gl-transitions
Version:
The open collection of GL Transitions
84 lines (74 loc) • 2.25 kB
text/wgsl
// coord-from-in — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/coord-from-in.glsl
// Author: haiyoucuv
// License: MIT
// Description: A crossfade in which the colors of one image displace the other
// Bindings and uniform layout: see the gl-transitions package README
struct Uniforms {
progress: f32,
ratio: f32,
}
var _from: texture_2d<f32>;
var _sampler: sampler;
var _to: texture_2d<f32>;
var<uniform> uniforms: Uniforms;
var<private> _fragColor: vec4<f32>;
var<private> _uv_1: vec2<f32>;
fn getFromColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e13 = (*uv)[0u];
let _e15 = (*uv)[1u];
let _e18 = textureSampleLevel(_from, _sampler, vec2<f32>(_e13, (1f - _e15)), 0f);
return _e18;
}
fn getToColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e13 = (*uv_1)[0u];
let _e15 = (*uv_1)[1u];
let _e18 = textureSampleLevel(_to, _sampler, vec2<f32>(_e13, (1f - _e15)), 0f);
return _e18;
}
fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
var coordTo: vec4<f32>;
var param: vec2<f32>;
var coordFrom: vec4<f32>;
var param_1: vec2<f32>;
var param_2: vec2<f32>;
var param_3: vec2<f32>;
let _e18 = (*uv_2);
param = _e18;
let _e19 = getToColor((¶m));
coordTo = _e19;
let _e20 = (*uv_2);
param_1 = _e20;
let _e21 = getFromColor((¶m_1));
coordFrom = _e21;
let _e22 = (*uv_2);
let _e23 = coordTo;
let _e26 = uniforms.progress;
param_2 = mix(_e22, _e23.xy, vec2(_e26));
let _e29 = getFromColor((¶m_2));
let _e30 = coordFrom;
let _e32 = (*uv_2);
let _e34 = uniforms.progress;
param_3 = mix(_e30.xy, _e32, vec2(_e34));
let _e37 = getToColor((¶m_3));
let _e39 = uniforms.progress;
return mix(_e29, _e37, vec4(_e39));
}
fn main_1() {
var param_4: vec2<f32>;
let _e12 = _uv_1;
param_4 = _e12;
let _e13 = transition((¶m_4));
_fragColor = _e13;
return;
}
fn main( _uv: vec2<f32>) -> vec4<f32> {
_uv_1 = _uv;
main_1();
let _e3 = _fragColor;
return _e3;
}