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glam

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Experimental WebGL Engine

11 lines (10 loc) 339 B
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = setUniforms; function setUniforms(shader, camera, mesh) { shader.uniforms.uFog.near = mesh.material.shading.fog.near; shader.uniforms.uFog.far = mesh.material.shading.fog.far; shader.uniforms.uFog.color = mesh.material.shading.fog.color; }