glam
Version:
Experimental WebGL Engine
91 lines (55 loc) • 2.33 kB
JavaScript
'use strict';
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.Transform = exports.Scene = exports.ForwardRenderer = exports.Mesh = exports.LitMaterial = exports.FlatMaterial = exports.DirectionalLight = exports.Geometry = exports.PerspectiveCamera = exports.Engine = exports.NormalColorAugment = exports.LambertAugment = exports.FogAugment = undefined;
var _fog = require('./augment/fog');
var _fog2 = _interopRequireDefault(_fog);
var _lambert = require('./augment/lambert');
var _lambert2 = _interopRequireDefault(_lambert);
var _normalColor = require('./augment/normal-color');
var _normalColor2 = _interopRequireDefault(_normalColor);
var _engine = require('./engine');
var _engine2 = _interopRequireDefault(_engine);
var _perspective = require('./camera/perspective');
var _perspective2 = _interopRequireDefault(_perspective);
var _geometry = require('./geometry');
var _geometry2 = _interopRequireDefault(_geometry);
var _directional = require('./light/directional');
var _directional2 = _interopRequireDefault(_directional);
var _flat = require('./material/flat');
var _flat2 = _interopRequireDefault(_flat);
var _lit = require('./material/lit');
var _lit2 = _interopRequireDefault(_lit);
var _mesh = require('./mesh');
var _mesh2 = _interopRequireDefault(_mesh);
var _forward = require('./renderer/forward');
var _forward2 = _interopRequireDefault(_forward);
var _scene = require('./scene');
var _scene2 = _interopRequireDefault(_scene);
var _transform = require('./transform');
var _transform2 = _interopRequireDefault(_transform);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
//Scene
//Mesh
//Materials
//Geometry
//Engine
exports.FogAugment = _fog2.default;
exports.LambertAugment = _lambert2.default;
exports.NormalColorAugment = _normalColor2.default;
exports.Engine = _engine2.default;
exports.PerspectiveCamera = _perspective2.default;
exports.Geometry = _geometry2.default;
exports.DirectionalLight = _directional2.default;
exports.FlatMaterial = _flat2.default;
exports.LitMaterial = _lit2.default;
exports.Mesh = _mesh2.default;
exports.ForwardRenderer = _forward2.default;
exports.Scene = _scene2.default;
exports.Transform = _transform2.default;
//Transform
//Renderers
//Lights
//Cameras
//Augment