glam
Version:
Experimental WebGL Engine
76 lines (48 loc) • 1.93 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = createScene;
var _remove = require('./node/remove');
var _remove2 = _interopRequireDefault(_remove);
var _add = require('./node/add');
var _add2 = _interopRequireDefault(_add);
var _children = require('./node/children');
var _children2 = _interopRequireDefault(_children);
var _parent = require('./node/parent');
var _parent2 = _interopRequireDefault(_parent);
var _attachRenderer = require('./attach-renderer');
var _attachRenderer2 = _interopRequireDefault(_attachRenderer);
var _getByType = require('./get-by-type');
var _getByType2 = _interopRequireDefault(_getByType);
var _updateTransforms = require('./update-transforms');
var _updateTransforms2 = _interopRequireDefault(_updateTransforms);
var _es6Map = require('es6-map');
var _es6Map2 = _interopRequireDefault(_es6Map);
var _objectAssign = require('object-assign');
var _objectAssign2 = _interopRequireDefault(_objectAssign);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function Scene() {
var graph = {
children: new _es6Map2.default(),
parent: new _es6Map2.default(),
types: {}
};
this.flags = { changed: true };
this.render = function doNothing() {};
this.renderer = null;
this.add = _add2.default.bind(null, this, graph);
this.remove = _remove2.default.bind(null, this, graph);
this.children = _children2.default.bind(null, this, graph);
this.parent = _parent2.default.bind(null, graph);
this.attachRenderer = _attachRenderer2.default.bind(null, this);
this.getByType = _getByType2.default.bind(null, graph);
this.updateTransforms = _updateTransforms2.default.bind(null, this, graph);
}
function createScene(properties) {
var scene = new Scene();
if (properties && properties.renderer) {
(0, _attachRenderer2.default)(scene, properties.renderer);
}
return scene;
}