UNPKG

glam

Version:

Experimental WebGL Engine

31 lines (20 loc) 982 B
'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = updateLight; var _normalize = require('gl-vec3/normalize'); var _normalize2 = _interopRequireDefault(_normalize); var _copy = require('gl-vec3/copy'); var _copy2 = _interopRequireDefault(_copy); var _updateScaleless = require('../../transform/update-scaleless'); var _updateScaleless2 = _interopRequireDefault(_updateScaleless); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function updateLight(light, previous, shader) { // TODO - Re-evaluate this approach if (light.flags.autoNormalizeDirection && (previous.direction[0] !== light.direction[0] || previous.direction[1] !== light.direction[1] || previous.direction[2] !== light.direction[2])) { (0, _normalize2.default)(light.direction, light.direction); (0, _copy2.default)(previous.direction, light.direction); } (0, _updateScaleless2.default)(light.transform); }