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glam

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Experimental WebGL Engine

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'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = createFlatMaterial; var _glShader = require('gl-shader'); var _glShader2 = _interopRequireDefault(_glShader); var _flatSetUniforms = require('./flat-set-uniforms'); var _flatSetUniforms2 = _interopRequireDefault(_flatSetUniforms); var _flatSetAttributes = require('./flat-set-attributes'); var _flatSetAttributes2 = _interopRequireDefault(_flatSetAttributes); var _objectAssign = require('object-assign'); var _objectAssign2 = _interopRequireDefault(_objectAssign); var _useAugment = require('../../augment/use-augment'); var _useAugment2 = _interopRequireDefault(_useAugment); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } var fragSource = require('fs').readFileSync(__dirname + '/flat.built.frag', 'utf8'); // Browserify Transforms: var vertSource = require('fs').readFileSync(__dirname + '/flat.built.vert', 'utf8'); function FlatMaterial(shadingConfig) { this.flags = { visible: true, transparent: false, recompile: true, useLights: false }; this.fragSource = fragSource; this.vertSource = vertSource; this.defines = ["CAMERA"]; this.shader = null; this.mode = "TRIANGLES"; this.setUniforms = [_flatSetUniforms2.default]; this.setAttributes = [_flatSetAttributes2.default]; this.shading = shadingConfig; this.use = _useAugment2.default.bind(null, this); } function createFlatMaterial(properties) { var shadingConfig = (0, _objectAssign2.default)({ color: [0.1, 0.1, 0.1], opacity: 1.0 }, properties); return new FlatMaterial(shadingConfig); }