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glass-platform

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Glass platform

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module.exports = exports = # ClearBufferMask DEPTH_BUFFER_BIT: 0x00000100 STENCIL_BUFFER_BIT: 0x00000400 COLOR_BUFFER_BIT: 0x00004000 # BeginMode POINTS: 0x0000 LINES: 0x0001 LINE_LOOP: 0x0002 LINE_STRIP: 0x0003 TRIANGLES: 0x0004 TRIANGLE_STRIP: 0x0005 TRIANGLE_FAN: 0x0006 # BlendingFactorDest ZERO: 0 ONE: 1 SRC_COLOR: 0x0300 ONE_MINUS_SRC_COLOR: 0x0301 SRC_ALPHA: 0x0302 ONE_MINUS_SRC_ALPHA: 0x0303 DST_ALPHA: 0x0304 ONE_MINUS_DST_ALPHA: 0x0305 # BlendingFactorSrc DST_COLOR: 0x0306 ONE_MINUS_DST_COLOR: 0x0307 SRC_ALPHA_SATURATE: 0x0308 # BlendEquationSeparate FUNC_ADD: 0x8006 BLEND_EQUATION: 0x8009 BLEND_EQUATION_RGB: 0x8009 # same as BLEND_EQUATION BLEND_EQUATION_ALPHA: 0x883D # BlendSubtract FUNC_SUBTRACT: 0x800A FUNC_REVERSE_SUBTRACT: 0x800B # Separate Blend Functions BLEND_DST_RGB: 0x80C8 BLEND_SRC_RGB: 0x80C9 BLEND_DST_ALPHA: 0x80CA BLEND_SRC_ALPHA: 0x80CB CONSTANT_COLOR: 0x8001 ONE_MINUS_CONSTANT_COLOR: 0x8002 CONSTANT_ALPHA: 0x8003 ONE_MINUS_CONSTANT_ALPHA: 0x8004 BLEND_COLOR: 0x8005 # Buffer Objects ARRAY_BUFFER: 0x8892 ELEMENT_ARRAY_BUFFER: 0x8893 ARRAY_BUFFER_BINDING: 0x8894 ELEMENT_ARRAY_BUFFER_BINDING: 0x8895 STREAM_DRAW: 0x88E0 STATIC_DRAW: 0x88E4 DYNAMIC_DRAW: 0x88E8 BUFFER_SIZE: 0x8764 BUFFER_USAGE: 0x8765 CURRENT_VERTEX_ATTRIB: 0x8626 # CullFaceMode FRONT: 0x0404 BACK: 0x0405 FRONT_AND_BACK: 0x0408 # EnableCap # TEXTURE_2D CULL_FACE: 0x0B44 BLEND: 0x0BE2 DITHER: 0x0BD0 STENCIL_TEST: 0x0B90 DEPTH_TEST: 0x0B71 SCISSOR_TEST: 0x0C11 POLYGON_OFFSET_FILL: 0x8037 SAMPLE_ALPHA_TO_COVERAGE: 0x809E SAMPLE_COVERAGE: 0x80A0 # ErrorCode NO_ERROR: 0 INVALID_ENUM: 0x0500 INVALID_VALUE: 0x0501 INVALID_OPERATION: 0x0502 OUT_OF_MEMORY: 0x0505 # FrontFaceDirection CW: 0x0900 CCW: 0x0901 # GetPName LINE_WIDTH: 0x0B21 ALIASED_POINT_SIZE_RANGE: 0x846D ALIASED_LINE_WIDTH_RANGE: 0x846E CULL_FACE_MODE: 0x0B45 FRONT_FACE: 0x0B46 DEPTH_RANGE: 0x0B70 DEPTH_WRITEMASK: 0x0B72 DEPTH_CLEAR_VALUE: 0x0B73 DEPTH_FUNC: 0x0B74 STENCIL_CLEAR_VALUE: 0x0B91 STENCIL_FUNC: 0x0B92 STENCIL_FAIL: 0x0B94 STENCIL_PASS_DEPTH_FAIL: 0x0B95 STENCIL_PASS_DEPTH_PASS: 0x0B96 STENCIL_REF: 0x0B97 STENCIL_VALUE_MASK: 0x0B93 STENCIL_WRITEMASK: 0x0B98 STENCIL_BACK_FUNC: 0x8800 STENCIL_BACK_FAIL: 0x8801 STENCIL_BACK_PASS_DEPTH_FAIL: 0x8802 STENCIL_BACK_PASS_DEPTH_PASS: 0x8803 STENCIL_BACK_REF: 0x8CA3 STENCIL_BACK_VALUE_MASK: 0x8CA4 STENCIL_BACK_WRITEMASK: 0x8CA5 VIEWPORT: 0x0BA2 SCISSOR_BOX: 0x0C10 # SCISSOR_TEST COLOR_CLEAR_VALUE: 0x0C22 COLOR_WRITEMASK: 0x0C23 UNPACK_ALIGNMENT: 0x0CF5 PACK_ALIGNMENT: 0x0D05 MAX_TEXTURE_SIZE: 0x0D33 MAX_VIEWPORT_DIMS: 0x0D3A SUBPIXEL_BITS: 0x0D50 RED_BITS: 0x0D52 GREEN_BITS: 0x0D53 BLUE_BITS: 0x0D54 ALPHA_BITS: 0x0D55 DEPTH_BITS: 0x0D56 STENCIL_BITS: 0x0D57 POLYGON_OFFSET_UNITS: 0x2A00 # POLYGON_OFFSET_FILL POLYGON_OFFSET_FACTOR: 0x8038 TEXTURE_BINDING_2D: 0x8069 SAMPLE_BUFFERS: 0x80A8 SAMPLES: 0x80A9 SAMPLE_COVERAGE_VALUE: 0x80AA SAMPLE_COVERAGE_INVERT: 0x80AB # GetTextureParameter # TEXTURE_MAG_FILTER # TEXTURE_MIN_FILTER # TEXTURE_WRAP_S # TEXTURE_WRAP_T NUM_COMPRESSED_TEXTURE_FORMATS: 0x86A2 COMPRESSED_TEXTURE_FORMATS: 0x86A3 # HintMode DONT_CARE: 0x1100 FASTEST: 0x1101 NICEST: 0x1102 # HintTarget GENERATE_MIPMAP_HINT: 0x8192 # DataType BYTE: 0x1400 UNSIGNED_BYTE: 0x1401 SHORT: 0x1402 UNSIGNED_SHORT: 0x1403 INT: 0x1404 UNSIGNED_INT: 0x1405 FLOAT: 0x1406 # PixelFormat DEPTH_COMPONENT: 0x1902 ALPHA: 0x1906 RGB: 0x1907 RGBA: 0x1908 LUMINANCE: 0x1909 LUMINANCE_ALPHA: 0x190A # PixelType # UNSIGNED_BYTE UNSIGNED_SHORT_4_4_4_4: 0x8033 UNSIGNED_SHORT_5_5_5_1: 0x8034 UNSIGNED_SHORT_5_6_5: 0x8363 # Shaders FRAGMENT_SHADER: 0x8B30 VERTEX_SHADER: 0x8B31 MAX_VERTEX_ATTRIBS: 0x8869 MAX_VERTEX_UNIFORM_VECTORS: 0x8DFB MAX_VARYING_VECTORS: 0x8DFC MAX_COMBINED_TEXTURE_IMAGE_UNITS: 0x8B4D MAX_VERTEX_TEXTURE_IMAGE_UNITS: 0x8B4C MAX_TEXTURE_IMAGE_UNITS: 0x8872 MAX_FRAGMENT_UNIFORM_VECTORS: 0x8DFD SHADER_TYPE: 0x8B4F DELETE_STATUS: 0x8B80 LINK_STATUS: 0x8B82 VALIDATE_STATUS: 0x8B83 ATTACHED_SHADERS: 0x8B85 ACTIVE_UNIFORMS: 0x8B86 ACTIVE_UNIFORM_MAX_LENGTH: 0x8B87 ACTIVE_ATTRIBUTES: 0x8B89 ACTIVE_ATTRIBUTE_MAX_LENGTH: 0x8B8A SHADING_LANGUAGE_VERSION: 0x8B8C CURRENT_PROGRAM: 0x8B8D # StencilFunction NEVER: 0x0200 LESS: 0x0201 EQUAL: 0x0202 LEQUAL: 0x0203 GREATER: 0x0204 NOTEQUAL: 0x0205 GEQUAL: 0x0206 ALWAYS: 0x0207 # StencilOp # ZERO KEEP: 0x1E00 REPLACE: 0x1E01 INCR: 0x1E02 DECR: 0x1E03 INVERT: 0x150A INCR_WRAP: 0x8507 DECR_WRAP: 0x8508 # StringName VENDOR: 0x1F00 RENDERER: 0x1F01 VERSION: 0x1F02 EXTENSIONS: 0x1F03 # TextureMagFilter NEAREST: 0x2600 LINEAR: 0x2601 # TextureMinFilter # NEAREST # LINEAR NEAREST_MIPMAP_NEAREST: 0x2700 LINEAR_MIPMAP_NEAREST: 0x2701 NEAREST_MIPMAP_LINEAR: 0x2702 LINEAR_MIPMAP_LINEAR: 0x2703 # TextureParameterName TEXTURE_MAG_FILTER: 0x2800 TEXTURE_MIN_FILTER: 0x2801 TEXTURE_WRAP_S: 0x2802 TEXTURE_WRAP_T: 0x2803 # TextureTarget TEXTURE_2D: 0x0DE1 TEXTURE: 0x1702 TEXTURE_CUBE_MAP: 0x8513 TEXTURE_BINDING_CUBE_MAP: 0x8514 TEXTURE_CUBE_MAP_POSITIVE_X: 0x8515 TEXTURE_CUBE_MAP_NEGATIVE_X: 0x8516 TEXTURE_CUBE_MAP_POSITIVE_Y: 0x8517 TEXTURE_CUBE_MAP_NEGATIVE_Y: 0x8518 TEXTURE_CUBE_MAP_POSITIVE_Z: 0x8519 TEXTURE_CUBE_MAP_NEGATIVE_Z: 0x851A MAX_CUBE_MAP_TEXTURE_SIZE: 0x851C # TextureUnit TEXTURE0: 0x84C0 TEXTURE1: 0x84C1 TEXTURE2: 0x84C2 TEXTURE3: 0x84C3 TEXTURE4: 0x84C4 TEXTURE5: 0x84C5 TEXTURE6: 0x84C6 TEXTURE7: 0x84C7 TEXTURE8: 0x84C8 TEXTURE9: 0x84C9 TEXTURE10: 0x84CA TEXTURE11: 0x84CB TEXTURE12: 0x84CC TEXTURE13: 0x84CD TEXTURE14: 0x84CE TEXTURE15: 0x84CF TEXTURE16: 0x84D0 TEXTURE17: 0x84D1 TEXTURE18: 0x84D2 TEXTURE19: 0x84D3 TEXTURE20: 0x84D4 TEXTURE21: 0x84D5 TEXTURE22: 0x84D6 TEXTURE23: 0x84D7 TEXTURE24: 0x84D8 TEXTURE25: 0x84D9 TEXTURE26: 0x84DA TEXTURE27: 0x84DB TEXTURE28: 0x84DC TEXTURE29: 0x84DD TEXTURE30: 0x84DE TEXTURE31: 0x84DF ACTIVE_TEXTURE: 0x84E0 # TextureWrapMode REPEAT: 0x2901 CLAMP_TO_EDGE: 0x812F MIRRORED_REPEAT: 0x8370 # Uniform Types FLOAT_VEC2: 0x8B50 FLOAT_VEC3: 0x8B51 FLOAT_VEC4: 0x8B52 INT_VEC2: 0x8B53 INT_VEC3: 0x8B54 INT_VEC4: 0x8B55 BOOL: 0x8B56 BOOL_VEC2: 0x8B57 BOOL_VEC3: 0x8B58 BOOL_VEC4: 0x8B59 FLOAT_MAT2: 0x8B5A FLOAT_MAT3: 0x8B5B FLOAT_MAT4: 0x8B5C SAMPLER_2D: 0x8B5E SAMPLER_CUBE: 0x8B60 # Vertex Arrays VERTEX_ATTRIB_ARRAY_ENABLED: 0x8622 VERTEX_ATTRIB_ARRAY_SIZE: 0x8623 VERTEX_ATTRIB_ARRAY_STRIDE: 0x8624 VERTEX_ATTRIB_ARRAY_TYPE: 0x8625 VERTEX_ATTRIB_ARRAY_NORMALIZED: 0x886A VERTEX_ATTRIB_ARRAY_POINTER: 0x8645 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: 0x889F # Read Format IMPLEMENTATION_COLOR_READ_TYPE: 0x8B9A IMPLEMENTATION_COLOR_READ_FORMAT: 0x8B9B # Shader Source COMPILE_STATUS: 0x8B81 INFO_LOG_LENGTH: 0x8B84 SHADER_SOURCE_LENGTH: 0x8B88 SHADER_COMPILER: 0x8DFA # Shader Precision-Specified Types LOW_FLOAT: 0x8DF0 MEDIUM_FLOAT: 0x8DF1 HIGH_FLOAT: 0x8DF2 LOW_INT: 0x8DF3 MEDIUM_INT: 0x8DF4 HIGH_INT: 0x8DF5 # Framebuffer Object. FRAMEBUFFER: 0x8D40 RENDERBUFFER: 0x8D41 RGBA4: 0x8056 RGB5_A1: 0x8057 RGB565: 0x8D62 DEPTH_COMPONENT16: 0x81A5 STENCIL_INDEX: 0x1901 STENCIL_INDEX8: 0x8D48 DEPTH_STENCIL: 0x84F9 RENDERBUFFER_WIDTH: 0x8D42 RENDERBUFFER_HEIGHT: 0x8D43 RENDERBUFFER_INTERNAL_FORMAT: 0x8D44 RENDERBUFFER_RED_SIZE: 0x8D50 RENDERBUFFER_GREEN_SIZE: 0x8D51 RENDERBUFFER_BLUE_SIZE: 0x8D52 RENDERBUFFER_ALPHA_SIZE: 0x8D53 RENDERBUFFER_DEPTH_SIZE: 0x8D54 RENDERBUFFER_STENCIL_SIZE: 0x8D55 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: 0x8CD0 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: 0x8CD1 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: 0x8CD2 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: 0x8CD3 COLOR_ATTACHMENT0: 0x8CE0 DEPTH_ATTACHMENT: 0x8D00 STENCIL_ATTACHMENT: 0x8D20 DEPTH_STENCIL_ATTACHMENT: 0x821A NONE: 0 FRAMEBUFFER_COMPLETE: 0x8CD5 FRAMEBUFFER_INCOMPLETE_ATTACHMENT: 0x8CD6 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: 0x8CD7 FRAMEBUFFER_INCOMPLETE_DIMENSIONS: 0x8CD9 FRAMEBUFFER_UNSUPPORTED: 0x8CDD FRAMEBUFFER_BINDING: 0x8CA6 RENDERBUFFER_BINDING: 0x8CA7 MAX_RENDERBUFFER_SIZE: 0x84E8 INVALID_FRAMEBUFFER_OPERATION: 0x0506