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glam

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Experimental WebGL Engine

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import Normalize from 'gl-vec3/normalize' import Copy from 'gl-vec3/copy' import UpdateScalessTransform from '../../transform/update-scaleless' export default function updateLight( light, previous, shader ) { // TODO - Re-evaluate this approach if( light.flags.autoNormalizeDirection && ( previous.direction[0] !== light.direction[0] || previous.direction[1] !== light.direction[1] || previous.direction[2] !== light.direction[2] ) ) { Normalize( light.direction, light.direction ) Copy( previous.direction, light.direction ) } UpdateScalessTransform( light.transform ) }