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glam

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Experimental WebGL Engine

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'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = updateTransform; var _create = require('gl-mat4/create'); var _create2 = _interopRequireDefault(_create); var _fromRotationTranslation = require('gl-mat4/fromRotationTranslation'); var _fromRotationTranslation2 = _interopRequireDefault(_fromRotationTranslation); var _multiply = require('gl-mat4/multiply'); var _multiply2 = _interopRequireDefault(_multiply); var _identity = require('gl-mat4/identity'); var _identity2 = _interopRequireDefault(_identity); var _copy = require('gl-mat4/copy'); var _copy2 = _interopRequireDefault(_copy); var _updateEuler = require('./update-euler'); var _updateEuler2 = _interopRequireDefault(_updateEuler); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } var rotationTranslation = (0, _create2.default)(); function updateTransform(transform) { if (transform.flags.autoUpdate) { (0, _updateEuler2.default)(transform); (0, _fromRotationTranslation2.default)(rotationTranslation, transform.quaternion, transform.position); // TODO - Pull this out somewhere else to allow nested objects (0, _copy2.default)(transform.global, transform.local); } }