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glitched-writer

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Glitched, text writing module. Highly customizable settings. Decoding, decrypting, scrambling, or simply spelling out text.

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); const utils_1 = require("../../utils"); function prepLettersPlaylist(playList, playOptions) { var _a; const { charTable, state, options } = this, reverse = (_a = playOptions === null || playOptions === void 0 ? void 0 : playOptions.reverse) !== null && _a !== void 0 ? _a : false, charTableCopy = reverse ? [...charTable] : [...charTable].reverse(); // Char executor - runs a loop, typing one char at a time // It is possible to run multiple of them at the same time const executor = () => __awaiter(this, void 0, void 0, function* () { let lastResult = true, ended = false; const loop = () => __awaiter(this, void 0, void 0, function* () { var _b; const lastChar = charTableCopy.pop(); if (!lastChar) ended = true; else lastResult = (_b = (yield lastChar.type())) !== null && _b !== void 0 ? _b : false; }); yield utils_1.promiseWhile(() => !ended && lastResult && !state.isPaused, loop); return ended && lastResult && !state.isPaused; }); // Add as many executors as needed to the playList for (let n = 0; n < options.oneAtATime; n++) { playList.push(executor()); } } exports.default = prepLettersPlaylist;