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useful add-ons for react-three-fiber
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---
title: CubeCamera
sourcecode: src/core/CubeCamera.tsx
---
[](https://drei.pmnd.rs/?path=/story/camera-cubecamera--default-story)
A [THREE.CubeCamera](https://threejs.org/docs/#api/en/cameras/CubeCamera) that returns its texture as a render-prop. It makes children invisible while rendering to the internal buffer so that they are not included in the reflection.
```tsx
type Props = JSX.IntrinsicElements['group'] & {
/** Number of frames to render, Infinity */
frames?: number
/** Resolution of the FBO, 256 */
resolution?: number
/** Camera near, 0.1 */
near?: number
/** Camera far, 1000 */
far?: number
/** Custom environment map that is temporarily set as the scenes background */
envMap?: THREE.Texture
/** Custom fog that is temporarily set as the scenes fog */
fog?: Fog | FogExp2
/** The contents of CubeCamera will be hidden when filming the cube */
children: (tex: Texture) => React.ReactNode
}
```
Using the `frames` prop you can control if this camera renders indefinitely or statically (a given number of times).
If you have two static objects in the scene, make it `frames={2}` for instance, so that both objects get to "see" one another in the reflections, which takes multiple renders.
If you have moving objects, unset the prop and use a smaller `resolution` instead.
```jsx
<CubeCamera>
{(texture) => (
<mesh>
<sphereGeometry />
<meshStandardMaterial envMap={texture} />
</mesh>
)}
</CubeCamera>
```