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gl-transitions

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The open collection of GL Transitions

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// fade — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/fade.glsl // Author: gre // License: MIT // Description: A linear crossfade between the two images // Bindings and uniform layout: see the gl-transitions package README struct Uniforms { progress: f32, ratio: f32, } @group(0) @binding(2) var _from: texture_2d<f32>; @group(0) @binding(1) var _sampler: sampler; @group(0) @binding(3) var _to: texture_2d<f32>; @group(0) @binding(0) var<uniform> uniforms: Uniforms; var<private> _fragColor: vec4<f32>; var<private> _uv_1: vec2<f32>; fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> { let _e13 = (*uv)[0u]; let _e15 = (*uv)[1u]; let _e18 = textureSampleLevel(_to, _sampler, vec2<f32>(_e13, (1f - _e15)), 0f); return _e18; } fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> { let _e13 = (*uv_1)[0u]; let _e15 = (*uv_1)[1u]; let _e18 = textureSampleLevel(_from, _sampler, vec2<f32>(_e13, (1f - _e15)), 0f); return _e18; } fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> { var param: vec2<f32>; var param_1: vec2<f32>; let _e14 = (*uv_2); param = _e14; let _e15 = getFromColor((&param)); let _e16 = (*uv_2); param_1 = _e16; let _e17 = getToColor((&param_1)); let _e19 = uniforms.progress; return mix(_e15, _e17, vec4(_e19)); } fn main_1() { var param_2: vec2<f32>; let _e12 = _uv_1; param_2 = _e12; let _e13 = transition((&param_2)); _fragColor = _e13; return; } @fragment fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> { _uv_1 = _uv; main_1(); let _e3 = _fragColor; return _e3; }