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gl-transitions

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The open collection of GL Transitions

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// splitSlideInOutVertical — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/splitSlideInOutVertical.glsl // Author: OllyOllyOlly // License: MIT // Description: The halves of both images slide vertically in opposite directions, out and in at once // Bindings and uniform layout: see the gl-transitions package README struct Uniforms { progress: f32, ratio: f32, reverse: i32, } @group(0) @binding(2) var _from: texture_2d<f32>; @group(0) @binding(1) var _sampler: sampler; @group(0) @binding(3) var _to: texture_2d<f32>; @group(0) @binding(0) var<uniform> uniforms: Uniforms; var<private> _fragColor: vec4<f32>; var<private> _uv_1: vec2<f32>; fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> { let _e18 = (*uv)[0u]; let _e20 = (*uv)[1u]; let _e23 = textureSampleLevel(_to, _sampler, vec2<f32>(_e18, (1f - _e20)), 0f); return _e23; } fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> { let _e18 = (*uv_1)[0u]; let _e20 = (*uv_1)[1u]; let _e23 = textureSampleLevel(_from, _sampler, vec2<f32>(_e18, (1f - _e20)), 0f); return _e23; } fn inBounds(p: ptr<function, vec2<f32>>) -> bool { var phi_74_: bool; let _e17 = (*p); let _e19 = all((vec2<f32>(0f, 0f) < _e17)); phi_74_ = _e19; if _e19 { let _e20 = (*p); phi_74_ = all((_e20 < vec2<f32>(1f, 1f))); } let _e24 = phi_74_; return _e24; } fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> { var modifier: f32; var fromP: vec2<f32>; var toP: vec2<f32>; var param: vec2<f32>; var local: vec4<f32>; var param_1: vec2<f32>; var param_2: vec2<f32>; let _e25 = (*uv_2)[0u]; let _e29 = uniforms.reverse; modifier = (select(-1f, 1f, (_e25 > 0.5f)) * select(1f, -1f, (_e29 != 0i))); let _e34 = (*uv_2)[0u]; let _e36 = (*uv_2)[1u]; let _e38 = uniforms.progress; let _e39 = modifier; fromP = vec2<f32>(_e34, (_e36 + (_e38 * _e39))); let _e44 = (*uv_2)[0u]; let _e46 = (*uv_2)[1u]; let _e48 = uniforms.progress; let _e49 = modifier; let _e52 = modifier; toP = vec2<f32>(_e44, ((_e46 + (_e48 * _e49)) - _e52)); let _e55 = fromP; param = _e55; let _e56 = inBounds((&param)); if _e56 { let _e57 = fromP; param_1 = _e57; let _e58 = getFromColor((&param_1)); local = _e58; } else { let _e59 = toP; param_2 = _e59; let _e60 = getToColor((&param_2)); local = _e60; } let _e61 = local; return _e61; } fn main_1() { var param_3: vec2<f32>; let _e17 = _uv_1; param_3 = _e17; let _e18 = transition((&param_3)); _fragColor = _e18; return; } @fragment fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> { _uv_1 = _uv; main_1(); let _e3 = _fragColor; return _e3; }