gl2d
Version:
2D graphics package for WebGL
42 lines • 1.61 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
var mouseOrTouch_1 = require("../event/mouseOrTouch");
var MouseOrTouchTool = (function () {
function MouseOrTouchTool() {
}
/**
* Gets either the cursor (in case of mouse action) or the first pointer down (in case of touch action).
*/
MouseOrTouchTool.prototype.getPrimaryPointer = function (event) {
if (mouseOrTouch_1.isMouseAction(event)) {
return event.cursor;
}
else if (mouseOrTouch_1.isTouchAction(event)) {
return event.pointers[0];
}
else {
return null;
}
};
return MouseOrTouchTool;
}());
exports.MouseOrTouchTool = MouseOrTouchTool;
var _MouseOrTouchTool = (function (_super) {
__extends(_MouseOrTouchTool, _super);
function _MouseOrTouchTool() {
return _super !== null && _super.apply(this, arguments) || this;
}
return _MouseOrTouchTool;
}(MouseOrTouchTool));
exports._MouseOrTouchTool = _MouseOrTouchTool;
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