glam
Version:
Experimental WebGL Engine
13 lines (11 loc) • 349 B
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = setUniforms;
function setUniforms(shader, camera, mesh, lights) {
for (var i = 0; i < lights.length; i++) {
shader.uniforms.uDirectionalLights[i].direction = lights[i].direction;
shader.uniforms.uDirectionalLights[i].color = lights[i].color;
}
}