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gl-wireframe

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Convert a mesh index for drawing wireframes

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var canvas = document.body.appendChild(document.createElement('canvas')) var gl = require('gl-context')(canvas, render) var camera = require('canvas-orbit-camera')(canvas) var Geom = require('gl-geometry') var clear = require('gl-clear')({ color: [1,1,1,1] }) var mat4 = require('gl-mat4') var Shader = require('glslify') var bunny = require('bunny') var wire = require('./') bunny.cells = wire(bunny.cells) bunny = Geom(gl) .attr('position', bunny.positions) .faces(bunny.cells) window.addEventListener('resize' , require('canvas-fit')(canvas) , false ) var proj = mat4.create() var view = mat4.create() var model = mat4.create() var shader = Shader({ vert: './wire.vert' , frag: './wire.frag' })(gl) function render() { var width = canvas.width var height = canvas.height gl.viewport(0, 0, width, height) clear(gl) camera.view(view) camera.tick() mat4.perspective(proj , Math.PI / 4 , width / height , 1000 , 0.01 ) bunny.bind(shader) shader.uniforms.proj = proj shader.uniforms.view = view shader.uniforms.model = model bunny.draw(gl.LINES) }