UNPKG

gl-transitions

Version:

The open collection of GL Transitions

119 lines (107 loc) • 3.1 kB
// splitSlideInHorizontal — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/splitSlideInHorizontal.glsl // Author: OllyOllyOlly // License: MIT // Description: The incoming image slides in as two halves moving horizontally in opposite directions // Bindings and uniform layout: see the gl-transitions package README struct Uniforms { progress: f32, ratio: f32, reverse: i32, } @group(0) @binding(2) var _from: texture_2d<f32>; @group(0) @binding(1) var _sampler: sampler; @group(0) @binding(3) var _to: texture_2d<f32>; @group(0) @binding(0) var<uniform> uniforms: Uniforms; var<private> _fragColor: vec4<f32>; var<private> _uv_1: vec2<f32>; fn getFromColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> { let _e18 = (*uv)[0u]; let _e20 = (*uv)[1u]; let _e23 = textureSampleLevel(_from, _sampler, vec2<f32>(_e18, (1f - _e20)), 0f); return _e23; } fn getToColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> { let _e18 = (*uv_1)[0u]; let _e20 = (*uv_1)[1u]; let _e23 = textureSampleLevel(_to, _sampler, vec2<f32>(_e18, (1f - _e20)), 0f); return _e23; } fn inBounds(p: ptr<function, vec2<f32>>) -> bool { var phi_74_: bool; let _e17 = (*p); let _e19 = all((vec2<f32>(0f, 0f) < _e17)); phi_74_ = _e19; if _e19 { let _e20 = (*p); phi_74_ = all((_e20 < vec2<f32>(1f, 1f))); } let _e24 = phi_74_; return _e24; } fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> { var modifier: f32; var toP: vec2<f32>; var local: vec2<f32>; var fromP: vec2<f32>; var param: vec2<f32>; var local_1: vec4<f32>; var param_1: vec2<f32>; var param_2: vec2<f32>; let _e26 = uniforms.reverse; modifier = select(1f, -1f, (_e26 != 0i)); let _e30 = (*uv_2)[1u]; if (_e30 > 0.5f) { let _e33 = (*uv_2)[0u]; let _e35 = uniforms.progress; let _e36 = modifier; let _e39 = modifier; let _e42 = (*uv_2)[1u]; local = vec2<f32>(((_e33 - (_e35 * _e36)) + _e39), _e42); } else { let _e45 = (*uv_2)[0u]; let _e47 = uniforms.progress; let _e48 = modifier; let _e51 = modifier; let _e54 = (*uv_2)[1u]; local = vec2<f32>(((_e45 + (_e47 * _e48)) - _e51), _e54); } let _e56 = local; toP = _e56; let _e57 = (*uv_2); fromP = _e57; let _e58 = toP; param = _e58; let _e59 = inBounds((&param)); if _e59 { let _e60 = toP; param_1 = _e60; let _e61 = getToColor((&param_1)); local_1 = _e61; } else { let _e62 = fromP; param_2 = _e62; let _e63 = getFromColor((&param_2)); local_1 = _e63; } let _e64 = local_1; return _e64; } fn main_1() { var param_3: vec2<f32>; let _e17 = _uv_1; param_3 = _e17; let _e18 = transition((&param_3)); _fragColor = _e18; return; } @fragment fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> { _uv_1 = _uv; main_1(); let _e3 = _fragColor; return _e3; }