glam
Version:
Experimental WebGL Engine
31 lines (25 loc) • 701 B
JavaScript
import CreateMat4 from 'gl-mat4/create'
function Transform() {
this.flags = {
autoUpdate : true,
useEuler : true,
},
this.position = [0,0,0]
this.globalPosition = [0,0,0]
this.scale = [1,1,1]
this.quaternion = [0,0,0,1]
this.euler = [0,0,0]
this.eulerOrder = ['x','y','z']
this.local = CreateMat4()
this.global = CreateMat4()
}
export default function createTransform( decoratee ) {
var transform = new Transform()
if( decoratee ) {
decoratee.position = transform.position
decoratee.quaternion = transform.quaternion
decoratee.euler = transform.euler
decoratee.scale = transform.scale
}
return transform
}