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glam

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Experimental WebGL Engine

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'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = createDirectionalLight; var _meta = require('../../mesh/meta'); var _meta2 = _interopRequireDefault(_meta); var _transform = require('../../transform'); var _transform2 = _interopRequireDefault(_transform); var _update = require('./update'); var _update2 = _interopRequireDefault(_update); var _objectAssign = require('object-assign'); var _objectAssign2 = _interopRequireDefault(_objectAssign); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function DirectionalLight(config) { this.meta = (0, _meta2.default)(); this.transform = (0, _transform2.default)(this); this.type = ["light", "light/directional"]; this.flags = { autoNormalizeDirection: true }; this.direction = config.direction; this.color = config.color; this.update = _update2.default.bind(null, this, { direction: Array(3) }); } function createDirectionalLight(properties) { var config = (0, _objectAssign2.default)({ direction: [0, 1, 0], color: [1, 1, 1] }, properties); return new DirectionalLight(config); }