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glam

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Experimental WebGL Engine

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'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = updateEuler; var _identity = require('gl-quat/identity'); var _identity2 = _interopRequireDefault(_identity); var _rotateX = require('gl-quat/rotateX'); var _rotateX2 = _interopRequireDefault(_rotateX); var _rotateY = require('gl-quat/rotateY'); var _rotateY2 = _interopRequireDefault(_rotateY); var _rotateZ = require('gl-quat/rotateZ'); var _rotateZ2 = _interopRequireDefault(_rotateZ); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } var rotate = { x: _rotateX2.default, y: _rotateY2.default, z: _rotateZ2.default }; function updateEuler(transform) { if (transform.flags.useEuler) { var quat = transform.quaternion; var rotateA = rotate[transform.eulerOrder[0]]; var rotateB = rotate[transform.eulerOrder[1]]; var rotateC = rotate[transform.eulerOrder[2]]; (0, _identity2.default)(quat); rotateA(quat, quat, transform.euler[0]); rotateB(quat, quat, transform.euler[1]); rotateC(quat, quat, transform.euler[2]); } }