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globe.gl

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UI component for Globe Data Visualization using ThreeJS/WebGL

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<head> <style> body { margin: 0; } </style> <script src="//cdn.jsdelivr.net/npm/globe.gl"></script> <!--<script src="../../dist/globe.gl.js"></script>--> </head> <body> <div id="globeViz"></div> <script type="module"> import * as THREE from 'https://esm.sh/three'; const world = new Globe(document.getElementById('globeViz'), { animateIn: false }) .globeImageUrl('//cdn.jsdelivr.net/npm/three-globe/example/img/earth-blue-marble.jpg') .bumpImageUrl('//cdn.jsdelivr.net/npm/three-globe/example/img/earth-topology.png'); // Auto-rotate world.controls().autoRotate = true; world.controls().autoRotateSpeed = 0.35; // Add clouds sphere const CLOUDS_IMG_URL = './clouds.png'; // from https://github.com/turban/webgl-earth const CLOUDS_ALT = 0.004; const CLOUDS_ROTATION_SPEED = -0.006; // deg/frame new THREE.TextureLoader().load(CLOUDS_IMG_URL, cloudsTexture => { const clouds = new THREE.Mesh( new THREE.SphereGeometry(world.getGlobeRadius() * (1 + CLOUDS_ALT), 75, 75), new THREE.MeshPhongMaterial({ map: cloudsTexture, transparent: true }) ); world.scene().add(clouds); (function rotateClouds() { clouds.rotation.y += CLOUDS_ROTATION_SPEED * Math.PI / 180; requestAnimationFrame(rotateClouds); })(); }); </script> </body>