gl-transitions
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The open collection of GL Transitions
88 lines (78 loc) • 2.36 kB
text/wgsl
// circle — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/circle.glsl
// Author: Fernando Kuteken
// License: MIT
// Description: The outgoing image closes into a circle over a background color, then the incoming one opens from it
// Bindings and uniform layout: see the gl-transitions package README
struct Uniforms {
progress: f32,
ratio: f32,
center: vec2<f32>,
backColor: vec3<f32>,
}
var _from: texture_2d<f32>;
var _sampler: sampler;
var _to: texture_2d<f32>;
var<uniform> uniforms: Uniforms;
var<private> _fragColor: vec4<f32>;
var<private> _uv_1: vec2<f32>;
fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e17 = (*uv)[0u];
let _e19 = (*uv)[1u];
let _e22 = textureSampleLevel(_to, _sampler, vec2<f32>(_e17, (1f - _e19)), 0f);
return _e22;
}
fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e17 = (*uv_1)[0u];
let _e19 = (*uv_1)[1u];
let _e22 = textureSampleLevel(_from, _sampler, vec2<f32>(_e17, (1f - _e19)), 0f);
return _e22;
}
fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
var distance_: f32;
var radius: f32;
var param: vec2<f32>;
var param_1: vec2<f32>;
let _e20 = (*uv_2);
let _e22 = uniforms.center;
distance_ = length((_e20 - _e22));
let _e26 = uniforms.progress;
radius = (2.828427f * abs((_e26 - 0.5f)));
let _e30 = distance_;
let _e31 = radius;
if (_e30 > _e31) {
let _e34 = uniforms.backColor;
return vec4<f32>(_e34.x, _e34.y, _e34.z, 1f);
} else {
let _e40 = uniforms.progress;
if (_e40 < 0.5f) {
let _e42 = (*uv_2);
param = _e42;
let _e43 = getFromColor((¶m));
return _e43;
} else {
let _e44 = (*uv_2);
param_1 = _e44;
let _e45 = getToColor((¶m_1));
return _e45;
}
}
}
fn main_1() {
var param_2: vec2<f32>;
let _e16 = _uv_1;
param_2 = _e16;
let _e17 = transition((¶m_2));
_fragColor = _e17;
return;
}
fn main( _uv: vec2<f32>) -> vec4<f32> {
_uv_1 = _uv;
main_1();
let _e3 = _fragColor;
return _e3;
}