glitch-client
Version:
A stable and powefull lavalink client with so many features
160 lines (91 loc) • 3.75 kB
TypeScript
import { EventEmitter, WebSocket } from "ws";
declare module'Glitch' {
export class Glitch extends EventEmitter {
constructor(client: typeof EventEmitter| any,nodes:[],options:{})
public client :typeof EventEmitter | any
public nodes :typeof Map
public players :typeof Map
public voiceStates :typeof Map
public voiceServers :typeof Map
public user : String
public options: Object | any
public shards :Number
public sendData : Function
public on(event: 'nodeConnect' | 'nodeReconnect', listener: (node: Object) => void): this
public on(event: 'nodeDisconnect', listener: (event: any, node: Object) => void): this
public on(event: 'nodeError', listener: (node: Object, event: any) => void): this
public on(event: 'queueEnd', listener: (player:typeof EventEmitter |any,track:Object,data:Object|any ) => void): this
public on(event: 'trackStart' | 'trackEnd', listener: (player:typeof EventEmitter |any,track:Object,data:Object|any) => void): this
public on(event: 'trackEnd' | 'trackEnd', listener: (player:typeof EventEmitter |any,track:Object,data:Object|any) => void): this
public on(event: 'trackStuck' | 'trackError', listener: (player:typeof EventEmitter |any,track:Object,data:Object|any) => void): this
public on(event: 'socketClosed', listener: (player:typeof EventEmitter |any,data:Object|any) => void): this
addNode(options:Object)
removeNode(identifier:String)
createConnection(data:Object)
init(client:typeof EventEmitter|any)
leastUsedNodes()
resolve(track:String, source:String)
decodeTrack(tarck:String)
get(guildID:String)
}
}
export class Node {
constructor(manager:typeof EventEmitter|any,options:object,node:object)
public manager: EventEmitter
public name: string
public host: string
public port : number
public url : string
public password: string
public secure: boolean
public ws: WebSocket
public reconnectTime : number
public resumeKey:string|number;
public resumeTimeout: number
public reconnectAttempt:number;
public reconnects:number;
public isConnected:boolean;
public destroyed:boolean;
public stats:Object
connect():void
destroy(): void
reconnect(): void
send(playload:Object): void | Object | String
get penalties():Number
}
export class Player extends EventEmitter {
constructor(manager:EventEmitter,node:Map<any, any>|Object, options:Object)
public manager:EventEmitter
public queue:Array<any> |any
public node: Map<any, any>|Object|Any;
public filters: any
public guild:String
public voiceChannel:any
public textChannel:any;
public isConnected: boolean;
public isPlaying:boolean;
public isPaused:boolean;
public trackRepeat:boolean;
public queueRepeat:boolean;
public loop:Number;
public position :Number;
public volume :Number;
public currentTrack:Object
public previousTrack:Object;
public voiceUpdateState:any;
play()
stop()
pause(pause:Boolean)
seekTo(position:Number)
setVolume(volume:Number)
TrackRepeat();
QueueRepeat();
DisableRepeat();
setTextChannel(channel:any)
setVoiceChannel(channel:any)
connect(data:any)
reconnect()
disconnect()
destroy()
autoplay(toggle:Boolean)
}