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glam

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Experimental WebGL Engine

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// Browserify Transforms: import CreateShader from 'gl-shader' import SetUniforms from './lit-set-uniforms' import SetAttributes from './lit-set-attributes' import Assign from 'object-assign' import UseAugment from '../../augment/use-augment' const fragSource = require('fs').readFileSync(__dirname + '/lit.built.frag', 'utf8') const vertSource = require('fs').readFileSync(__dirname + '/lit.built.vert', 'utf8') function LitMaterial( shadingConfig ) { this.flags = { visible : true, transparent : false, recompile : true, useLights : true, } this.fragSource = fragSource this.vertSource = vertSource this.defines = ["CAMERA", "NORMAL"] this.shader = null this.mode = "TRIANGLES" this.setUniforms = [SetUniforms] this.setAttributes = [SetAttributes] this.shading = shadingConfig this.use = UseAugment.bind( null, this ) } export default function createLitMaterial( properties ) { var shadingConfig = Assign({ color : [0.1, 0.1, 0.1], opacity : 1.0 }, properties) return new LitMaterial( shadingConfig ) }