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glam

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Experimental WebGL Engine

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import Identity from 'gl-quat/identity' import RotateX from 'gl-quat/rotateX' import RotateY from 'gl-quat/rotateY' import RotateZ from 'gl-quat/rotateZ' var rotate = { x : RotateX, y : RotateY, z : RotateZ, } export default function updateEuler( transform ) { if( transform.flags.useEuler ) { var quat = transform.quaternion var rotateA = rotate[ transform.eulerOrder[0] ] var rotateB = rotate[ transform.eulerOrder[1] ] var rotateC = rotate[ transform.eulerOrder[2] ] Identity( quat ) rotateA( quat, quat, transform.euler[0] ) rotateB( quat, quat, transform.euler[1] ) rotateC( quat, quat, transform.euler[2] ) } }