as setter/getters and constructor args
const material = new ColorShiftMaterial({ color: new THREE.Color("hotpink") })
material.time = 1
```
`shaderMaterial` attaches a unique `key` property to the prototype class. If you wire it to Reacts own `key` property, you can enable hot-reload.
```jsx
import { ColorShiftMaterial } from './ColorShiftMaterial'
extend({ ColorShiftMaterial })
// in your component
<colorShiftMaterial key={ColorShiftMaterial.key} color="hotpink" time={1} />
```