UNPKG

glam

Version:

Experimental WebGL Engine

91 lines (55 loc) 2.33 kB
'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); exports.Transform = exports.Scene = exports.ForwardRenderer = exports.Mesh = exports.LitMaterial = exports.FlatMaterial = exports.DirectionalLight = exports.Geometry = exports.PerspectiveCamera = exports.Engine = exports.NormalColorAugment = exports.LambertAugment = exports.FogAugment = undefined; var _fog = require('./augment/fog'); var _fog2 = _interopRequireDefault(_fog); var _lambert = require('./augment/lambert'); var _lambert2 = _interopRequireDefault(_lambert); var _normalColor = require('./augment/normal-color'); var _normalColor2 = _interopRequireDefault(_normalColor); var _engine = require('./engine'); var _engine2 = _interopRequireDefault(_engine); var _perspective = require('./camera/perspective'); var _perspective2 = _interopRequireDefault(_perspective); var _geometry = require('./geometry'); var _geometry2 = _interopRequireDefault(_geometry); var _directional = require('./light/directional'); var _directional2 = _interopRequireDefault(_directional); var _flat = require('./material/flat'); var _flat2 = _interopRequireDefault(_flat); var _lit = require('./material/lit'); var _lit2 = _interopRequireDefault(_lit); var _mesh = require('./mesh'); var _mesh2 = _interopRequireDefault(_mesh); var _forward = require('./renderer/forward'); var _forward2 = _interopRequireDefault(_forward); var _scene = require('./scene'); var _scene2 = _interopRequireDefault(_scene); var _transform = require('./transform'); var _transform2 = _interopRequireDefault(_transform); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } //Scene //Mesh //Materials //Geometry //Engine exports.FogAugment = _fog2.default; exports.LambertAugment = _lambert2.default; exports.NormalColorAugment = _normalColor2.default; exports.Engine = _engine2.default; exports.PerspectiveCamera = _perspective2.default; exports.Geometry = _geometry2.default; exports.DirectionalLight = _directional2.default; exports.FlatMaterial = _flat2.default; exports.LitMaterial = _lit2.default; exports.Mesh = _mesh2.default; exports.ForwardRenderer = _forward2.default; exports.Scene = _scene2.default; exports.Transform = _transform2.default; //Transform //Renderers //Lights //Cameras //Augment