glam
Version:
Experimental WebGL Engine
11 lines (10 loc) • 339 B
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = setUniforms;
function setUniforms(shader, camera, mesh) {
shader.uniforms.uFog.near = mesh.material.shading.fog.near;
shader.uniforms.uFog.far = mesh.material.shading.fog.far;
shader.uniforms.uFog.color = mesh.material.shading.fog.color;
}