gl-transitions
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The open collection of GL Transitions
84 lines (74 loc) • 2.22 kB
text/wgsl
// directional-easing — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/directional-easing.glsl
// Author: Max Plotnikov
// License: MIT
// Description: Like Directional, with an eased movement
// Bindings and uniform layout: see the gl-transitions package README
struct Uniforms {
progress: f32,
ratio: f32,
direction: vec2<f32>,
}
var _from: texture_2d<f32>;
var _sampler: sampler;
var _to: texture_2d<f32>;
var<uniform> uniforms: Uniforms;
var<private> _fragColor: vec4<f32>;
var<private> _uv_1: vec2<f32>;
fn getFromColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e15 = (*uv)[0u];
let _e17 = (*uv)[1u];
let _e20 = textureSampleLevel(_from, _sampler, vec2<f32>(_e15, (1f - _e17)), 0f);
return _e20;
}
fn getToColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e15 = (*uv_1)[0u];
let _e17 = (*uv_1)[1u];
let _e20 = textureSampleLevel(_to, _sampler, vec2<f32>(_e15, (1f - _e17)), 0f);
return _e20;
}
fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
var easing: f32;
var p: vec2<f32>;
var f: vec2<f32>;
var param: vec2<f32>;
var param_1: vec2<f32>;
let _e20 = uniforms.progress;
let _e23 = uniforms.progress;
easing = sqrt(((2f - _e20) * _e23));
let _e26 = (*uv_2);
let _e27 = easing;
let _e29 = uniforms.direction;
p = (_e26 + (sign(_e29) * _e27));
let _e33 = p;
f = fract(_e33);
let _e35 = f;
param = _e35;
let _e36 = getToColor((¶m));
let _e37 = f;
param_1 = _e37;
let _e38 = getFromColor((¶m_1));
let _e40 = p[1u];
let _e43 = p[1u];
let _e47 = p[0u];
let _e51 = p[0u];
return mix(_e36, _e38, vec4((((step(0f, _e40) * step(_e43, 1f)) * step(0f, _e47)) * step(_e51, 1f))));
}
fn main_1() {
var param_2: vec2<f32>;
let _e14 = _uv_1;
param_2 = _e14;
let _e15 = transition((¶m_2));
_fragColor = _e15;
return;
}
fn main( _uv: vec2<f32>) -> vec4<f32> {
_uv_1 = _uv;
main_1();
let _e3 = _fragColor;
return _e3;
}