glass-platform
Version:
Glass platform
395 lines (346 loc) • 9.74 kB
text/coffeescript
module.exports = exports =
# ClearBufferMask
DEPTH_BUFFER_BIT: 0x00000100
STENCIL_BUFFER_BIT: 0x00000400
COLOR_BUFFER_BIT: 0x00004000
# BeginMode
POINTS: 0x0000
LINES: 0x0001
LINE_LOOP: 0x0002
LINE_STRIP: 0x0003
TRIANGLES: 0x0004
TRIANGLE_STRIP: 0x0005
TRIANGLE_FAN: 0x0006
# BlendingFactorDest
ZERO: 0
ONE: 1
SRC_COLOR: 0x0300
ONE_MINUS_SRC_COLOR: 0x0301
SRC_ALPHA: 0x0302
ONE_MINUS_SRC_ALPHA: 0x0303
DST_ALPHA: 0x0304
ONE_MINUS_DST_ALPHA: 0x0305
# BlendingFactorSrc
DST_COLOR: 0x0306
ONE_MINUS_DST_COLOR: 0x0307
SRC_ALPHA_SATURATE: 0x0308
# BlendEquationSeparate
FUNC_ADD: 0x8006
BLEND_EQUATION: 0x8009
BLEND_EQUATION_RGB: 0x8009 # same as BLEND_EQUATION
BLEND_EQUATION_ALPHA: 0x883D
# BlendSubtract
FUNC_SUBTRACT: 0x800A
FUNC_REVERSE_SUBTRACT: 0x800B
# Separate Blend Functions
BLEND_DST_RGB: 0x80C8
BLEND_SRC_RGB: 0x80C9
BLEND_DST_ALPHA: 0x80CA
BLEND_SRC_ALPHA: 0x80CB
CONSTANT_COLOR: 0x8001
ONE_MINUS_CONSTANT_COLOR: 0x8002
CONSTANT_ALPHA: 0x8003
ONE_MINUS_CONSTANT_ALPHA: 0x8004
BLEND_COLOR: 0x8005
# Buffer Objects
ARRAY_BUFFER: 0x8892
ELEMENT_ARRAY_BUFFER: 0x8893
ARRAY_BUFFER_BINDING: 0x8894
ELEMENT_ARRAY_BUFFER_BINDING: 0x8895
STREAM_DRAW: 0x88E0
STATIC_DRAW: 0x88E4
DYNAMIC_DRAW: 0x88E8
BUFFER_SIZE: 0x8764
BUFFER_USAGE: 0x8765
CURRENT_VERTEX_ATTRIB: 0x8626
# CullFaceMode
FRONT: 0x0404
BACK: 0x0405
FRONT_AND_BACK: 0x0408
# EnableCap
# TEXTURE_2D
CULL_FACE: 0x0B44
BLEND: 0x0BE2
DITHER: 0x0BD0
STENCIL_TEST: 0x0B90
DEPTH_TEST: 0x0B71
SCISSOR_TEST: 0x0C11
POLYGON_OFFSET_FILL: 0x8037
SAMPLE_ALPHA_TO_COVERAGE: 0x809E
SAMPLE_COVERAGE: 0x80A0
# ErrorCode
NO_ERROR: 0
INVALID_ENUM: 0x0500
INVALID_VALUE: 0x0501
INVALID_OPERATION: 0x0502
OUT_OF_MEMORY: 0x0505
# FrontFaceDirection
CW: 0x0900
CCW: 0x0901
# GetPName
LINE_WIDTH: 0x0B21
ALIASED_POINT_SIZE_RANGE: 0x846D
ALIASED_LINE_WIDTH_RANGE: 0x846E
CULL_FACE_MODE: 0x0B45
FRONT_FACE: 0x0B46
DEPTH_RANGE: 0x0B70
DEPTH_WRITEMASK: 0x0B72
DEPTH_CLEAR_VALUE: 0x0B73
DEPTH_FUNC: 0x0B74
STENCIL_CLEAR_VALUE: 0x0B91
STENCIL_FUNC: 0x0B92
STENCIL_FAIL: 0x0B94
STENCIL_PASS_DEPTH_FAIL: 0x0B95
STENCIL_PASS_DEPTH_PASS: 0x0B96
STENCIL_REF: 0x0B97
STENCIL_VALUE_MASK: 0x0B93
STENCIL_WRITEMASK: 0x0B98
STENCIL_BACK_FUNC: 0x8800
STENCIL_BACK_FAIL: 0x8801
STENCIL_BACK_PASS_DEPTH_FAIL: 0x8802
STENCIL_BACK_PASS_DEPTH_PASS: 0x8803
STENCIL_BACK_REF: 0x8CA3
STENCIL_BACK_VALUE_MASK: 0x8CA4
STENCIL_BACK_WRITEMASK: 0x8CA5
VIEWPORT: 0x0BA2
SCISSOR_BOX: 0x0C10
# SCISSOR_TEST
COLOR_CLEAR_VALUE: 0x0C22
COLOR_WRITEMASK: 0x0C23
UNPACK_ALIGNMENT: 0x0CF5
PACK_ALIGNMENT: 0x0D05
MAX_TEXTURE_SIZE: 0x0D33
MAX_VIEWPORT_DIMS: 0x0D3A
SUBPIXEL_BITS: 0x0D50
RED_BITS: 0x0D52
GREEN_BITS: 0x0D53
BLUE_BITS: 0x0D54
ALPHA_BITS: 0x0D55
DEPTH_BITS: 0x0D56
STENCIL_BITS: 0x0D57
POLYGON_OFFSET_UNITS: 0x2A00
# POLYGON_OFFSET_FILL
POLYGON_OFFSET_FACTOR: 0x8038
TEXTURE_BINDING_2D: 0x8069
SAMPLE_BUFFERS: 0x80A8
SAMPLES: 0x80A9
SAMPLE_COVERAGE_VALUE: 0x80AA
SAMPLE_COVERAGE_INVERT: 0x80AB
# GetTextureParameter
# TEXTURE_MAG_FILTER
# TEXTURE_MIN_FILTER
# TEXTURE_WRAP_S
# TEXTURE_WRAP_T
NUM_COMPRESSED_TEXTURE_FORMATS: 0x86A2
COMPRESSED_TEXTURE_FORMATS: 0x86A3
# HintMode
DONT_CARE: 0x1100
FASTEST: 0x1101
NICEST: 0x1102
# HintTarget
GENERATE_MIPMAP_HINT: 0x8192
# DataType
BYTE: 0x1400
UNSIGNED_BYTE: 0x1401
SHORT: 0x1402
UNSIGNED_SHORT: 0x1403
INT: 0x1404
UNSIGNED_INT: 0x1405
FLOAT: 0x1406
# PixelFormat
DEPTH_COMPONENT: 0x1902
ALPHA: 0x1906
RGB: 0x1907
RGBA: 0x1908
LUMINANCE: 0x1909
LUMINANCE_ALPHA: 0x190A
# PixelType
# UNSIGNED_BYTE
UNSIGNED_SHORT_4_4_4_4: 0x8033
UNSIGNED_SHORT_5_5_5_1: 0x8034
UNSIGNED_SHORT_5_6_5: 0x8363
# Shaders
FRAGMENT_SHADER: 0x8B30
VERTEX_SHADER: 0x8B31
MAX_VERTEX_ATTRIBS: 0x8869
MAX_VERTEX_UNIFORM_VECTORS: 0x8DFB
MAX_VARYING_VECTORS: 0x8DFC
MAX_COMBINED_TEXTURE_IMAGE_UNITS: 0x8B4D
MAX_VERTEX_TEXTURE_IMAGE_UNITS: 0x8B4C
MAX_TEXTURE_IMAGE_UNITS: 0x8872
MAX_FRAGMENT_UNIFORM_VECTORS: 0x8DFD
SHADER_TYPE: 0x8B4F
DELETE_STATUS: 0x8B80
LINK_STATUS: 0x8B82
VALIDATE_STATUS: 0x8B83
ATTACHED_SHADERS: 0x8B85
ACTIVE_UNIFORMS: 0x8B86
ACTIVE_UNIFORM_MAX_LENGTH: 0x8B87
ACTIVE_ATTRIBUTES: 0x8B89
ACTIVE_ATTRIBUTE_MAX_LENGTH: 0x8B8A
SHADING_LANGUAGE_VERSION: 0x8B8C
CURRENT_PROGRAM: 0x8B8D
# StencilFunction
NEVER: 0x0200
LESS: 0x0201
EQUAL: 0x0202
LEQUAL: 0x0203
GREATER: 0x0204
NOTEQUAL: 0x0205
GEQUAL: 0x0206
ALWAYS: 0x0207
# StencilOp
# ZERO
KEEP: 0x1E00
REPLACE: 0x1E01
INCR: 0x1E02
DECR: 0x1E03
INVERT: 0x150A
INCR_WRAP: 0x8507
DECR_WRAP: 0x8508
# StringName
VENDOR: 0x1F00
RENDERER: 0x1F01
VERSION: 0x1F02
EXTENSIONS: 0x1F03
# TextureMagFilter
NEAREST: 0x2600
LINEAR: 0x2601
# TextureMinFilter
# NEAREST
# LINEAR
NEAREST_MIPMAP_NEAREST: 0x2700
LINEAR_MIPMAP_NEAREST: 0x2701
NEAREST_MIPMAP_LINEAR: 0x2702
LINEAR_MIPMAP_LINEAR: 0x2703
# TextureParameterName
TEXTURE_MAG_FILTER: 0x2800
TEXTURE_MIN_FILTER: 0x2801
TEXTURE_WRAP_S: 0x2802
TEXTURE_WRAP_T: 0x2803
# TextureTarget
TEXTURE_2D: 0x0DE1
TEXTURE: 0x1702
TEXTURE_CUBE_MAP: 0x8513
TEXTURE_BINDING_CUBE_MAP: 0x8514
TEXTURE_CUBE_MAP_POSITIVE_X: 0x8515
TEXTURE_CUBE_MAP_NEGATIVE_X: 0x8516
TEXTURE_CUBE_MAP_POSITIVE_Y: 0x8517
TEXTURE_CUBE_MAP_NEGATIVE_Y: 0x8518
TEXTURE_CUBE_MAP_POSITIVE_Z: 0x8519
TEXTURE_CUBE_MAP_NEGATIVE_Z: 0x851A
MAX_CUBE_MAP_TEXTURE_SIZE: 0x851C
# TextureUnit
TEXTURE0: 0x84C0
TEXTURE1: 0x84C1
TEXTURE2: 0x84C2
TEXTURE3: 0x84C3
TEXTURE4: 0x84C4
TEXTURE5: 0x84C5
TEXTURE6: 0x84C6
TEXTURE7: 0x84C7
TEXTURE8: 0x84C8
TEXTURE9: 0x84C9
TEXTURE10: 0x84CA
TEXTURE11: 0x84CB
TEXTURE12: 0x84CC
TEXTURE13: 0x84CD
TEXTURE14: 0x84CE
TEXTURE15: 0x84CF
TEXTURE16: 0x84D0
TEXTURE17: 0x84D1
TEXTURE18: 0x84D2
TEXTURE19: 0x84D3
TEXTURE20: 0x84D4
TEXTURE21: 0x84D5
TEXTURE22: 0x84D6
TEXTURE23: 0x84D7
TEXTURE24: 0x84D8
TEXTURE25: 0x84D9
TEXTURE26: 0x84DA
TEXTURE27: 0x84DB
TEXTURE28: 0x84DC
TEXTURE29: 0x84DD
TEXTURE30: 0x84DE
TEXTURE31: 0x84DF
ACTIVE_TEXTURE: 0x84E0
# TextureWrapMode
REPEAT: 0x2901
CLAMP_TO_EDGE: 0x812F
MIRRORED_REPEAT: 0x8370
# Uniform Types
FLOAT_VEC2: 0x8B50
FLOAT_VEC3: 0x8B51
FLOAT_VEC4: 0x8B52
INT_VEC2: 0x8B53
INT_VEC3: 0x8B54
INT_VEC4: 0x8B55
BOOL: 0x8B56
BOOL_VEC2: 0x8B57
BOOL_VEC3: 0x8B58
BOOL_VEC4: 0x8B59
FLOAT_MAT2: 0x8B5A
FLOAT_MAT3: 0x8B5B
FLOAT_MAT4: 0x8B5C
SAMPLER_2D: 0x8B5E
SAMPLER_CUBE: 0x8B60
# Vertex Arrays
VERTEX_ATTRIB_ARRAY_ENABLED: 0x8622
VERTEX_ATTRIB_ARRAY_SIZE: 0x8623
VERTEX_ATTRIB_ARRAY_STRIDE: 0x8624
VERTEX_ATTRIB_ARRAY_TYPE: 0x8625
VERTEX_ATTRIB_ARRAY_NORMALIZED: 0x886A
VERTEX_ATTRIB_ARRAY_POINTER: 0x8645
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: 0x889F
# Read Format
IMPLEMENTATION_COLOR_READ_TYPE: 0x8B9A
IMPLEMENTATION_COLOR_READ_FORMAT: 0x8B9B
# Shader Source
COMPILE_STATUS: 0x8B81
INFO_LOG_LENGTH: 0x8B84
SHADER_SOURCE_LENGTH: 0x8B88
SHADER_COMPILER: 0x8DFA
# Shader Precision-Specified Types
LOW_FLOAT: 0x8DF0
MEDIUM_FLOAT: 0x8DF1
HIGH_FLOAT: 0x8DF2
LOW_INT: 0x8DF3
MEDIUM_INT: 0x8DF4
HIGH_INT: 0x8DF5
# Framebuffer Object.
FRAMEBUFFER: 0x8D40
RENDERBUFFER: 0x8D41
RGBA4: 0x8056
RGB5_A1: 0x8057
RGB565: 0x8D62
DEPTH_COMPONENT16: 0x81A5
STENCIL_INDEX: 0x1901
STENCIL_INDEX8: 0x8D48
DEPTH_STENCIL: 0x84F9
RENDERBUFFER_WIDTH: 0x8D42
RENDERBUFFER_HEIGHT: 0x8D43
RENDERBUFFER_INTERNAL_FORMAT: 0x8D44
RENDERBUFFER_RED_SIZE: 0x8D50
RENDERBUFFER_GREEN_SIZE: 0x8D51
RENDERBUFFER_BLUE_SIZE: 0x8D52
RENDERBUFFER_ALPHA_SIZE: 0x8D53
RENDERBUFFER_DEPTH_SIZE: 0x8D54
RENDERBUFFER_STENCIL_SIZE: 0x8D55
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: 0x8CD0
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: 0x8CD1
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: 0x8CD2
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: 0x8CD3
COLOR_ATTACHMENT0: 0x8CE0
DEPTH_ATTACHMENT: 0x8D00
STENCIL_ATTACHMENT: 0x8D20
DEPTH_STENCIL_ATTACHMENT: 0x821A
NONE: 0
FRAMEBUFFER_COMPLETE: 0x8CD5
FRAMEBUFFER_INCOMPLETE_ATTACHMENT: 0x8CD6
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: 0x8CD7
FRAMEBUFFER_INCOMPLETE_DIMENSIONS: 0x8CD9
FRAMEBUFFER_UNSUPPORTED: 0x8CDD
FRAMEBUFFER_BINDING: 0x8CA6
RENDERBUFFER_BINDING: 0x8CA7
MAX_RENDERBUFFER_SIZE: 0x84E8
INVALID_FRAMEBUFFER_OPERATION: 0x0506