glam
Version:
Experimental WebGL Engine
21 lines (14 loc) • 480 B
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = updateMeshTransforms;
var _update = require('../../transform/update');
var _update2 = _interopRequireDefault(_update);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function updateMeshTransforms(meshes, scene) {
for (var i = 0; i < meshes.length; i++) {
(0, _update2.default)(mesh.transform);
}
scene.updateTransforms();
}